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authorJuan Linietsky <reduzio@gmail.com>2014-09-19 18:39:50 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-19 18:39:50 -0300
commit549d344f0fef5e5748ded69b6a037698ff55f8bc (patch)
treea22ee2a3b0d6303fe3e4348831e7f581dd8a0a07
parent526aae62edfa31aa156d604e8b25caab512c6bff (diff)
Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
-rw-r--r--core/globals.cpp1
-rw-r--r--core/os/dir_access.cpp45
-rw-r--r--core/os/os.cpp2
-rw-r--r--demos/2d/particles/particles.xml56
-rw-r--r--drivers/unix/os_unix.cpp8
-rw-r--r--modules/gdscript/gd_parser.cpp8
-rw-r--r--modules/gdscript/gd_tokenizer.cpp22
-rw-r--r--platform/windows/os_windows.cpp6
-rw-r--r--scene/2d/particles_2d.cpp8
-rw-r--r--scene/2d/particles_2d.h3
-rw-r--r--scene/2d/tile_map.cpp20
-rw-r--r--scene/2d/tile_map.h8
-rw-r--r--scene/3d/spatial.cpp12
-rw-r--r--scene/3d/spatial.h1
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/resources/shader_graph.cpp289
-rw-r--r--scene/resources/shader_graph.h121
-rw-r--r--servers/physics/collision_object_sw.h17
-rw-r--r--servers/physics/collision_solver_sw.cpp3
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.cpp42
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.h3
-rw-r--r--tools/editor/spatial_editor_gizmos.h2
22 files changed, 503 insertions, 178 deletions
diff --git a/core/globals.cpp b/core/globals.cpp
index ccda457f46..5be53fd853 100644
--- a/core/globals.cpp
+++ b/core/globals.cpp
@@ -1381,6 +1381,7 @@ Globals::Globals() {
set("application/main_scene","");
custom_prop_info["application/main_scene"]=PropertyInfo(Variant::STRING,"application/main_scene",PROPERTY_HINT_FILE,"xml,res,scn,xscn");
set("application/disable_stdout",false);
+ set("application/use_shared_user_dir",true);
key.key.scancode=KEY_RETURN;
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 496ebdfa27..3ab4d4bb7f 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -130,35 +130,46 @@ Error DirAccess::make_dir_recursive(String p_dir) {
if (p_dir.length() < 1) {
return OK;
};
+
+ String full_dir;
Globals* g = Globals::get_singleton();
- String cur = normalize_path(g->globalize_path(get_current_dir()));
- if (cur[cur.length()-1] != '/') {
- cur = cur + "/";
- };
- String dir = normalize_path(g->globalize_path(p_dir));
- if (dir.length() < 1) {
- return OK;
- };
- if (dir[dir.length()-1] != '/') {
- dir = dir + "/";
- };
+ if (!p_dir.is_abs_path()) {
+ //append current
- ERR_FAIL_COND_V(dir.find(cur) != 0, FAILED);
+ String cur = normalize_path(g->globalize_path(get_current_dir()));
+ if (cur[cur.length()-1] != '/') {
+ cur = cur + "/";
+ };
+
+ full_dir=(cur+"/"+p_dir).simplify_path();
+ } else {
+ //validate and use given
+ String dir = normalize_path(g->globalize_path(p_dir));
+ if (dir.length() < 1) {
+ return OK;
+ };
+ if (dir[dir.length()-1] != '/') {
+ dir = dir + "/";
+ };
+ full_dir=dir;
+ }
- String rel = dir.substr(cur.length(), (dir.length() - cur.length()));
+ int slices = full_dir.get_slice_count("/");
int pos = 0;
- while (pos < rel.length()) {
+ while (pos < full_dir.length()) {
- int n = rel.find("/", pos);
+ int n = full_dir.find("/", pos);
if (n < 0) {
- n = rel.length();
+ n = full_dir.length();
};
pos = n + 1;
if (pos > 1) {
- Error err = make_dir(rel.substr(0, pos -1));
+ String to_create = full_dir.substr(0, pos -1);
+ //print_line("MKDIR: "+to_create);
+ Error err = make_dir(to_create);
if (err != OK && err != ERR_ALREADY_EXISTS) {
ERR_FAIL_V(err);
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 11290409d5..819ecd2f22 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -386,7 +386,7 @@ void OS::_ensure_data_dir() {
}
da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- Error err = da->make_dir(dd);
+ Error err = da->make_dir_recursive(dd);
if (err!=OK) {
ERR_EXPLAIN("Error attempting to create data dir: "+dd);
}
diff --git a/demos/2d/particles/particles.xml b/demos/2d/particles/particles.xml
index 56cd1aba06..c8f7596b86 100644
--- a/demos/2d/particles/particles.xml
+++ b/demos/2d/particles/particles.xml
@@ -1,21 +1,21 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="4" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta">
- <ext_resource path="res://fire_particle.*" type="ImageTexture"></ext_resource>
- <ext_resource path="res://smoke_particle.*" type="ImageTexture"></ext_resource>
- <ext_resource path="res://spark_particle2.*" type="ImageTexture"></ext_resource>
+<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
+ <ext_resource path="res://fire_particle.png" type="Texture"></ext_resource>
+ <ext_resource path="res://smoke_particle.png" type="Texture"></ext_resource>
+ <ext_resource path="res://spark_particle2.png" type="Texture"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
- <string_array len="64">
+ <string_array len="68">
<string> "Node" </string>
+ <string> "_import_path" </string>
<string> "__meta__" </string>
<string> "Fire" </string>
<string> "Particles2D" </string>
- <string> "process/process" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
- <string> "visibility/on_top" </string>
+ <string> "visibility/behind_parent" </string>
<string> "visibility/blend_mode" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
@@ -30,6 +30,8 @@
<string> "config/half_extents" </string>
<string> "config/local_space" </string>
<string> "config/explosiveness" </string>
+ <string> "config/flip_h" </string>
