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author | clayjohn <claynjohn@gmail.com> | 2022-11-24 17:34:25 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-11-24 17:34:25 -0800 |
commit | 5c95288a6e6cacdd62f1698b00157de4d56fdfc9 (patch) | |
tree | 24441b886f09b363e9ad4dec3d388a408f6242e7 | |
parent | 7580565c28e7e10db7f551287e1f91cfd614b195 (diff) |
Ensure that mesh instance is properly freed when freeing Polygon2D
-rw-r--r-- | scene/2d/polygon_2d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 2c825e8f7b..e41664b006 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -663,5 +663,7 @@ Polygon2D::Polygon2D() { } Polygon2D::~Polygon2D() { + // This will free the internally-allocated mesh instance, if allocated. + RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); RS::get_singleton()->free(mesh); } |