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authorJFonS <JFonS@users.noreply.github.com>2022-02-14 10:39:44 +0100
committerGitHub <noreply@github.com>2022-02-14 10:39:44 +0100
commit58199e5ad009ca6a4995b4dcfd863becd82d6f02 (patch)
tree6a7f0414262d69410db586adceb731aa68a77706
parentb59c482f10c64e5b142bbf702cd50af130190225 (diff)
parentb452534e601ed2037a7471131e5c01d8cb44621b (diff)
Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue
Fix 3D editor axis drag lines precision issue
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3638ab241c..fc2555d93a 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6308,14 +6308,15 @@ void fragment() {
// Lines to visualize transforms locked to an axis/plane
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
- surftool->begin(Mesh::PRIMITIVE_LINES);
+ surftool->begin(Mesh::PRIMITIVE_LINE_STRIP);
Vector3 vec;
vec[i] = 1;
// line extending through infinity(ish)
- surftool->add_vertex(vec * -99999);
- surftool->add_vertex(vec * 99999);
+ surftool->add_vertex(vec * -1048576);
+ surftool->add_vertex(Vector3());
+ surftool->add_vertex(vec * 1048576);
surftool->set_material(mat_hl);
surftool->commit(axis_gizmo[i]);
}