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authorAndreaCatania <info@andreacatania.com>2017-12-10 17:21:14 +0100
committerAndreaCatania <info@andreacatania.com>2017-12-10 17:21:14 +0100
commit5dee44bbc13605348b65bc74878a5a8be2b50cbd (patch)
tree18015df53d04b296c58702d5375c5c43cf0eab27
parenta5b3c9cae010c98ec692bc08463cde25f8f9ac67 (diff)
Implemented physics linear and angular lock
-rw-r--r--modules/bullet/bullet_physics_server.cpp8
-rw-r--r--modules/bullet/bullet_physics_server.h4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp41
-rw-r--r--modules/bullet/rigid_body_bullet.h7
-rw-r--r--scene/3d/physics_body.cpp96
-rw-r--r--scene/3d/physics_body.h20
-rw-r--r--servers/physics/body_sw.cpp39
-rw-r--r--servers/physics/body_sw.h6
-rw-r--r--servers/physics/physics_server_sw.cpp8
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_server.cpp8
-rw-r--r--servers/physics_server.h14
12 files changed, 122 insertions, 133 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 339dccce33..b233edc0d4 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -723,16 +723,16 @@ void BulletPhysicsServer::body_set_axis_velocity(RID p_body, const Vector3 &p_ax
body->set_linear_velocity(v);
}
-void BulletPhysicsServer::body_set_axis_lock(RID p_body, int axis, bool p_lock) {
+void BulletPhysicsServer::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_axis_lock(axis, p_lock);
+ body->set_axis_lock(p_axis, p_lock);
}
-bool BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
+bool BulletPhysicsServer::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
const RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND_V(!body, 0);
- return body->get_axis_lock();
+ return body->is_axis_locked(p_axis);
}
void BulletPhysicsServer::body_add_collision_exception(RID p_body, RID p_body_b) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index ed5acb9041..8a10c87fc6 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -226,8 +226,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
- virtual bool body_get_axis_lock(RID p_body) const;
+ virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock);
+ virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 843bdab31f..dd2e17c110 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -253,6 +253,7 @@ void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
RigidBodyBullet::RigidBodyBullet() :
RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
kinematic_utilities(NULL),
+ locked_axis(0),
gravity_scale(1),
mass(1),
linearDamp(0),
@@ -277,7 +278,7 @@ RigidBodyBullet::RigidBodyBullet() :
setupBulletCollisionObject(btBody);
set_mode(PhysicsServer::BODY_MODE_RIGID);
- set_axis_lock(0, locked_axis[0]);
+ reload_axis_lock();
areasWhereIam.resize(maxAreasWhereIam);
for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
@@ -498,25 +499,25 @@ void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
switch (p_mode) {
case PhysicsServer::BODY_MODE_KINEMATIC:
mode = PhysicsServer::BODY_MODE_KINEMATIC;
- set_axis_lock(0, locked_axis[0]); // Reload axis lock
+ reload_axis_lock();
_internal_set_mass(0);
init_kinematic_utilities();
break;
case PhysicsServer::BODY_MODE_STATIC:
mode = PhysicsServer::BODY_MODE_STATIC;
- set_axis_lock(0, locked_axis[0]); // Reload axis lock
+ reload_axis_lock();
_internal_set_mass(0);
break;
case PhysicsServer::BODY_MODE_RIGID: {
mode = PhysicsServer::BODY_MODE_RIGID;
- set_axis_lock(0, locked_axis[0]); // Reload axis lock
+ reload_axis_lock();
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
break;
}
case PhysicsServer::BODY_MODE_CHARACTER: {
mode = PhysicsServer::BODY_MODE_CHARACTER;
- set_axis_lock(0, locked_axis[0]); // Reload axis lock
+ reload_axis_lock();
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
break;
@@ -655,25 +656,31 @@ Vector3 RigidBodyBullet::get_applied_torque() const {
return gTotTorq;
}
-void RigidBodyBullet::set_axis_lock(int axis, bool p_lock) {
- locked_axis[axis] = p_lock;
+void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
+ if (lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= ~p_axis;
+ }
- btBody->setLinearFactor(btVector3(locked_axis[0] ? 0 : 1., locked_axis[1] ? 0 : 1., locked_axis[2] ? 0 : 1.));
- if (locked_axis[0] || locked_axis[1] || locked_axis[2])
- btBody->setAngularFactor(btVector3(locked_axis[0] ? 1. : 0, locked_axis[1] ? 1. : 0, locked_axis[2] ? 1. : 0));
- else
- btBody->setAngularFactor(btVector3(1., 1., 1.));
+ reload_axis_lock();
+}
+
+bool RigidBodyBullet::is_axis_locked(PhysicsServer::BodyAxis p_axis) const {
+ return locked_axis & p_axis;
+}
+void RigidBodyBullet::reload_axis_lock() {
+
+ btBody->setLinearFactor(btVector3(!is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_X), !is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_Y), !is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_Z)));
if (PhysicsServer::BODY_MODE_CHARACTER == mode) {
- /// When character lock angular
+ /// When character angular is always locked
btBody->setAngularFactor(btVector3(0., 0., 0.));
+ } else {
+ btBody->setAngularFactor(btVector3(!is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_X), !is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_Y), !is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_Z)));
}
}
-bool RigidBodyBullet::get_axis_lock() const {
- return locked_axis;
-}
-
void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
if (p_enable) {
// This threshold enable CCD if the object moves more than