+ <string> "config/flip_v" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
@@ -41,6 +43,7 @@
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
+ <string> "params/initial_angle" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
@@ -54,6 +57,7 @@
<string> "randomness/radial_accel" </string>
<string> "randomness/tangential_accel" </string>
<string> "randomness/damping" </string>
+ <string> "randomness/initial_angle" </string>
<string> "randomness/initial_size" </string>
<string> "randomness/final_size" </string>
<string> "randomness/hue_variation" </string>
@@ -79,7 +83,8 @@
<string> "node_count" </string>
<int> 6 </int>
<string> "variants" </string>
- <array len="57" shared="false">
+ <array len="65" shared="false">
+ <node_path> "" </node_path>
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
@@ -88,9 +93,13 @@
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
- <real> 0.598737 </real>
+ <real> 0.440127 </real>
+ <string> "use_snap" </string>
+ <bool> False </bool>
<string> "ofs" </string>
- <vector2> 15.9452, 2.06145 </vector2>
+ <vector2> -193.367, -173.288 </vector2>
+ <string> "snap" </string>
+ <int> 10 </int>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
@@ -181,6 +190,7 @@
</dictionary>
<bool> True </bool>
<real> 1 </real>
+ <bool> False </bool>
<int> 1 </int>
<vector2> 165.787, 527.801 </vector2>
<real> -179.790649 </real>
@@ -189,13 +199,13 @@
<real> 0 </real>
<vector2> 0, 0 </vector2>
<vector2> 15, 15 </vector2>
- <bool> False </bool>
- <resource resource_type="ImageTexture" path="res://fire_particle.*"> </resource>
+ <resource resource_type="Texture" path="res://fire_particle.png"> </resource>
<real> 20 </real>
<real> 180 </real>
<real> 80 </real>
<real> 0.7 </real>
<real> 0.3 </real>
+ <real> 2 </real>
<int> 3 </int>
<color> 1, 1, 1, 0 </color>
<real> 0.1 </real>
@@ -206,7 +216,7 @@
<vector2> 377.396, 543.147 </vector2>
<real> 176.575912 </real>
<real> 4 </real>
- <resource resource_type="ImageTexture" path="res://smoke_particle.*"> </resource>
+ <resource resource_type="Texture" path="res://smoke_particle.png"> </resource>
<real> 20.907272 </real>
<real> 47.151516 </real>
<real> 3 </real>
@@ -214,30 +224,36 @@
<color> 1, 1, 1, 1 </color>
<color> 0, 0, 0, 0 </color>
<vector2> 593.848, 531.064 </vector2>
- <real> 2 </real>
<vector2> 40, 40 </vector2>
- <resource resource_type="ImageTexture" path="res://spark_particle2.*"> </resource>
+ <resource resource_type="Texture" path="res://spark_particle2.png"> </resource>
+ <real> 0.01 </real>
<real> 9.8 </real>
<real> 15.515152 </real>
- <color> 1, 0.477876, 0.60177, 1 </color>
+ <real> 45 </real>
+ <real> 100 </real>
+ <int> 4 </int>
+ <color> 1, 1, 1, 0.870518 </color>
+ <color> 1, 0.47451, 0.6, 1 </color>
<real> 0.5 </real>
- <color> 0.533333, 0.752212, 1, 1 </color>
- <color> 0, 1, 0.699115, 0 </color>
+ <color> 0.529412, 0.74902, 1, 1 </color>
+ <color> 0, 1, 0.698039, 0 </color>
<vector2> 613.467, 182.62 </vector2>
<real> 0.05 </real>
<real> 184.546997 </real>
<real> 366.300415 </real>
- <int> 4 </int>
<color> 0.886275, 0.401015, 0, 1 </color>
<color> 1, 0.679866, 0.432123, 0.12654 </color>
<vector2> 192.975, 141.598 </vector2>
<int> 170 </int>
<vector2> 128, 128 </vector2>
<int> 0 </int>
+ <color> 1, 0.477876, 0.60177, 1 </color>
+ <color> 0.533333, 0.752212, 1, 1 </color>
+ <color> 0, 1, 0.699115, 0 </color>
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-0.195312, 0.3125, 0.140625, -0.101562, 0.25, 0.25, 0.3125, 0.125, -0.203125, -0.09375, -0.140625, -0.242188, 0.414062, 0.664062, -0.0625, -0.21875, -0.078125, 0.6875, -0.210938, -0.140625, 0.015625, -0.632812, -0.25, -0.109375, 0.234375, -0.695312, 0.015625, -0.3125, -0.28125, 0.296875, -0.0234375, 0.296875, 0.203125, -0.125, 0.234375, 0.570312, 0.390625, -0.554688, 0.203125, -0.5625, 0.351562, -0.15625, 0.21875, -0.375, 0.0390625, -0.226562, -0.140625, 0.695312, 0.164062, 0.632812, 0.367188, -0.328125, -0.210938, -0.59375, 0.34375, 0.304688, -0.242188, -0.34375, 0.0703125, -0.679688, -0.179688, 0.664062, 0.101562, 0.34375, 0.171875, -0.695312, -0.078125, -0.242188, -0.0546875, 0.304688, -0.234375, -0.0078125, -0.21875, -0.632812, 0.203125, 0.625, 0.03125, -0.414062, 0.015625, 0.273438, -0.078125, 0.695312, 0.28125, 0.34375, 0.101562, -0.164062, 0.289062, -0.1875, 0.273438, -0.203125, 0.0703125, 0.734375, -0.171875, -0.59375, 0.34375, -0.15625, 0.210938, 0.429688, 0.375, -0.234375, 0.34375, 0.617188, 0.101562, 0.703125, 0, -0.578125, 0.148438, 0.21875, -0.171875, -0.304688, 0.375, -0.65625, -0.09375, -0.101562, 0.25, -0.4375, 0.03125, -0.242188, 0.421875, -0.546875, 0.0625, -0.632812, -0.148438, -0.125, 0.179688, 0.179688, 0.304688, -0.265625, 0.078125, -0.289062, 0.421875, -0.585938, 0.1875, -0.289062, 0.34375, 0.273438, 0.367188, -0.109375, 0.117188, 0.34375, 0.046875, -0.0625, 0.320312, 0.6875, -0.234375, -0.523438, 0.320312, -0.09375, -0.242188, -0.65625, 0.25, -0.609375, -0.117188, -0.140625, 0.140625, 0.28125, -0.09375, -0.625, -0.28125, 0.34375, 0.328125, 0.265625, 0.109375, -0.609375, 0.0078125, -0.078125, -0.234375, -0.289062, -0.203125, 0.289062, 0.289062, -0.0859375, 0.0078125, -0.101562, -0.28125, -0.625, -0.101562, -0.546875, 0.382812, -0.539062, -0.195312, -0.210938, 0.046875, -0.492188, 0.390625, -0.664062, -0.0703125, 0.71875, -0.101562, -0.140625, -0.046875, 0.695312, 0.289062, -0.710938, 0.429688, -0.703125, 0.3125, -0.203125, 0.109375, 0.421875, -0.273438, 0.304688, 