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authorclayjohn <claynjohn@gmail.com>2023-02-14 20:31:36 -0800
committerclayjohn <claynjohn@gmail.com>2023-02-14 20:31:36 -0800
commit58bad55d425e6fb0dbee9dcb6320a14157eddb50 (patch)
tree160eec25a4e32fcef996f8712f05102418d59687
parent8c7b98d4526c6ba66d7f1636abb71ccbe54727c6 (diff)
Avoid branch in half2float in gl_compatibility renderer
-rw-r--r--drivers/gles3/shaders/stdlib_inc.glsl6
1 files changed, 1 insertions, 5 deletions
diff --git a/drivers/gles3/shaders/stdlib_inc.glsl b/drivers/gles3/shaders/stdlib_inc.glsl
index 0b76c4334a..92bf2d87e4 100644
--- a/drivers/gles3/shaders/stdlib_inc.glsl
+++ b/drivers/gles3/shaders/stdlib_inc.glsl
@@ -14,11 +14,7 @@ uint float2half(uint f) {
uint half2float(uint h) {
uint h_e = h & uint(0x7c00);
- if (h_e == uint(0x0000)) {
- return uint(0);
- } else {
- return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13));
- }
+ return ((h & uint(0x8000)) << uint(16)) | uint((h_e >> uint(10)) != uint(0)) * (((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13)));
}
uint packHalf2x16(vec2 v) {