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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-08-26 10:18:27 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-26 10:18:27 +0200 |
commit | 57afa90f0c30ca52a46659123c0f6ff1d94137c3 (patch) | |
tree | 1f00e80748298ce3d88f8c4aa29ad6fa7068e2dc | |
parent | 0985d5fa991d14f5393ced5783b69b967a69f4f5 (diff) | |
parent | 27f5ab2d7b6878764df51460f2c060507e7fe984 (diff) |
Merge pull request #31652 from Calinou/csharp-alpha-dialog-android
Mention Android support in the C# alpha dialog message
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 099c7fcb56..7da7cff933 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -359,7 +359,7 @@ namespace GodotTools aboutLabel.Text = "C# support in Godot Engine is in late alpha stage and, while already usable, " + "it is not meant for use in production.\n\n" + - "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " + + "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " + "Bugs and usability issues will be addressed gradually over future releases, " + "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" + |