diff options
author | George Marques <george@gmarqu.es> | 2023-02-22 15:52:36 -0300 |
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committer | George Marques <george@gmarqu.es> | 2023-02-22 15:52:36 -0300 |
commit | 554b55ae7430ee65240cac71ec86bf1c37bca5cc (patch) | |
tree | 2ba8acc31a664256259f6d2cafc2dc7d8b5af906 | |
parent | 5f3dee5988391deffcc0de1039dd50e05e266913 (diff) |
Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
-rw-r--r-- | editor/editor_node.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index cf1c1016fa..5e8a4e230e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3526,7 +3526,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Only try to load the script if it has a name. Else, the plugin has no init script. if (script_path.length() > 0) { script_path = addon_path.get_base_dir().path_join(script_path); - scr = ResourceLoader::load(script_path); + scr = ResourceLoader::load(script_path, "Script", ResourceFormatLoader::CACHE_MODE_IGNORE); if (scr.is_null()) { show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path)); |