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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-09-26 08:11:57 +0200
committerGitHub <noreply@github.com>2017-09-26 08:11:57 +0200
commit59c3f61d57e745db2eb5ee2eab9c4cac17105f7b (patch)
tree49b107769d6b24ebf4441ba446a6a41cdfcf68f9
parentda03791e454e27cda66248d72d85947a8493dcbd (diff)
parent2ac8c2fa91ad1b7b1612c6621898087600192b9b (diff)
Merge pull request #11587 from Zylann/directional_light_init
In editor, instance DirectionalLight with an initial orientation [ci skip]
-rw-r--r--scene/3d/light.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7402e664d9..b7cd9bd2dc 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -369,6 +369,12 @@ DirectionalLight::DirectionalLight()
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint())
+ // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X
+ set_rotation_in_degrees(Vector3(-50, 25, 30));
+#endif
}
void OmniLight::set_shadow_mode(ShadowMode p_mode) {