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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-07-05 16:25:56 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-05 16:25:56 +0200 |
commit | 58320b7f6cfe17ad3793a9ce6981b8ce0e50ad6a (patch) | |
tree | b389c4fe6e25f296f03b6a723fbb59216291f2ac | |
parent | 6f63a01302355077af2459c96a17e299c32b2960 (diff) | |
parent | 00afca31c65812ecc5dfe6c4c92627c476ea8ea5 (diff) |
Merge pull request #9497 from 29jm/gravity-fix
Use the gravity constant to calculate weights
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 4 | ||||
-rw-r--r-- | scene/resources/world_2d.cpp | 1 |
3 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index fd261117e1..8b2653f639 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -554,11 +554,12 @@ real_t RigidBody2D::get_inertia() const { void RigidBody2D::set_weight(real_t p_weight) { - set_mass(p_weight / 9.8); + set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10); } + real_t RigidBody2D::get_weight() const { - return mass * 9.8; + return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10; } void RigidBody2D::set_friction(real_t p_friction) { diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 2a7a804470..718daab75a 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -520,11 +520,11 @@ real_t RigidBody::get_mass() const { void RigidBody::set_weight(real_t p_weight) { - set_mass(p_weight / 9.8); + set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8))); } real_t RigidBody::get_weight() const { - return mass * 9.8; + return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); } void RigidBody::set_friction(real_t p_friction) { diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 36d2a38b3d..9ec89e4003 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -32,7 +32,6 @@ #include "servers/visual_server.h" //#include "servers/spatial_sound_2d_server.h" #include "global_config.h" -#include "global_config.h" #include "scene/2d/camera_2d.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/main/viewport.h" |