diff options
author | George Marques <george@gmarqu.es> | 2019-02-06 19:12:06 -0200 |
---|---|---|
committer | George Marques <george@gmarqu.es> | 2019-02-06 19:23:44 -0200 |
commit | 5743c7910a24613966d6b39ed2c1198fb852181d (patch) | |
tree | 2a94dc92c501f2bb008e9a15f6d51180c9c1906f | |
parent | 4b6327fb302cff5998bf3d3405a645d02bddb42a (diff) |
Include PhysicsMaterial when 3D is disabled
It's still needed by 2D physics.
-rw-r--r-- | scene/register_scene_types.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a50a09f095..078d880d0e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -145,6 +145,7 @@ #include "scene/resources/mesh_library.h" #include "scene/resources/packed_scene.h" #include "scene/resources/particles_material.h" +#include "scene/resources/physics_material.h" #include "scene/resources/plane_shape.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" @@ -207,7 +208,6 @@ #include "scene/3d/visibility_notifier.h" #include "scene/animation/skeleton_ik.h" #include "scene/resources/environment.h" -#include "scene/resources/physics_material.h" #endif static Ref<ResourceFormatSaverText> resource_saver_text; @@ -602,8 +602,8 @@ void register_scene_types() { ClassDB::register_class<SpatialVelocityTracker>(); - ClassDB::register_class<PhysicsMaterial>(); #endif + ClassDB::register_class<PhysicsMaterial>(); ClassDB::register_class<World>(); ClassDB::register_class<Environment>(); ClassDB::register_class<World2D>(); |