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author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-10-16 19:13:33 +0700 |
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committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-10-16 19:13:33 +0700 |
commit | 5da02a0d9c657aa24f5272f8312783c9871beb85 (patch) | |
tree | add41febf22f78fa9ad95b01dcb9041768bdf2e8 | |
parent | 132c6deb28046cb34c09abdfe81173a5750ad8a2 (diff) |
Check if input is handled before handling it
-rw-r--r-- | scene/main/viewport.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 37a393b55b..33cda117a4 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2371,8 +2371,13 @@ void Viewport::input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(!is_inside_tree()); - get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input - _gui_input_event(p_event); + if (!get_tree()->is_input_handled()) { + get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input + } + + if (!get_tree()->is_input_handled()) { + _gui_input_event(p_event); + } //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check } |