0.21875, 0.328125, 0.257812, -0.632812, -0.0703125, 0.320312, -0.140625, 0.265625, -0.203125, -0.109375, -0.179688, 0.25, -0.210938, 0.65625, 0.109375, -0.648438, -0.0625, -0.0859375, 0.375, -0.429688, 0.398438, 0.320312, 0.3125, -0.0703125, 0.265625, 0.648438, 0.0078125, 0.320312, 0.335938, 0.398438, 0.421875, -0.101562, -0.0625, -0.296875, 0.40625, 0.695312, -0.0390625, 0.335938, 0.21875, -0.546875, 0.117188, -0.476562, 0.390625, -0.648438, 0.117188, -0.078125, -0.28125, 0.328125, 0.289062, -0.226562, 0.179688, 0.226562, 0.375, -0.429688, 0.382812, -0.0546875, 0.34375, 0.59375, -0.125, 0.632812, 0.265625, 0.226562, 0.3125, -0.523438, -0.140625, -0.546875, 0.046875, 0.242188, -0.148438, -0.648438, 0.0234375, -0.289062, 0, -0.546875, 0.101562, -0.125, -0.0625, -0.492188, 0.367188, 0.328125, 0.15625, -0.351562, 0.0546875, -0.609375, 0.414062, -0.296875, 0.09375, 0.671875, -0.203125, -0.257812, -0.273438, -0.335938, 0.414062, 0.65625, -0.195312, -0.601562, -0.101562, -0.203125, -0.078125, 0.210938, 0.242188, 0.296875, 0.335938, -0.578125, 0.40625, -0.664062, -0.078125, -0.0859375, 0.390625, 0.171875, 0.304688, -0.6875, 0.390625, -0.554688, 0.0078125, -0.570312, -0.179688, -0.210938, -0.09375, 0.726562, -0.03125, -0.546875, -0.0859375, -0.265625, -0.171875, -0.65625, 0.179688, -0.171875, 0.257812, -0.164062, -0.171875, 0.203125, 0.335938, -0.640625, 0.21875, 0.390625, 0.375, 0.6875, -0.234375, 0.742188, 0.34375, -0.0546875, 0.351562, -0.632812, 0.195312, 0.671875, -0.21875, 0.195312, 0.015625, 0.226562, 0.117188, -0.507812, 0.078125, -0.140625, -0.15625, 0.703125, -0.28125, 0.226562, -0.140625, 0.328125, 0.421875, 0.3125, 0.1875, 0.703125, 0.078125, 0.351562, 0.289062, 0.21875, -0.242188, -0.328125, 0, 0.171875, 0.101562, -0.304688, -0.242188, -0.210938, 0.078125, 0.625, -0.0078125, 0.25, 0.242188, -0.664062, 0.117188, 0.203125, -0.140625, 0.226562, 0.429688, 0.328125, -0.203125, -0.679688, 0.0703125, -0.195312, -0.148438, -0.523438, 0.328125, 0.382812, -0.257812, 0.578125, -0.171875, 0.65625, 0.320312, -0.632812, -0.148438, 0.703125, 0.0703125, -0.53125, 0.398438, -0.414062, 0.03125, -0.0859375, 0.0546875, -0.53125, 0.335938, 0.304688, 0.429688, -0.234375, -0.148438, -0.375, 0.046875, -0.148438, 0.289062, -0.0390625, 0.421875, 0.226562, -0.125, -0.570312, 0.398438, -0.0703125, -0.0234375, 0.257812, -0.132812 </vector2_array>
</array>
<string> "nodes" </string>
- <int_array len="598"> -1, -1, 0, 0, -1, 1, 1, 0, 0, 0, 0, 3, 2, -1, 56, 4, 1, 5, 1, 6, 2, 7, 2, 8, 1, 9, 3, 10, 4, 11, 5, 12, 6, 13, 7, 14, 2, 15, 2, 16, 8, 17, 8, 18, 1, 19, 9, 20, 10, 21, 11, 22, 2, 23, 12, 24, 8, 25, 8, 26, 13, 27, 8, 28, 8, 29, 14, 30, 15, 31, 8, 32, 8, 33, 8, 34, 16, 35, 17, 36, 8, 37, 8, 38, 8, 39, 8, 40, 8, 41, 8, 42, 8, 43, 8, 44, 8, 45, 8, 46, 8, 47, 8, 48, 8, 49, 8, 50, 18, 51, 8, 52, 19, 53, 20, 54, 21, 55, 2, 56, 22, 57, 2, 58, 23, 59, 24, 0, 0, 0, 3, 60, -1, 55, 4, 1, 5, 1, 6, 2, 7, 2, 8, 1, 10, 25, 11, 26, 12, 6, 13, 7, 14, 27, 15, 2, 16, 8, 17, 8, 18, 1, 19, 9, 20, 9, 21, 11, 22, 2, 23, 28, 24, 8, 25, 29, 26, 30, 27, 2, 28, 8, 29, 8, 30, 8, 31, 8, 32, 8, 33, 8, 34, 2, 35, 31, 36, 8, 37, 8, 38, 8, 39, 8, 40, 2, 41, 8, 42, 8, 43, 8, 44, 8, 45, 8, 46, 8, 47, 8, 48, 8, 49, 8, 50, 18, 51, 8, 52, 19, 53, 32, 54, 33, 55, 2, 56, 34, 57, 2, 58, 23, 59, 24, 0, 0, 0, 3, 61, -1, 55, 4, 1, 5, 1, 6, 2, 7, 2, 8, 1, 10, 35, 11, 8, 12, 6, 13, 7, 14, 36, 15, 2, 16, 8, 17, 8, 18, 1, 19, 9, 20, 37, 21, 11, 22, 2, 23, 38, 24, 8, 25, 14, 26, 13, 27, 17, 28, 8, 29, 8, 30, 39, 31, 8, 32, 40, 33, 8, 34, 31, 35, 2, 36, 8, 37, 8, 38, 8, 39, 8, 40, 2, 41, 8, 42, 8, 43, 8, 44, 8, 45, 8, 46, 8, 47, 8, 48, 8, 49, 8, 50, 18, 51, 8, 52, 41, 53, 42, 54, 43, 55, 2, 56, 44, 57, 2, 58, 23, 59, 24, 0, 0, 0, 3, 62, -1, 56, 4, 1, 5, 1, 6, 2, 7, 2, 8, 11, 9, 3, 10, 45, 11, 5, 12, 6, 13, 7, 14, 36, 15, 36, 16, 8, 17, 8, 18, 1, 19, 9, 20, 10, 21, 11, 22, 46, 23, 28, 24, 8, 25, 14, 26, 47, 27, 8, 28, 8, 29, 14, 30, 15, 31, 8, 32, 8, 33, 48, 34, 16, 35, 31, 36, 8, 37, 8, 38, 8, 39, 8, 40, 8, 41, 8, 42, 8, 43, 8, 44, 8, 45, 8, 46, 8, 47, 8, 48, 8, 49, 8, 50, 49, 51, 8, 52, 19, 53, 20, 54, 50, 55, 16, 56, 51, 57, 2, 58, 34, 59, 24, 0, 0, 0, 3, 63, -1, 55, 4, 1, 5, 1, 6, 2, 7, 2, 8, 1, 10, 52, 11, 8, 12, 6, 13, 53, 14, 20, 15, 2, 16, 8, 17, 8, 18, 1, 19, 9, 20, 54, 21, 11, 22, 2, 23, 38, 24, 8, 25, 14, 26, 8, 27, 36, 28, 8, 29, 8, 30, 8, 31, 8, 32, 8, 33, 8, 34, 2, 35, 2, 36, 8, 37, 8, 38, 8, 39, 8, 40, 2, 41, 8, 42, 8, 43, 8, 44, 8, 45, 8, 46, 8, 47, 8, 48, 8, 49, 8, 50, 55, 51, 8, 52, 41, 53, 42, 54, 43, 55, 2, 56, 44, 57, 2, 58, 23, 59, 56, 0 </int_array>
+ <int_array len="640"> -1, -1, 0, 0, -1, 2, 1, 0, 2, 1, 0, 0, 0, 4, 3, -1, 60, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 3, 15, 3, 16, 10, 17, 10, 18, 2, 19, 11, 20, 12, 21, 4, 22, 3, 23, 4, 24, 4, 25, 13, 26, 10, 27, 10, 28, 14, 29, 10, 30, 10, 31, 15, 32, 16, 33, 10, 34, 10, 35, 10, 36, 15, 37, 17, 38, 18, 39, 10, 40, 10, 41, 10, 42, 10, 43, 10, 44, 10, 45, 10, 46, 10, 47, 10, 48, 10, 49, 10, 50, 19, 51, 10, 52, 10, 53, 10, 54, 20, 55, 10, 56, 21, 57, 22, 58, 23, 59, 3, 60, 24, 61, 3, 62, 25, 63, 26, 0, 0, 0, 4, 64, -1, 59, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 10, 27, 11, 28, 12, 8, 13, 9, 14, 29, 15, 3, 16, 10, 17, 10, 18, 2, 19, 11, 20, 11, 21, 4, 22, 3, 23, 4, 24, 4, 25, 30, 26, 10, 27, 31, 28, 32, 29, 3, 30, 10, 31, 10, 32, 10, 33, 10, 34, 10, 35, 10, 36, 15, 37, 3, 38, 33, 39, 10, 