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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-17 15:42:47 +0200
committerGitHub <noreply@github.com>2020-10-17 15:42:47 +0200
commit5b6a22e275ef8d8e2ad3b1e8074af4b30c076c27 (patch)
tree96063e286f618c07b0247da5215625730789ba0b
parent94e5f66cbb399ffd3e501a237d7eb3de79ce1607 (diff)
parent029de5200135e68cd6cd2727fa110fa50100849d (diff)
Merge pull request #42867 from aaronfranke/cs_get_str_bytes
Add GetStringFromUTF8 and GetStringFromASCII to C#
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index bd1dbc1229..d63db0f905 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -393,6 +393,35 @@ namespace Godot
return instance.Substring(sep + 1);
}
+ /// <summary>
+ /// Converts the given byte array of ASCII encoded text to a string.
+ /// Faster alternative to <see cref="GetStringFromUTF8"/> if the
+ /// content is ASCII-only. Unlike the UTF-8 function this function
+ /// maps every byte to a character in the array. Multibyte sequences
+ /// will not be interpreted correctly. For parsing user input always
+ /// use <see cref="GetStringFromUTF8"/>.
+ /// </summary>
+ /// <param name="bytes">A byte array of ASCII characters (on the range of 0-127).</param>
+ /// <returns>A string created from the bytes.</returns>
+ public static string GetStringFromASCII(this byte[] bytes)
+ {
+ return Encoding.ASCII.GetString(bytes);
+ }
+
+ /// <summary>
+ /// Converts the given byte array of UTF-8 encoded text to a string.
+ /// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8
+ /// encoded data. Use this function if you are unsure about the
+ /// source of the data. For user input this function
+ /// should always be preferred.
+ /// </summary>
+ /// <param name="bytes">A byte array of UTF-8 characters (a character may take up multiple bytes).</param>
+ /// <returns>A string created from the bytes.</returns>
+ public static string GetStringFromUTF8(this byte[] bytes)
+ {
+ return Encoding.UTF8.GetString(bytes);
+ }
+
// <summary>
// Hash the string and return a 32 bits integer.
// </summary>