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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-03 20:36:47 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-03 22:11:46 +0100 |
commit | 5761b90f3c7d66f5a93aef57e6a21feb807d24bf (patch) | |
tree | 089a15ec44225a898cc6138228c2ee3d84c56560 | |
parent | ea66ea9060272d67fbf0c4264acb76a7bedfc4af (diff) |
Add an `OS.crash()` method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
-rw-r--r-- | core/core_bind.cpp | 5 | ||||
-rw-r--r-- | core/core_bind.h | 1 | ||||
-rw-r--r-- | doc/classes/OS.xml | 9 |
3 files changed, 14 insertions, 1 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 0bf6efc96d..e71c7648e8 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -207,6 +207,10 @@ void OS::alert(const String &p_alert, const String &p_title) { ::OS::get_singleton()->alert(p_alert, p_title); } +void OS::crash(const String &p_message) { + CRASH_NOW_MSG(p_message); +} + String OS::get_executable_path() const { return ::OS::get_singleton()->get_executable_path(); } @@ -542,6 +546,7 @@ void OS::_bind_methods() { ClassDB::bind_method(D_METHOD("close_midi_inputs"), &OS::close_midi_inputs); ClassDB::bind_method(D_METHOD("alert", "text", "title"), &OS::alert, DEFVAL("Alert!")); + ClassDB::bind_method(D_METHOD("crash", "message"), &OS::crash); ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &OS::set_low_processor_usage_mode); ClassDB::bind_method(D_METHOD("is_in_low_processor_usage_mode"), &OS::is_in_low_processor_usage_mode); diff --git a/core/core_bind.h b/core/core_bind.h index 4bacfa720c..920f2b539b 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -161,6 +161,7 @@ public: int get_low_processor_usage_mode_sleep_usec() const; void alert(const String &p_alert, const String &p_title = "ALERT!"); + void crash(const String &p_message); String get_executable_path() const; int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false); diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 7088844547..a5bd8e2768 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -31,6 +31,13 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> + <method name="crash"> + <return type="void" /> + <argument index="0" name="message" type="String" /> + <description> + Crashes the engine (or the editor if called within a [code]@tool[/code] script). This should [i]only[/i] be used for testing the system's crash handler, not for any other purpose. For general error reporting, use (in order of preference) [method @GDScript.assert], [method @GlobalScope.push_error] or [method alert]. See also [method kill]. + </description> + </method> <method name="create_instance"> <return type="int" /> <argument index="0" name="arguments" type="PackedStringArray" /> @@ -374,7 +381,7 @@ <return type="int" enum="Error" /> <argument index="0" name="pid" type="int" /> <description> - Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. + Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. See also [method crash]. [b]Note:[/b] This method can also be used to kill processes that were not spawned by the game. [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> |