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authorweerdy15 <77104725+ItsAleph@users.noreply.github.com>2023-01-08 15:15:53 +0300
committerRémi Verschelde <rverschelde@gmail.com>2023-01-10 18:21:03 +0100
commit5aadb1273b1bd9e031fb0ad972a9ea9371fc8a3f (patch)
tree61e38d7ffb940a1a0ff7cda93caf91743cbf54cc
parent91713ced81792b10fdc9367b7f355738e5d52777 (diff)
docs: Improve `InputEventAction` reference
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
-rw-r--r--doc/classes/InputEventAction.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 87e2b8ea20..3816847804 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
+ [b]Note:[/b] Unlike the other [InputEvent] subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with [method Input.parse_input_event], which are then received in [method Node._input]. To check if a physical event matches an action from the Input Map, use [method InputEvent.is_action] and [method InputEvent.is_action_pressed].
</description>
<tutorials>
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>