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author | Neil Moore <dar13.dev@gmail.com> | 2018-02-10 17:38:34 -0500 |
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committer | Neil Moore <dar13.dev@gmail.com> | 2018-02-13 19:14:10 -0500 |
commit | 5fb8a6a6c223561e1e7a11699eae8aca68f8abd6 (patch) | |
tree | 71353dcb852352ecee43b22362c0217d367d6894 | |
parent | 31dd21a8d9c3d30d7347fc30f18cd17a41a9b4bc (diff) |
Fixes gravity calculation for kinematic bodies in Bullet
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 96a53f9f8b..f96218ef46 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -832,7 +832,8 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) { void RigidBodyBullet::reload_space_override_modificator() { - if (!is_active()) + // Make sure that kinematic bodies have their total gravity calculated + if (!is_active() && PhysicsServer::BODY_MODE_KINEMATIC != mode) return; Vector3 newGravity(space->get_gravity_direction() * space->get_gravity_magnitude()); |