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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-12 14:25:44 +0100
committerGitHub <noreply@github.com>2019-11-12 14:25:44 +0100
commit5bdb4827daca745e3c02c23b2214ff065ea83089 (patch)
tree5fcc512c60eeb04c6d12dde2158e3aff89f0f501
parent750e61c1401412077969cce424a9687fa063a1d4 (diff)
parent57b12c10ab01ee9d13c1be67f5b557b787e3279f (diff)
Merge pull request #33571 from KoBeWi/new_crash
Prevent crash when scene has path, but no file
-rw-r--r--editor/editor_folding.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 96653fec70..9f13049a6b 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -135,6 +135,10 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
}
void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
+ FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
+ if (!file_check->file_exists(p_path)) //This can happen when creating scene from FilesystemDock. It has path, but no file.
+ return;
+
Ref<ConfigFile> config;
config.instance();