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authormonkeyman192 <monkey_man_192@yahoo.com.au>2022-06-01 00:23:33 +1000
committermonkeyman192 <monkey_man_192@yahoo.com.au>2022-06-01 00:23:33 +1000
commit5c29a7dbc5d34a9de3881eb2894cdf3011d32ef4 (patch)
tree854f4bbcc03dc47bef2bdadbea2908652ec1b5b2
parent532e253a7c0544bfb4866fb00129cfa1d39fcd62 (diff)
Handle drawing of relationship lines better to take in to account invisible children
-rw-r--r--scene/gui/tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index dee5ff3db9..d3e7540790 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2169,7 +2169,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int parent_ofs = p_pos.x + cache.item_margin;
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
- if (c->get_first_child() != nullptr) {
+ if (c->get_visible_child_count() > 0) {
root_pos -= Point2i(cache.arrow->get_width(), 0);
}