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authorGeorge Marques <george@gmarqu.es>2019-02-06 19:12:06 -0200
committerGeorge Marques <george@gmarqu.es>2019-02-06 19:23:44 -0200
commit5743c7910a24613966d6b39ed2c1198fb852181d (patch)
tree2a94dc92c501f2bb008e9a15f6d51180c9c1906f
parent4b6327fb302cff5998bf3d3405a645d02bddb42a (diff)
Include PhysicsMaterial when 3D is disabled
It's still needed by 2D physics.
-rw-r--r--scene/register_scene_types.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index a50a09f095..078d880d0e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -145,6 +145,7 @@
#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particles_material.h"
+#include "scene/resources/physics_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
@@ -207,7 +208,6 @@
#include "scene/3d/visibility_notifier.h"
#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
-#include "scene/resources/physics_material.h"
#endif
static Ref<ResourceFormatSaverText> resource_saver_text;
@@ -602,8 +602,8 @@ void register_scene_types() {
ClassDB::register_class<SpatialVelocityTracker>();
- ClassDB::register_class<PhysicsMaterial>();
#endif
+ ClassDB::register_class<PhysicsMaterial>();
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();