40, 10, 41, 10, 42, 10, 43, 3, 44, 10, 45, 10, 46, 10, 47, 10, 48, 10, 49, 10, 50, 3, 51, 10, 52, 10, 53, 10, 54, 20, 55, 10, 56, 21, 57, 34, 58, 35, 59, 3, 60, 36, 61, 3, 62, 25, 63, 26, 0, 0, 0, 4, 65, -1, 59, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 10, 37, 11, 10, 12, 8, 13, 9, 14, 19, 15, 3, 16, 10, 17, 10, 18, 2, 19, 11, 20, 38, 21, 4, 22, 3, 23, 4, 24, 4, 25, 39, 26, 10, 27, 15, 28, 14, 29, 18, 30, 40, 31, 10, 32, 41, 33, 10, 34, 42, 35, 10, 36, 43, 37, 33, 38, 3, 39, 10, 40, 10, 41, 10, 42, 10, 43, 3, 44, 44, 45, 10, 46, 10, 47, 10, 48, 10, 49, 10, 50, 3, 51, 10, 52, 10, 53, 10, 54, 45, 55, 10, 56, 46, 57, 22, 58, 47, 59, 48, 60, 49, 61, 3, 62, 50, 63, 26, 0, 0, 0, 4, 66, -1, 60, 1, 0, 5, 2, 6, 3, 7, 3, 8, 2, 9, 5, 10, 51, 11, 7, 12, 8, 13, 9, 14, 19, 15, 19, 16, 10, 17, 10, 18, 2, 19, 11, 20, 12, 21, 4, 22, 52, 23, 4, 24, 4, 25, 30, 26, 10, 27, 15, 28, 53, 29, 10, 30, 10, 31, 15, 32, 16, 33, 10, 34, 10, 35, 54, 36, 3, 37, 17, 38, 33, 39, 10, 40, 10, 41, 10, 42, 10, 43, 10, 44, 10, 45, 10, 46, 10, 47, 10, 48, 10, 49, 10, 50, 10, 51, 10, 52, 10, 53, 10, 54, 45, 55, 10, 56, 21, 57, 22, 58, 55, 59, 17, 60, 56, 61, 3, 62, 36, 63, 26, 0, 0, 0, 4, 67, -1, 59, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 10, 57, 11, 10, 12, 8, 13, 58, 14, 22, 15, 3, 16, 10, 17, 10, 18, 2, 19, 11, 20, 59, 21, 4, 22, 3, 23, 4, 24, 4, 25, 39, 26, 10, 27, 15, 28, 10, 29, 19, 30, 10, 31, 10, 32, 10, 33, 10, 34, 10, 35, 10, 36, 3, 37, 3, 38, 3, 39, 10, 40, 10, 41, 10, 42, 10, 43, 3, 44, 10, 45, 10, 46, 10, 47, 10, 48, 10, 49, 10, 50, 10, 51, 10, 52, 10, 53, 10, 54, 60, 55, 10, 56, 61, 57, 48, 58, 62, 59, 3, 60, 63, 61, 3, 62, 25, 63, 64, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 1af37e2a60..ef4cf644fd 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -382,9 +382,15 @@ String OS_Unix::get_data_dir() const {
String an = Globals::get_singleton()->get("application/name");
if (an!="") {
+
+
if (has_environment("HOME")) {
- return get_environment("HOME")+"/."+an;
+ bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir");
+ if (use_godot)
+ return get_environment("HOME")+"/.godot/app_userdata/"+an;
+ else
+ return get_environment("HOME")+"/."+an;
}
}
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index ef9e85a8c2..143a81d48a 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -2089,6 +2089,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export=PropertyInfo();
_set_error("Expected a string constant in enumeration hint.");
+ return;
}
String c = tokenizer->get_token_constant();
@@ -2106,6 +2107,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token()!=GDTokenizer::TK_COMMA) {
current_export=PropertyInfo();
_set_error("Expected ')' or ',' in enumeration hint.");
+ return;
}
tokenizer->advance();
@@ -2122,6 +2124,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export=PropertyInfo();
_set_error("Expected a range in numeric hint.");
+ return;
}
//enumeration
@@ -2139,6 +2142,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export=PropertyInfo();
_set_error("Expected ',' or ')' in numeric range hint.");
+ return;
}
tokenizer->advance();
@@ -2147,6 +2151,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export=PropertyInfo();
_set_error("Expected a number as upper bound in numeric range hint.");
+ return;
}
current_export.hint_string+=","+tokenizer->get_token_constant().operator String();
@@ -2159,6 +2164,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export=PropertyInfo();
_set_error("Expected ',' or ')' in numeric range hint.");
+ return;
}
tokenizer->advance();
@@ -2167,6 +2173,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export=PropertyInfo();
_set_error("Expected a number as step in numeric range hint.");
+ return;
}
current_export.hint_string+=","+tokenizer->get_token_constant().operator String();
@@ -2185,6 +2192,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export=PropertyInfo();
_set_error("Expected a string constant in enumeration hint.");
+ return;
}
String c = tokenizer->get_token_constant();
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index f73c895d74..bd0beb3138 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -565,22 +565,21 @@ void GDTokenizerText::_advance() {
case '\'': res='\''; break;
case '\"': res='\"'; break;
case '\\': res='\\'; break;
- case 'x': {
- //hexnumbarh - oct is deprecated
+ case '/': res='/'; break; //wtf
- int read=0;
+ case 'u': {
+ //hexnumbarh - oct is deprecated
+ i+=1;
for(int j=0;j<4;j++) {
CharType c = GETCHAR(i+j);
if (c==0) {
_make_error("Unterminated String");
return;
}
- if (!_is_hex(c)) {
- if (j==0 || !(j&1)) {
- _make_error("Malformed hex constant in string");
- return;
- } else
- break;
+ if (!((c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F'))) {
+
+ _make_error("Malformed hex constant in string");
+ return;
}
CharType v;
if (c>='0' && c<='9') {
@@ -599,10 +598,9 @@ void GDTokenizerText::_advance() {
res<<=4;
res|=v;
- read++;
- }
- i+=read-1;
+ }
+ i+=3;
} break;
default: {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 7f86f3bb98..a12cd67403 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1835,7 +1835,11 @@ String OS_Windows::get_data_dir() const {
if (has_environment("APPDATA")) {
- return (OS::get_singleton()->get_environment("APPDATA")+"\\"+an).replace("\\","/"); // windows path to unix path to be consistent with get_resource_path
+ bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir");
