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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-31 14:30:22 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-31 14:31:31 +0200
commit5920bc32c31830d643ee4e108b8c2a5b8b6f77f7 (patch)
treec6e4336d08cd5e5663b8aea0110138e8c50b5960
parent20d46c5b9ede7bfb9001d341ac20d8a30f49cba5 (diff)
Print the Vulkan device name in release builds too
This is important information to include in bug reports for exported projects, and is consistent with the behavior found in the GLES3 and GLES2 renderers in `3.x`.
-rw-r--r--drivers/vulkan/vulkan_context.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index d35c519320..ab43fd6c31 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -757,9 +757,9 @@ Error VulkanContext::_create_physical_device() {
vendor_idx++;
}
}
-#ifdef DEBUG_ENABLED
+
print_line("Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
-#endif
+
device_api_version = gpu_props.apiVersion;
err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr);