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author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 20:02:56 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 20:02:56 -0300 |
commit | 5dd7c3b6ab3e50e3deeb4ce1c7eebf7559da1736 (patch) | |
tree | 03c2901d6d8b9223ed01dc64642c1a2aae985fc4 | |
parent | 741145febd2b4fc2db4b076a339ded88dfa3c5e5 (diff) |
Fix to make voxel cone tracing work properly again
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 27bf7d99f8..7b785c8550 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1655,7 +1655,7 @@ FRAGMENT_SHADER_CODE #endif //#USE_LIGHT_DIRECTIONAL #ifdef USE_GI_PROBES - gi_probes_compute(vertex,normal,roughness,specular_light,ambient_light); + gi_probes_compute(vertex,normal,roughness,env_reflection_light,ambient_light); #endif |