+ if (use_godot)
+ return (OS::get_singleton()->get_environment("APPDATA")+"/"+an).replace("\\","/");
+ else
+ return (OS::get_singleton()->get_environment("APPDATA")+"/Godot/app_userdata/"+an).replace("\\","/");
}
}
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 3d7aa58c6d..4aa6151df3 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -352,7 +352,7 @@ void Particles2D::_process_particles(float p_delta) {
p.velocity*=param[PARAM_LINEAR_VELOCITY]+param[PARAM_LINEAR_VELOCITY]*_rand_from_seed(&rand_seed)*randomness[PARAM_LINEAR_VELOCITY];
p.velocity+=initial_velocity;
p.active=true;
- p.rot=0;
+ p.rot=Math::deg2rad(param[PARAM_INITIAL_ANGLE]+param[PARAM_INITIAL_ANGLE]*randomness[PARAM_INITIAL_ANGLE]*_rand_from_seed(&rand_seed));
active_count++;
@@ -632,6 +632,7 @@ static const char* _particlesframe_property_names[Particles2D::PARAM_MAX]={
"params/radial_accel",
"params/tangential_accel",
"params/damping",
+ "params/initial_angle",
"params/initial_size",
"params/final_size",
"params/hue_variation"
@@ -647,7 +648,8 @@ static const char* _particlesframe_property_rnames[Particles2D::PARAM_MAX]={
"randomness/gravity_strength",
"randomness/radial_accel",
"randomness/tangential_accel",
- "randomness/damping",
+ "randomness/damping",
+ "randomness/initial_angle",
"randomness/initial_size",
"randomness/final_size",
"randomness/hue_variation"
@@ -664,6 +666,7 @@ static const char* _particlesframe_property_ranges[Particles2D::PARAM_MAX]={
"-128,128,0.01",
"-128,128,0.01",
"0,1024,0.001",
+ "0,360,0.01",
"0,1024,0.01",
"0,1024,0.01",
"0,1,0.01"
@@ -1041,6 +1044,7 @@ Particles2D::Particles2D() {
set_param(PARAM_GRAVITY_STRENGTH,9.8);
set_param(PARAM_RADIAL_ACCEL,0);
set_param(PARAM_TANGENTIAL_ACCEL,0);
+ set_param(PARAM_INITIAL_ANGLE,0.0);
set_param(PARAM_INITIAL_SIZE,1.0);
set_param(PARAM_FINAL_SIZE,1.0);
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index f562e826e0..47bd078a7a 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -87,7 +87,7 @@ public:
enum Parameter {
PARAM_DIRECTION,
PARAM_SPREAD,
- PARAM_LINEAR_VELOCITY,
+ PARAM_LINEAR_VELOCITY,
PARAM_SPIN_VELOCITY,
PARAM_ORBIT_VELOCITY,
PARAM_GRAVITY_DIRECTION,
@@ -95,6 +95,7 @@ public:
PARAM_RADIAL_ACCEL,
PARAM_TANGENTIAL_ACCEL,
PARAM_DAMPING,
+ PARAM_INITIAL_ANGLE,
PARAM_INITIAL_SIZE,
PARAM_FINAL_SIZE,
PARAM_HUE_VARIATION,
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c4879cf065..d32c6df7a4 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -269,6 +269,20 @@ void TileMap::_update_dirty_quadrants() {
pending_update=false;
+ if (quadrant_order_dirty) {
+
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ if (q.canvas_item.is_valid()) {
+ VS::get_singleton()->canvas_item_raise(q.canvas_item);
+ }
+
+ }
+
+ quadrant_order_dirty=false;
+ }
+
_recompute_rect_cache();
}
@@ -329,6 +343,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
q.pos=Vector2(p_qk.x,p_qk.y)*quadrant_size*cell_size;
rect_cache_dirty=true;
+ quadrant_order_dirty=true;
return quadrant_map.insert(p_qk,q);
}
@@ -387,8 +402,9 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
if (!E) {
E=tile_map.insert(pk,Cell());
- if (!Q)
+ if (!Q) {
Q=_create_quadrant(qk);
+ }
Quadrant &q=Q->get();
q.cells.insert(pk);
} else {
@@ -510,6 +526,7 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) {
// if (x<-20 || y <-20 || x>4000 || y>4000)
// continue;
set_cell(x,y,v,flip_h,flip_v);
+
}
}
@@ -658,6 +675,7 @@ TileMap::TileMap() {
rect_cache_dirty=true;
pending_update=false;
+ quadrant_order_dirty=false;
quadrant_size=16;
cell_size=64;
center_x=false;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 4b4d948923..d21437e30f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -50,12 +50,13 @@ class TileMap : public Node2D {
int16_t x;
int16_t y;
};
-
uint32_t key;
- bool operator<(const PosKey& pk) const { return key<pk.key; }
+
+ //using a more precise comparison so the regions can be sorted later
+ bool operator<(const PosKey& p_k) const { return (y==p_k.y) ? x < p_k.x : y < p_k.y; }
PosKey(int16_t p_x, int16_t p_y) { x=p_x; y=p_y; }
- PosKey() { key=0; }
+ PosKey() { x=0; y=0; }
};
@@ -97,6 +98,7 @@ class TileMap : public Node2D {
Rect2 rect_cache;
bool rect_cache_dirty;
+ bool quadrant_order_dirty;
float fp_adjust;
float friction;
float bounce;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 13094300d0..d304095d33 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -438,8 +438,12 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const {
void Spatial::_update_gizmo() {
data.gizmo_dirty=false;
- if (data.gizmo.is_valid())
- data.gizmo->redraw();
+ if (data.gizmo.is_valid()) {
+ if (is_visible())
+ data.gizmo->redraw();
+ else
+ data.gizmo->clear();
+ }
}
@@ -511,6 +515,10 @@ void Spatial::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
_change_notify("visibility/visible");
+#ifdef TOOLS_ENABLED
+ if (data.gizmo.is_valid())
+ _update_gizmo();
+#endif
for (List<Spatial*>::Element*E=data.children.front();E;E=E->next()) {
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index f2ec26eb58..7036ef63ca 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -45,6 +45,7 @@ public:
virtual void create()=0;
virtual void transform()=0;
+ virtual void clear()=0;
virtual void redraw()=0;
virtual void free()=0;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 0b797e7df3..4095ddeb37 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1184,7 +1184,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
