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author | Luke Picciau <luke.b.picciau@gmail.com> | 2014-09-06 14:12:59 +0930 |
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committer | Luke Picciau <luke.b.picciau@gmail.com> | 2014-09-06 14:12:59 +0930 |
commit | 5b6773f6bcd79d5efaa43ef1ce58817e4b3556b5 (patch) | |
tree | f3dc448d9d916cab2d86476cc4a7d480c713e869 | |
parent | d21f72adf2c7951fef1f5fd7e21234808bc23c38 (diff) |
Fixed comments in kinematic_char demo
-rw-r--r-- | demos/2d/kinematic_char/colworld.gd | 8 | ||||
-rw-r--r-- | demos/2d/kinematic_char/player.gd | 23 |
2 files changed, 15 insertions, 16 deletions
diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd index efd1dab805..d13ff9236b 100644 --- a/demos/2d/kinematic_char/colworld.gd +++ b/demos/2d/kinematic_char/colworld.gd @@ -1,12 +1,12 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" +#member variables here, example: +#var a=2 +#var b="textvar" func _ready(): - # Initalization here + #Initalization here pass diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd index b35bbfa693..5c56477758 100644 --- a/demos/2d/kinematic_char/player.gd +++ b/demos/2d/kinematic_char/player.gd @@ -1,18 +1,18 @@ extends KinematicBody2D -# This is a simple collision demo showing how -# the kinematic cotroller works. -# move() will allow to move the node, and will -# always move it to a non-colliding spot, -# as long as it starts from a non-colliding spot too. +#This is a simple collision demo showing how +#the kinematic cotroller works. +#move() will allow to move the node, and will +#always move it to a non-colliding spot, +#as long as it starts from a non-colliding spot too. #pixels / second const GRAVITY = 500.0 -# Angle in degrees towards either side that the player can -# consider "floor". +#Angle in degrees towards either side that the player can +#consider "floor". const FLOOR_ANGLE_TOLERANCE = 40 const WALK_FORCE = 600 const WALK_MAX_SPEED = 200 @@ -68,7 +68,6 @@ func _fixed_process(delta): var motion = velocity * delta #move and consume motion -# motion = move(motion) @@ -85,9 +84,9 @@ func _fixed_process(delta): floor_velocity=get_collider_velocity() #velocity.y=0 - # But we were moving and our motion was interrupted, - # so try to complete the motion by "sliding" - # by the normal + #But we were moving and our motion was interrupted, + #so try to complete the motion by "sliding" + #by the normal motion = n.slide(motion) velocity = n.slide(velocity) @@ -109,7 +108,7 @@ func _fixed_process(delta): prev_jump_pressed=jump func _ready(): - # Initalization here + #Initalization here set_fixed_process(true) pass |