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author | Ivan Vodopiviz <ivanvodo@gmail.com> | 2018-03-17 23:32:07 +0100 |
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committer | Ivan Vodopiviz <ivanvodo@gmail.com> | 2018-03-17 23:32:07 +0100 |
commit | 55f79f2e809f27e3e3d24e8f06cb86a9e28cffb0 (patch) | |
tree | 5981eefed276ed5aa95138ddab6c9f87c0a31440 | |
parent | 201d2d7226ba4d385ac26e3cfaada180c2a7dacb (diff) |
Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835
-rw-r--r-- | servers/physics/collision_object_sw.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index f5d32e56a0..dee28bb6df 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -37,7 +37,8 @@ #include "shape_sw.h" #ifdef DEBUG_ENABLED -#define MAX_OBJECT_DISTANCE 10000000.0 +#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18 + #define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE) #endif |