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index fde8b21e17..c0eb148e24 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -184,9 +184,9 @@ private:
KinematicUtilities *kinematic_utilities;
PhysicsServer::BodyMode mode;
- bool locked_axis[3] = { false, false, false };
GodotMotionState *godotMotionState;
btRigidBody *btBody;
+ uint16_t locked_axis;
real_t mass;
real_t gravity_scale;
real_t linearDamp;
@@ -269,8 +269,9 @@ public:
void set_applied_torque(const Vector3 &p_torque);
Vector3 get_applied_torque() const;
- void set_axis_lock(int axis, bool p_lock);
- bool get_axis_lock() const;
+ void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
+ bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;
+ void reload_axis_lock();
/// Doc:
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 8c9f59e267..0b7c2fbe81 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -734,31 +734,12 @@ bool RigidBody::is_contact_monitor_enabled() const {
return contact_monitor != NULL;
}
-void RigidBody::set_axis_lock_x(bool p_lock) {
- RigidBody::locked_axis[0] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+void RigidBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
}
-void RigidBody::set_axis_lock_y(bool p_lock) {
- RigidBody::locked_axis[1] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
-}
-
-void RigidBody::set_axis_lock_z(bool p_lock) {
- RigidBody::locked_axis[2] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
-}
-
-bool RigidBody::get_axis_lock_x() const {
- return RigidBody::locked_axis[0];
-}
-
-bool RigidBody::get_axis_lock_y() const {
- return RigidBody::locked_axis[1];
-}
-
-bool RigidBody::get_axis_lock_z() const {
- return RigidBody::locked_axis[2];
+bool RigidBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
+ return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
}
Array RigidBody::get_colliding_bodies() const {
@@ -853,12 +834,8 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x);
- ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y);
- ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z);
- ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x);
- ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y);
- ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
@@ -877,9 +854,12 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
@@ -969,7 +949,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
}
for (int i = 0; i < 3; i++) {
- if (locked_axis[i]) {
+ if (locked_axis & (1 << i)) {
result.motion[i] = 0;
}
}
@@ -985,7 +965,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Vector3 lv = p_linear_velocity;
for (int i = 0; i < 3; i++) {
- if (locked_axis[i]) {
+ if (locked_axis & (1 << i)) {
lv[i] = 0;
}
}
@@ -1038,7 +1018,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
lv = lv.slide(n);
for (int i = 0; i < 3; i++) {
- if (locked_axis[i]) {
+ if (locked_axis & (1 << i)) {
lv[i] = 0;
}
}
@@ -1082,31 +1062,12 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
-void KinematicBody::set_axis_lock_x(bool p_lock) {
- KinematicBody::locked_axis[0] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
}
-void KinematicBody::set_axis_lock_y(bool p_lock) {
- KinematicBody::locked_axis[1] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
-}
-
-void KinematicBody::set_axis_lock_z(bool p_lock) {
- KinematicBody::locked_axis[2] = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
-}
-
-bool KinematicBody::get_axis_lock_x() const {
- return KinematicBody::locked_axis[0];
-}
-
-bool KinematicBody::get_axis_lock_y() const {
- return KinematicBody::locked_axis[1];
-}
-
-bool KinematicBody::get_axis_lock_z() const {
- return KinematicBody::locked_axis[2];
+bool KinematicBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
+ return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
}
void KinematicBody::set_safe_margin(float p_margin) {
@@ -1157,12 +1118,8 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
- ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x);
- ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y);
- ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z);
- ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x);
- ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y);
- ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
@@ -1171,9 +1128,12 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
@@ -1182,7 +1142,7 @@ KinematicBody::KinematicBody() :
PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
margin = 0.001;
-
+ locked_axis = 0;
on_floor = false;
on_ceiling = false;
on_wall = false;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 57b120ef63..9d9feda0b2 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -132,8 +132,6 @@ private:
bool sleeping;
bool ccd;
- bool locked_axis[3] = { false, false, false };
-
int max_contacts_reported;
bool custom_integrator;
@@ -238,12 +236,8 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock_x(bool p_lock);
- void set_axis_lock_y(bool p_lock);
- void set_axis_lock_z(bool p_lock);
- bool get_axis_lock_x() const;
- bool get_axis_lock_y() const;
- bool get_axis_lock_z() const;
+ void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
Array get_colliding_bodies() const;
@@ -277,7 +271,7 @@ public:
};
private:
- bool locked_axis[3] = { false, false, false };
+ uint16_t locked_axis;
float margin;
@@ -301,12 +295,8 @@ public:
bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
bool test_move(const Transform &p_from, const Vector3 &p_motion);
