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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-05 15:28:28 +0200
committerGitHub <noreply@github.com>2019-04-05 15:28:28 +0200
commit570fa6a47748ba4938c8898b1bf78a7f3aa647d3 (patch)
tree8475c14cd33efa5758587db2778f481396c18bc8
parent19a6a6286a73ed2e95a00f92994851c817d21401 (diff)
parentd86d7981ccb4845fd591f90084a1d0557448e921 (diff)
Merge pull request #27254 from piyushdagar/fix-animation
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 89bb7440fe..5ba2fde763 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -347,9 +347,6 @@ void SpriteFramesEditor::_animation_name_edited() {
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
- if (current != edited_anim)
- continue;
-
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
}
@@ -382,9 +379,6 @@ void SpriteFramesEditor::_animation_add() {
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
- if (frames->has_animation(current))
- continue;
-
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}