if (k.mod.shift) {
for(int i=0;i<txt.length();i++) {
- if (((i>0 && txt[i-1]=='\n') || (i==0 && selection.from_column==0)) && (txt[i]=='\t' || txt[i]==' ')) {
+ if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/)) && (txt[i]=='\t' || txt[i]==' ')) {
txt.remove(i);
//i--;
}
@@ -1193,7 +1193,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
for(int i=0;i<txt.length();i++) {
- if (((i>0 && txt[i-1]=='\n') || (i==0 && selection.from_column==0))) {
+ if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/))) {
txt=txt.insert(i,"\t");
//i--;
}
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 7267746373..df5fee81a8 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -27,11 +27,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_graph.h"
-#if 0
-void Shader::_set(const String& p_name, const Variant& p_value) {
+# if 0
+void ShaderGraph::_set(const String& p_name, const Variant& p_value) {
if (p_name.begins_with("nodes/")) {
int idx=p_name.get_slice("/",1).to_int();
@@ -39,11 +39,12 @@ void Shader::_set(const String& p_name, const Variant& p_value) {
ERR_FAIL_COND(!data.has("type"));
String type=data["type"];
- VS::ShaderNodeType node_type=VS::NODE_TYPE_MAX;
+
+ VS::NodeType node_type=VS::NODE_TYPE_MAX;
for(int i=0;i<NODE_TYPE_MAX;i++) {
- if (type==VisualServer::shader_node_get_type_info((VS::ShaderNodeType)i).name)
- node_type=(VS::ShaderNodeType)i;
+ if (type==VisualServer::shader_node_get_type_info((VS::NodeType)i).name)
+ node_type=(VS::NodeType)i;
}
ERR_FAIL_COND(node_type==VS::NODE_TYPE_MAX);
@@ -65,13 +66,14 @@ void Shader::_set(const String& p_name, const Variant& p_value) {
connect(data["src_id"],data["src_slot"],data["dst_id"],data["dst_slot"]);
}
+ return false;
}
-Variant Shader::_get(const String& p_name) const {
+Variant ShaderGraph::_get(const String& p_name) const {
if (p_name.begins_with("nodes/")) {
int idx=p_name.get_slice("/",1).to_int();
Dictionary data;
- data["type"]=VisualServer::shader_node_get_type_info((VS::ShaderNodeType)node_get_type(idx)).name;
+ data["type"]=VisualServer::shader_node_get_type_info((VS::NodeType)node_get_type(idx)).name;
data["pos"]=node_get_pos(idx);
data["param"]=node_get_param(idx);
return data;
@@ -94,7 +96,7 @@ Variant Shader::_get(const String& p_name) const {
return Variant();
}
-void Shader::_get_property_list( List<PropertyInfo> *p_list) const {
+void ShaderGraph::_get_property_list( List<PropertyInfo> *p_list) const {
List<int> nodes;
get_node_list(&nodes);
@@ -114,7 +116,9 @@ void Shader::_get_property_list( List<PropertyInfo> *p_list) const {
}
-Array Shader::_get_connections_helper() const {
+#endif
+#if 0
+Array ShaderGraph::_get_connections_helper() const {
Array connections_ret;
List<Connection> connections;
@@ -136,23 +140,23 @@ Array Shader::_get_connections_helper() const {
return connections_ret;
}
-void Shader::_bind_methods() {
+void ShaderGraph::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("node_add"),&Shader::node_add );
- ObjectTypeDB::bind_method(_MD("node_remove"),&Shader::node_remove );
- ObjectTypeDB::bind_method(_MD("node_set_param"),&Shader::node_set_param );
- ObjectTypeDB::bind_method(_MD("node_set_pos"),&Shader::node_set_pos );
+ ObjectTypeDB::bind_method(_MD("node_add"),&ShaderGraph::node_add );
+ ObjectTypeDB::bind_method(_MD("node_remove"),&ShaderGraph::node_remove );
+ ObjectTypeDB::bind_method(_MD("node_set_param"),&ShaderGraph::node_set_param );
+ ObjectTypeDB::bind_method(_MD("node_set_pos"),&ShaderGraph::node_set_pos );
- ObjectTypeDB::bind_method(_MD("node_get_pos"),&Shader::node_get_pos );
- ObjectTypeDB::bind_method(_MD("node_get_param"),&Shader::node_get_type);
- ObjectTypeDB::bind_method(_MD("node_get_type"),&Shader::node_get_param);
+ ObjectTypeDB::bind_method(_MD("node_get_pos"),&ShaderGraph::node_get_pos );
+ ObjectTypeDB::bind_method(_MD("node_get_param"),&ShaderGraph::node_get_type);
+ ObjectTypeDB::bind_method(_MD("node_get_type"),&ShaderGraph::node_get_param);
- ObjectTypeDB::bind_method(_MD("connect"),&Shader::connect );
- ObjectTypeDB::bind_method(_MD("disconnect"),&Shader::disconnect );
+ ObjectTypeDB::bind_method(_MD("connect"),&ShaderGraph::connect );
+ ObjectTypeDB::bind_method(_MD("disconnect"),&ShaderGraph::disconnect );
- ObjectTypeDB::bind_method(_MD("get_connections"),&Shader::_get_connections_helper );
+ ObjectTypeDB::bind_method(_MD("get_connections"),&ShaderGraph::_get_connections_helper );
- ObjectTypeDB::bind_method(_MD("clear"),&Shader::clear );
+ ObjectTypeDB::bind_method(_MD("clear"),&ShaderGraph::clear );
BIND_CONSTANT( NODE_IN ); ///< param 0: name
BIND_CONSTANT( NODE_OUT ); ///< param 0: name
@@ -210,57 +214,221 @@ void Shader::_bind_methods() {
BIND_CONSTANT( NODE_TYPE_MAX );
}
-void Shader::node_add(NodeType p_type,int p_id) {
+void ShaderGraph::node_add(NodeType p_type,int p_id) {
- VisualServer::get_singleton()->shader_node_add(shader,(VS::ShaderNodeType)p_type,p_id);
-#ifdef TOOLS_ENABLED
- positions[p_id]=Point2();
-#endif
+
+ ERR_FAIL_COND( node_map.has(p_id ) );
+ ERR_FAIL_INDEX( p_type, NODE_TYPE_MAX );
+ Node node;
+
+ node.type=p_type;
+ node.id=p_id;
+ node.x=0;
+ node.y=0;
+
+ node_map[p_id]=node;
+
+}
+
+void ShaderGraph::node_set_pos(int p_id, const Vector2& p_pos) {
+
+ ERR_FAIL_COND(!node_map.has(p_id));
+ node_map[p_id].x=p_pos.x;
+ node_map[p_id].y=p_pos.y;
+}
