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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-17 13:10:01 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-21 15:55:45 +0100
commit5a3ccf4f144a00e750f023c1a1d7f9347cc54a5b (patch)
tree385ab0c458fb1cab7cf5477fb376263bec445bdf
parent45908eebf335a162f83befa8de5b8b2b863be58b (diff)
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it. We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++.
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs6
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp14
3 files changed, 18 insertions, 6 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index dbd774a66a..15b9e50a8d 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -34,7 +34,6 @@
<HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
- <Reference Include="Mono.Posix" />
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
@@ -100,8 +99,5 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
- <ItemGroup>
- <Content Include="Ides\Rider\.editorconfig" />
- </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 5a867b7f8b..09719d8721 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -5,7 +5,6 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
-using Mono.Unix.Native;
namespace GodotTools.Utils
{
@@ -15,6 +14,9 @@ namespace GodotTools.Utils
[MethodImpl(MethodImplOptions.InternalCall)]
static extern string GetPlatformName();
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ static extern bool UnixFileHasExecutableAccess(string filePath);
+
public static class Names
{
public const string Windows = "Windows";
@@ -131,7 +133,7 @@ namespace GodotTools.Utils
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
return searchDirs.Select(dir => Path.Combine(dir, name))
- .FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0);
+ .FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path));
}
public static void RunProcess(string command, IEnumerable<string> arguments)
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 443b4ba841..48a3259a90 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -30,6 +30,10 @@
#include "editor_internal_calls.h"
+#ifdef UNIX_ENABLED
+#include <unistd.h> // access
+#endif
+
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_node.h"
@@ -370,6 +374,15 @@ MonoString *godot_icall_Utils_OS_GetPlatformName() {
return GDMonoMarshal::mono_string_from_godot(os_name);
}
+MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) {
+#ifdef UNIX_ENABLED
+ String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path);
+ return access(file_path.utf8().get_data(), X_OK) == 0;
+#else
+ ERR_FAIL_V(false);
+#endif
+}
+
void register_editor_internal_calls() {
// GodotSharpDirs
@@ -442,4 +455,5 @@ void register_editor_internal_calls() {
// Utils.OS
mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
+ mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess);
}