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author | Alexander Schill <alexander@schillnet.de> | 2022-10-11 09:22:52 +0200 |
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committer | Alexander Schill <alexander@schillnet.de> | 2022-10-13 00:19:46 +0200 |
commit | 5f47873f1064defc0f2c3ad7163812a19f58d707 (patch) | |
tree | d4a333fc1dbdb09982edde8cfe733374f807b2f7 | |
parent | 28f642097a7986867e4fb7d697764efb4db753bf (diff) |
Adding null check to prevent null reference exception when serializing delegates in C#
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs index 3c75d18943..9b3969d453 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs @@ -76,6 +76,11 @@ namespace Godot internal static bool TrySerializeDelegate(Delegate @delegate, Collections.Array serializedData) { + if (@delegate is null) + { + return false; + } + if (@delegate is MulticastDelegate multicastDelegate) { bool someDelegatesSerialized = false; |