+Vector2 ShaderGraph::node_get_pos(int p_id) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_id),Vector2());
+ return Vector2(node_map[p_id].x,node_map[p_id].y);
+}
+
+
+void ShaderGraph::node_remove(int p_id) {
+
+ ERR_FAIL_COND(!node_map.has(p_id));
+
+ //erase connections associated with node
+ List<Connection>::Element *N,*E=connections.front();
+ while(E) {
+ N=E->next();
+ const Connection &c = E->get();
+ if (c.src_id==p_id || c.dst_id==p_id) {
+
+ connections.erase(E);
+ }
+ E=N;
+ }
+
+ node_map.erase(p_id);
+}
+
+void ShaderGraph::node_change_type(int p_id, NodeType p_type) {
+
+ ERR_FAIL_COND(!node_map.has(p_id));
+ node_map[p_id].type=p_type;
+ node_map[p_id].param=Variant();
+
+}
+
+void ShaderGraph::node_set_param(int p_id, const Variant& p_value) {
+
+ ERR_FAIL_COND(!node_map.has(p_id));
+ node_map[p_id].param=p_value;
+}
+
+void ShaderGraph::get_node_list(List<int> *p_node_list) const {
+
+ Map<int,Node>::Element *E = node_map.front();
+
+ while(E) {
+
+ p_node_list->push_back(E->key());
+ E=E->next();
+ }
+}
+
+
+ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_id),NODE_TYPE_MAX);
+ return node_map[p_id].type;
+}
+
+Variant ShaderGraph::node_get_param(int p_id) const {
+
+ ERR_FAIL_COND_V(!node_map.has(p_id),Variant());
+ return node_map[p_id].param;
+}
+
+
+Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+
+ ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!node_map.has(p_src_id), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
+ NodeType type_src=node_map[p_src_id].type;
+ NodeType type_dst=node_map[p_dst_id].type;
+ //ERR_FAIL_INDEX_V( p_src_slot, VisualServer::shader_get_output_count(type_src), ERR_INVALID_PARAMETER );
+ //ERR_FAIL_INDEX_V( p_dst_slot, VisualServer::shader_get_input_count(type_dst), ERR_INVALID_PARAMETER );
+ //ERR_FAIL_COND_V(VisualServer::shader_is_output_vector(type_src,p_src_slot) != VisualServer::shader_is_input_vector(type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
+
+
+ List<Connection>::Element *E=connections.front();
+ while(E) {
+ const Connection &c = E->get();
+ ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS);
+
+ E=E->next();
+ }
+
+ Connection c;
+ c.src_slot=p_src_slot;
+ c.src_id=p_src_id;
+ c.dst_slot=p_dst_slot;
+ c.dst_id=p_dst_id;
+
+ connections.push_back(c);
+
+ return OK;
+}
+
+bool ShaderGraph::is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
+
+ const List<Connection>::Element *E=connections.front();
+ while(E) {
+ const Connection &c = E->get();
+ if (c.dst_slot==p_dst_slot && c.dst_id == p_dst_id && c.src_slot==p_src_slot && c.src_id == p_src_id)
+ return true;
+
+ E=E->next();
+ }
+
+ return false;
+}
+
+void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+
+ List<Connection>::Element *N,*E=connections.front();
+ while(E) {
+ N=E->next();
+ const Connection &c = E->get();
+ if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) {
+
+ connections.erase(E);
+ }
+ E=N;
+ }
+
+
+}
+
+void ShaderGraph::get_connections(List<Connection> *p_connections) const {
+
+ const List<Connection>::Element*E=connections.front();
+ while(E) {
+ p_connections->push_back(E->get());
+ E=E->next();
+ }
+
+
+}
+
+
+void ShaderGraph::clear() {
+
+ connections.clear();
+ node_map.clear();
+}
+
+
+#if 0
+void ShaderGraph::node_add(NodeType p_type,int p_id) {
+
+ ShaderNode sn;
+ sn.type=p_type;
+ nodes[p_id]=sn;
version++;
}
-void Shader::node_remove(int p_id) {
+void ShaderGraph::node_remove(int p_id) {
- VisualServer::get_singleton()->shader_node_remove(shader,p_id);
-#ifdef TOOLS_ENABLED
- positions.erase(p_id);
-#endif
+ nodes.erase(p_id);
}
-void Shader::node_set_param( int p_id, const Variant& p_value) {
+void ShaderGraph::node_set_param( int p_id, const Variant& p_value) {
VisualServer::get_singleton()->shader_node_set_param(shader,p_id,p_value);
version++;
}
-void Shader::get_node_list(List<int> *p_node_list) const {
+void ShaderGraph::get_node_list(List<int> *p_node_list) const {
VisualServer::get_singleton()->shader_get_node_list(shader,p_node_list);
}
-Shader::NodeType Shader::node_get_type(int p_id) const {
+ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const {
return (NodeType)VisualServer::get_singleton()->shader_node_get_type(shader,p_id);
}
-Variant Shader::node_get_param(int p_id) const {
+Variant ShaderGraph::node_get_param(int p_id) const {
return VisualServer::get_singleton()->shader_node_get_param(shader,p_id);
}
-void Shader::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+void ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
VisualServer::get_singleton()->shader_connect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot);
version++;
}
-void Shader::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
VisualServer::get_singleton()->shader_disconnect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot);
version++;
}
-void Shader::get_connections(List<Connection> *p_connections) const {
+void ShaderGraph::get_connections(List<Connection> *p_connections) const {
- List<VS::ShaderConnection> connections;
+ List<VS::ShaderGraphConnection> connections;
VisualServer::get_singleton()->shader_get_connections(shader,&connections);
- for( List<VS::ShaderConnection>::Element *E=connections.front();E;E=E->next()) {
+ for( List<VS::ShaderGraphConnection>::Element *E=connections.front();E;E=E->next()) {
Connection c;
c.src_id=E->get().src_id;
@@ -271,7 +439,7 @@ void Shader::get_connections(List<Connection> *p_connections) const {
