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authorrafallus <rafaelmtzg@gmail.com>2021-10-30 22:29:00 -0500
committerrafallus <rafaelmtzg@gmail.com>2021-10-30 23:20:38 -0500
commit5c1c1be32ff7c8f169c08652c13016364c417709 (patch)
treeb1463972a9fbd898ffb99b6818f09b3dc5bb15fe
parent727c51f35d29e36d199aedafb7b2c683a55bf44d (diff)
Fix AnimationTree state machine start()
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 81ecb50ea0..7b858b5276 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -346,7 +346,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
if (do_start) {
- if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) {
+ if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) {
current = p_state_machine->start_node;
}