- void set_axis_lock_x(bool p_lock);
- void set_axis_lock_y(bool p_lock);
- void set_axis_lock_z(bool p_lock);
- bool get_axis_lock_x() const;
- bool get_axis_lock_y() const;
- bool get_axis_lock_z() const;
+ void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
void set_safe_margin(float p_margin);
float get_safe_margin() const;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index bba4d7a147..7fa7f0a45d 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -422,6 +422,18 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
+void BodySW::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
+ if (lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= ~p_axis;
+ }
+}
+
+bool BodySW::is_axis_locked(PhysicsServer::BodyAxis p_axis) const {
+ return locked_axis & p_axis;
+}
+
void BodySW::integrate_forces(real_t p_step) {
if (mode == PhysicsServer::BODY_MODE_STATIC)
@@ -559,17 +571,19 @@ void BodySW::integrate_velocities(real_t p_step) {
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- //apply axis lock
- if (locked_axis[0] || locked_axis[1] || locked_axis[2]) {
- for (int i = 0; i < 3; i++) {
- if (locked_axis[i]) {
- linear_velocity[i] = 0;
- biased_linear_velocity[i] = 0;
- new_transform.origin[i] = get_transform().origin[i];
- } else {
- angular_velocity[i] = 0;
- biased_angular_velocity[i] = 0;
- }
+ //apply axis lock linear
+ for (int i = 0; i < 3; i++) {
+ if (is_axis_locked((PhysicsServer::BodyAxis)(1 << i))) {
+ linear_velocity[i] = 0;
+ biased_linear_velocity[i] = 0;
+ new_transform.origin[i] = get_transform().origin[i];
+ }
+ }
+ //apply axis lock angular
+ for (int i = 0; i < 3; i++) {
+ if (is_axis_locked((PhysicsServer::BodyAxis)(1 << (i + 3)))) {
+ angular_velocity[i] = 0;
+ biased_angular_velocity[i] = 0;
}
}
@@ -742,7 +756,8 @@ BodySW::BodySW() :
CollisionObjectSW(TYPE_BODY),
active_list(this),
inertia_update_list(this),
- direct_state_query_list(this) {
+ direct_state_query_list(this),
+ locked_axis(0) {
mode = PhysicsServer::BODY_MODE_RIGID;
active = true;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index aab6def1a9..b6aa76c70a 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW {
real_t angular_damp;
real_t gravity_scale;
- bool locked_axis[3] = { false, false, false };
+ uint16_t locked_axis;
real_t kinematic_safe_margin;
real_t _inv_mass;
@@ -288,8 +288,8 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; }
- _FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; }
+ void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
+ bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 2909308366..0a1d524839 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -794,20 +794,20 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v
body->wakeup();
};
-void PhysicsServerSW::body_set_axis_lock(RID p_body, int axis, bool lock) {
+void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_axis_lock(axis, lock);
+ body->set_axis_lock(p_axis, lock);
body->wakeup();
}
-bool PhysicsServerSW::body_get_axis_lock(RID p_body) const {
+bool PhysicsServerSW::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
const BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, 0);
- return body->get_axis_lock();
+ return body->is_axis_locked(p_axis);
}
void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index fea6e34ebd..71547f24c8 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -203,8 +203,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
- virtual bool body_get_axis_lock(RID p_body) const;
+ virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock);
+ virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 9a9b20bf28..2aef12f04c 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -473,7 +473,7 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
- ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer::body_is_axis_locked);
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer::body_remove_collision_exception);
@@ -702,6 +702,12 @@ void PhysicsServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+ BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
+ BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
+ BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
+ BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X);
+ BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y);
+ BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z);
}
PhysicsServer::PhysicsServer() {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 66c3a0afc4..341d02eb87 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -421,8 +421,17 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
- virtual void body_set_axis_lock(RID p_body, int axis, bool lock) = 0;
- virtual bool body_get_axis_lock(RID p_body) const = 0;
+ enum BodyAxis {
+ BODY_AXIS_LINEAR_X = 1 << 0,
+ BODY_AXIS_LINEAR_Y = 1 << 1,
+ BODY_AXIS_LINEAR_Z = 1 << 2,
+ BODY_AXIS_ANGULAR_X = 1 << 3,
+ BODY_AXIS_ANGULAR_Y = 1 << 4,
+ BODY_AXIS_ANGULAR_Z = 1 << 5
+ };
+
+ virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) = 0;
+ virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const = 0;
//fix
virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
@@ -685,6 +694,7 @@ VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
VARIANT_ENUM_CAST(PhysicsServer::BodyState);
+VARIANT_ENUM_CAST(PhysicsServer::BodyAxis);
VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer::JointType);
VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);