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authorRodolfo Ribeiro Gomes <rodolforg@gmail.com>2019-10-11 02:22:02 -0300
committerRodolfo Ribeiro Gomes <rodolforg@gmail.com>2019-10-11 02:22:02 -0300
commit58e5c650d7ed83859fef81872074991811b0ec2e (patch)
tree17d36447bdcb4c6888611ddf545fda0d903bee3c
parentfc281dce576657461fb5b83582ccbafb9c21c1eb (diff)
fix #32711 : Spatial::look_at wrong re-scaling
-rw-r--r--scene/3d/spatial.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index df831f92ef..9a659ef4af 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -690,11 +690,10 @@ void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_targe
Transform lookat;
lookat.origin = p_pos;
- Vector3 original_scale(get_global_transform().basis.get_scale());
+ Vector3 original_scale(get_scale());
lookat = lookat.looking_at(p_target, p_up);
- // as basis was normalized, we just need to apply original scale back
- lookat.basis.scale(original_scale);
set_global_transform(lookat);
+ set_scale(original_scale);
}
Vector3 Spatial::to_local(Vector3 p_global) const {