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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-12 12:52:47 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-12 12:52:47 +0200 |
commit | 5688cb40b28b3abb3669bff15da4ff0b544ce2e6 (patch) | |
tree | 0c850f2cb3e264159785c3d6671b941612322c39 | |
parent | f47f905248b392a73564f7e3e3b2f7fcfb583c25 (diff) | |
parent | c90fb3ec6cd30e206366c56d1028466f58305f01 (diff) |
Merge pull request #29589 from kbajno/master
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
-rw-r--r-- | scene/3d/visual_instance.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 0e7d9be505..3b924e0454 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -89,6 +89,7 @@ class GeometryInstance : public VisualInstance { public: enum Flags { FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT, + FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, FLAG_MAX = VS::INSTANCE_FLAG_MAX, }; |