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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-12 12:52:47 +0200
committerGitHub <noreply@github.com>2019-06-12 12:52:47 +0200
commit5688cb40b28b3abb3669bff15da4ff0b544ce2e6 (patch)
tree0c850f2cb3e264159785c3d6671b941612322c39
parentf47f905248b392a73564f7e3e3b2f7fcfb583c25 (diff)
parentc90fb3ec6cd30e206366c56d1028466f58305f01 (diff)
Merge pull request #29589 from kbajno/master
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
-rw-r--r--scene/3d/visual_instance.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 0e7d9be505..3b924e0454 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -89,6 +89,7 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+ FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};