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authorAaron Franke <arnfranke@yahoo.com>2018-07-25 15:33:42 -0500
committerAaron Franke <arnfranke@yahoo.com>2018-07-25 15:35:29 -0500
commit55d976467da4d2ff580240a62ba3e031314fe8ea (patch)
treee3fcfe5a53e567195c091b80d2a214be3ce5df6d
parentde4b0968988f97a40ab50de51d5b7c5420409c85 (diff)
Expose 64-bit Color methods to GDScript and fix/update Color XML doc
-rw-r--r--core/variant_call.cpp12
-rw-r--r--doc/classes/Color.xml71
2 files changed, 67 insertions, 16 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index e6f36ecbf1..300cc801af 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -446,8 +446,12 @@ struct _VariantCall {
VCALL_LOCALMEM1(Quat, set_euler);
VCALL_LOCALMEM2(Quat, set_axis_angle);
- VCALL_LOCALMEM0R(Color, to_rgba32);
VCALL_LOCALMEM0R(Color, to_argb32);
+ VCALL_LOCALMEM0R(Color, to_abgr32);
+ VCALL_LOCALMEM0R(Color, to_rgba32);
+ VCALL_LOCALMEM0R(Color, to_argb64);
+ VCALL_LOCALMEM0R(Color, to_abgr64);
+ VCALL_LOCALMEM0R(Color, to_rgba64);
VCALL_LOCALMEM0R(Color, gray);
VCALL_LOCALMEM0R(Color, inverted);
VCALL_LOCALMEM0R(Color, contrasted);
@@ -1613,8 +1617,12 @@ void register_variant_methods() {
ADDFUNC1(QUAT, NIL, Quat, set_euler, VECTOR3, "euler", varray());
ADDFUNC2(QUAT, NIL, Quat, set_axis_angle, VECTOR3, "axis", REAL, "angle", varray());
- ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray());
ADDFUNC0R(COLOR, INT, Color, to_argb32, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_abgr32, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_argb64, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_abgr64, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_rgba64, varray());
ADDFUNC0R(COLOR, REAL, Color, gray, varray());
ADDFUNC0R(COLOR, COLOR, Color, inverted, varray());
ADDFUNC0R(COLOR, COLOR, Color, contrasted, varray());
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 104c9e0a98..f3b0b9baab 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -187,17 +187,6 @@
[/codeblock]
</description>
</method>
- <method name="to_argb32">
- <return type="int">
- </return>
- <description>
- Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX.
- [codeblock]
- var c = Color(1, .5, .2)
- print(str(c.to_32())) # prints 4294934323
- [/codeblock]
- </description>
- </method>
<method name="to_html">
<return type="String">
</return>
@@ -213,16 +202,70 @@
[/codeblock]
</description>
</method>
+ <method name="to_argb32">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_argb32()) # Prints 4294934323
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_abgr32">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_abgr32()) # Prints 4281565439
+ [/codeblock]
+ </description>
+ </method>
<method name="to_rgba32">
<return type="int">
</return>
<description>
- Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile).
+ Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is the format that Godot uses by default.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_rgba32()) # Prints 4286526463
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_argb64">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_argb64()) # Prints -2147470541
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_abgr64">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_abgr64()) # Prints -225178692812801
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_rgba64">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is the format that Godot uses by default.
[codeblock]
var c = Color(1, .5, .2)
- print(str(c.to_32())) # prints 4294934323
+ print(c.to_rgba64()) # Prints -140736629309441
[/codeblock]
- [i]This is same as [method to_argb32] but may be changed later to support RGBA format instead[/i].
</description>
</method>
</methods>