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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-25 11:07:07 +0200
committerGitHub <noreply@github.com>2021-04-25 11:07:07 +0200
commit592f8ecb5cba7f00e06f7e2e575e8a2d5b7b4619 (patch)
tree88f6600f8efb1154e06ae88ddd6bcb571a3db8f1
parentd1dc28e46c5ecb5cbbeeaccbca9940a070538a2a (diff)
parentf15cabcfd2076d2e18f0368a37c8116f34840e6b (diff)
Merge pull request #48170 from sboron/fix-ao
Fix triplanar mapping for AO on Godot 4
-rw-r--r--scene/resources/material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 5647856736..d5a018ef41 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -672,7 +672,7 @@ void BaseMaterial3D::_update_shader() {
code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
code += "uniform vec4 ao_texture_channel;\n";
code += "uniform float ao_light_affect;\n";
}