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author | Tomasz Chabora <kobewi4e@gmail.com> | 2019-06-01 14:42:13 +0200 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2019-06-02 14:32:32 +0200 |
commit | 59f403de0bc815d19e59b0445c1a111018a9d339 (patch) | |
tree | 2400190ebfbcb19935ab80b349b5bfd28bed16c8 | |
parent | cfb9709c10483f7f58a8b96248c23d0a5f1d5ad7 (diff) |
Fixed get_item_at_position being weird
-rw-r--r-- | scene/gui/item_list.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index eaa4c57a2c..91b76839d7 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -1260,7 +1260,7 @@ int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const { Rect2 rc = items[i].rect_cache; if (i % current_columns == current_columns - 1) { - rc.size.width = get_size().width; //not right but works + rc.size.width = get_size().width - rc.position.x; //make sure you can still select the last item when clicking past the column } if (rc.has_point(pos)) { |