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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-05-30 14:27:25 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-30 14:27:25 +0200 |
commit | 603bb983403d4b081204f4898d7fdc70ceef1fe9 (patch) | |
tree | ddc29e291c50e546333d88bb07a718ad16899212 | |
parent | 0c74aae57616fb91dd348cb485404486a95a2064 (diff) | |
parent | eb0cced3c0267372381b4bb441475a18d59973ff (diff) |
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Improve SSAO performance and quality
-rw-r--r-- | drivers/gles3/shaders/ssao.glsl | 6 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/drivers/gles3/shaders/ssao.glsl b/drivers/gles3/shaders/ssao.glsl index be44365169..d9cdc3fc1f 100644 --- a/drivers/gles3/shaders/ssao.glsl +++ b/drivers/gles3/shaders/ssao.glsl @@ -16,15 +16,15 @@ void main() { #define TWO_PI 6.283185307179586476925286766559 #ifdef SSAO_QUALITY_HIGH -#define NUM_SAMPLES (80) +#define NUM_SAMPLES (16) #endif #ifdef SSAO_QUALITY_LOW -#define NUM_SAMPLES (15) +#define NUM_SAMPLES (8) #endif #if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH) -#define NUM_SAMPLES (40) +#define NUM_SAMPLES (12) #endif // If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 17609ed505..52dfffda5b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1294,8 +1294,8 @@ void Environment::_bind_methods() { Environment::Environment() : bg_mode(BG_CLEAR_COLOR), tone_mapper(TONE_MAPPER_LINEAR), - ssao_blur(SSAO_BLUR_DISABLED), - ssao_quality(SSAO_QUALITY_LOW), + ssao_blur(SSAO_BLUR_3x3), + ssao_quality(SSAO_QUALITY_MEDIUM), glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { @@ -1346,7 +1346,7 @@ Environment::Environment() : ssao_ao_channel_affect = 0.0; ssao_blur = SSAO_BLUR_3x3; set_ssao_edge_sharpness(4); - set_ssao_quality(SSAO_QUALITY_LOW); + set_ssao_quality(SSAO_QUALITY_MEDIUM); glow_enabled = false; glow_levels = (1 << 2) | (1 << 4); |