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authorclayjohn <claynjohn@gmail.com>2023-03-10 10:48:45 -0800
committerYuri Sizov <yuris@humnom.net>2023-03-14 13:59:05 +0100
commit5f6a53456987fbffd9b6d12714485c337b0c17ac (patch)
tree1a1bb8a63ad9ddee54de33bf488013004b3ad99a
parent59a78ecf5af2f3677d6895eab9054825020f85f7 (diff)
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
(cherry picked from commit 572ac915145e7ccb6d32ab5c356076820e964433)
-rw-r--r--scene/resources/sky_material.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 9528b23e32..065132516b 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -269,7 +269,7 @@ uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0);
uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float sky_curve : hint_range(0, 1) = 0.15;
uniform float sky_energy = 1.0; // In Lux.
-uniform sampler2D sky_cover : source_color, hint_default_black;
+uniform sampler2D sky_cover : filter_linear, source_color, hint_default_black;
uniform vec4 sky_cover_modulate : source_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform vec4 ground_bottom_color : source_color = vec4(0.2, 0.169, 0.133, 1.0);
uniform vec4 ground_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
@@ -676,7 +676,7 @@ uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
uniform vec4 ground_color : source_color = vec4(0.1, 0.07, 0.034, 1.0);
uniform float exposure : hint_range(0, 128) = 1.0;
-uniform sampler2D night_sky : source_color, hint_default_black;
+uniform sampler2D night_sky : filter_linear, source_color, hint_default_black;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );