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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-28 14:51:25 +0200
committerGitHub <noreply@github.com>2021-09-28 14:51:25 +0200
commit5aa099aaed359df6ff79fe31616b5601db2a42c5 (patch)
tree8bbaea13d1048329374a8635dadd8100a99af4a7
parentd18cbdf5e4a1132bfc5f581195f6bf7c3b9bed79 (diff)
parent7d53755ca70069602741761da46164e121cc1533 (diff)
Merge pull request #53154 from drcd1/fix-sphere-normals
-rw-r--r--scene/resources/primitive_meshes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 25eb701596..f8be00f5fb 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1466,7 +1466,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
} else {
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
points.push_back(p);
- Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale);
+ Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale);
normals.push_back(normal.normalized());
};
ADD_TANGENT(z, 0.0, -x, 1.0)