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authorHein-Pieter van Braam <hp@tmm.cx>2018-05-13 21:37:25 +0200
committerGitHub <noreply@github.com>2018-05-13 21:37:25 +0200
commit55d71e68aa327311f2b9be27677c13f744ce811d (patch)
tree10d681d1b6ce6f5adc230beaa8b75da796613fe2
parent24dbe5e3102a0d4830904901de8f6a9ee25d68d5 (diff)
parent3cfb9df3258e286acebc41f2ff10ef6cd3558dff (diff)
Merge pull request #18846 from godotengine/revert-17367-audio_playing_
Revert "Use fake audio playing property in editor"
-rw-r--r--scene/2d/audio_stream_player_2d.cpp11
-rw-r--r--scene/2d/audio_stream_player_2d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp11
-rw-r--r--scene/3d/audio_stream_player_3d.h4
-rw-r--r--scene/audio/audio_player.cpp13
-rw-r--r--scene/audio/audio_player.h4
6 files changed, 3 insertions, 44 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 94db832e9f..f998f23d3b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -233,6 +233,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
@@ -312,11 +313,6 @@ void AudioStreamPlayer2D::stop() {
bool AudioStreamPlayer2D::is_playing() const {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint())
- return fake_active;
-#endif
-
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
@@ -361,16 +357,11 @@ bool AudioStreamPlayer2D::is_autoplay_enabled() {
void AudioStreamPlayer2D::_set_playing(bool p_enable) {
-#ifdef TOOLS_ENABLED
- fake_active = p_enable;
-#endif
-
if (p_enable)
play();
else
stop();
}
-
bool AudioStreamPlayer2D::_is_active() const {
return active;
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index eae18c8404..9ae8e3a518 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -69,10 +69,6 @@ private:
volatile bool active;
volatile float setplay;
-#ifdef TOOLS_ENABLED
- volatile bool fake_active;
-#endif
-
float volume_db;
float pitch_scale;
bool autoplay;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index fa2b798769..c2a50ec7bb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -543,6 +543,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
@@ -640,11 +641,6 @@ void AudioStreamPlayer3D::stop() {
bool AudioStreamPlayer3D::is_playing() const {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint())
- return fake_active;
-#endif
-
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
@@ -689,16 +685,11 @@ bool AudioStreamPlayer3D::is_autoplay_enabled() {
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
-#ifdef TOOLS_ENABLED
- fake_active = p_enable;
-#endif
-
if (p_enable)
play();
else
stop();
}
-
bool AudioStreamPlayer3D::_is_active() const {
return active;
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 0e44ffd273..1fcb83cf21 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -102,10 +102,6 @@ private:
volatile bool active;
volatile float setplay;
-#ifdef TOOLS_ENABLED
- volatile bool fake_active;
-#endif
-
AttenuationModel attenuation_model;
float unit_db;
float unit_size;
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index e7ace82fc0..408c00334a 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -127,7 +127,6 @@ void AudioStreamPlayer::_notification(int p_what) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
active = false;
set_process_internal(false);
- //_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
@@ -212,13 +211,8 @@ void AudioStreamPlayer::stop() {
bool AudioStreamPlayer::is_playing() const {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint())
- return fake_active;
-#endif
-
if (stream_playback.is_valid()) {
- return active; // && stream_playback->is_playing();
+ return active; //&& stream_playback->is_playing();
}
return false;
@@ -271,16 +265,11 @@ AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
void AudioStreamPlayer::_set_playing(bool p_enable) {
-#ifdef TOOLS_ENABLED
- fake_active = p_enable;
-#endif
-
if (p_enable)
play();
else
stop();
}
-
bool AudioStreamPlayer::_is_active() const {
return active;
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index f2e2684642..21189aea6d 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -53,10 +53,6 @@ private:
volatile float setseek;
volatile bool active;
-#ifdef TOOLS_ENABLED
- volatile bool fake_active;
-#endif
-
float mix_volume_db;
float pitch_scale;
float volume_db;