}
}
-void Shader::node_set_pos(int p_id,const Point2& p_pos) {
+void ShaderGraph::node_set_pos(int p_id,const Point2& p_pos) {
#ifdef TOOLS_ENABLED
ERR_FAIL_COND(!positions.has(p_id));
@@ -279,36 +447,33 @@ void Shader::node_set_pos(int p_id,const Point2& p_pos) {
#endif
}
-Point2 Shader::node_get_pos(int p_id) const {
+Point2 ShaderGraph::node_get_pos(int p_id) const {
#ifdef TOOLS_ENABLED
ERR_FAIL_COND_V(!positions.has(p_id),Point2());
return positions[p_id];
#endif
}
-void Shader::clear() {
+void ShaderGraph::clear() {
VisualServer::get_singleton()->shader_clear(shader);
version++;
}
+#endif
-Shader::Shader() {
+ShaderGraph::ShaderGraph() {
- shader = VisualServer::get_singleton()->shader_create();
+ //shader = VisualServer::get_singleton()->shader_create();
version = 1;
}
-Shader::~Shader() {
+ShaderGraph::~ShaderGraph() {
- VisualServer::get_singleton()->free(shader);
+ //VisualServer::get_singleton()->free(shader);
}
-ShaderGraph::ShaderGraph()
-{
-}
-
-
-void VisualServer::shader_get_default_input_nodes(ShaderType p_type,List<PropertyInfo> *p_inputs) {
+#if 0
+void ShaderGraph::shader_get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs) {
switch(p_type) {
@@ -341,7 +506,7 @@ void VisualServer::shader_get_default_input_nodes(ShaderType p_type,List<Propert
}
}
-void VisualServer::shader_get_default_output_nodes(ShaderType p_type,List<PropertyInfo> *p_outputs) {
+void ShaderGraph::shader_get_default_output_nodes(ShaderGraphType p_type,List<PropertyInfo> *p_outputs) {
switch(p_type) {
@@ -377,7 +542,7 @@ void VisualServer::shader_get_default_output_nodes(ShaderType p_type,List<Proper
}
-PropertyInfo VisualServer::shader_node_get_type_info(ShaderNodeType p_type) {
+PropertyInfo ShaderGraph::shader_node_get_type_info(NodeType p_type) {
switch(p_type) {
@@ -446,7 +611,7 @@ PropertyInfo VisualServer::shader_node_get_type_info(ShaderNodeType p_type) {
ERR_FAIL_V( PropertyInfo(Variant::NIL,"error") );
}
-int VisualServer::shader_get_input_count(ShaderNodeType p_type) {
+int ShaderGraph::shader_get_input_count(NodeType p_type) {
switch(p_type) {
case NODE_IN: return 0;
@@ -511,7 +676,7 @@ int VisualServer::shader_get_input_count(ShaderNodeType p_type) {
}
ERR_FAIL_V( 0 );
}
-int VisualServer::shader_get_output_count(ShaderNodeType p_type) {
+int ShaderGraph::shader_get_output_count(NodeType p_type) {
switch(p_type) {
case NODE_IN: return 1;
@@ -585,7 +750,7 @@ int VisualServer::shader_get_output_count(ShaderNodeType p_type) {
#define RET5(m_a,m_b,m_c,m_d,m_e) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else if (p_idx==3) return m_d; else if (p_idx==4) return m_e; else return "";
-String VisualServer::shader_get_input_name(ShaderNodeType p_type,int p_idx) {
+String ShaderGraph::shader_get_input_name(NodeType p_type,int p_idx) {
switch(p_type) {
@@ -653,7 +818,7 @@ String VisualServer::shader_get_input_name(ShaderNodeType p_type,int p_idx) {
ERR_FAIL_V("");
}
-String VisualServer::shader_get_output_name(ShaderNodeType p_type,int p_idx) {
+String ShaderGraph::shader_get_output_name(NodeType p_type,int p_idx) {
switch(p_type) {
@@ -721,7 +886,7 @@ String VisualServer::shader_get_output_name(ShaderNodeType p_type,int p_idx) {
ERR_FAIL_V("");
}
-bool VisualServer::shader_is_input_vector(ShaderNodeType p_type,int p_input) {
+bool ShaderGraph::shader_is_input_vector(NodeType p_type,int p_input) {
switch(p_type) {
@@ -789,7 +954,7 @@ bool VisualServer::shader_is_input_vector(ShaderNodeType p_type,int p_input) {
ERR_FAIL_V(false);
}
-bool VisualServer::shader_is_output_vector(ShaderNodeType p_type,int p_input) {
+bool ShaderGraph::shader_is_output_vector(NodeType p_type,int p_input) {
switch(p_type) {
@@ -858,5 +1023,5 @@ bool VisualServer::shader_is_output_vector(ShaderNodeType p_type,int p_input) {
ERR_FAIL_V("");
}
-
+#endif
#endif
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 57c6ea94f0..e20e010c6b 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -29,28 +29,15 @@
#ifndef SHADER_GRAPH_H
#define SHADER_GRAPH_H
+#if 0
#include "map.h"
+#include "scene/resources/shader.h"
-#if 0
-
-class Shader : public Resource {
+class ShaderGraph : public Resource {
- OBJ_TYPE( Shader, Resource );
+ OBJ_TYPE( ShaderGraph, Resource );
RES_BASE_EXTENSION("sgp");
- RID shader;
- Map<int,Point2> positions;
- uint64_t version;
-
-protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
- static void _bind_methods();
-
- Array _get_connections_helper() const;
public:
@@ -116,18 +103,13 @@ public:
NODE_TYPE_MAX
};
- void node_add(NodeType p_type,int p_id);
- void node_remove(int p_id);
- void node_set_param( int p_id, const Variant& p_value);
- void node_set_pos(int p_id,const Point2& p_pos);
- Point2 node_get_pos(int p_id) const;
-
- void get_node_list(List<int> *p_node_list) const;
- NodeType node_get_type(int p_id) const;
- Variant node_get_param(int p_id) const;
+ enum ShaderType {
+ SHADER_VERTEX,
+ SHADER_FRAGMENT,
+ SHADER_LIGHT
+ };
- void connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
- void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
+private:
struct Connection {
@@ -137,40 +119,79 @@ public:
int dst_slot;
};
- void get_connections(List<Connection> *p_connections) const;
+ struct Node {
- void clear();
+ int16_t x,y;
+ NodeType type;
+ Variant param;
+ int id;
+ mutable int order; // used for sorting
+ mutable bool out_valid;
+ mutable bool in_valid;
+ };
+
+ struct ShaderData {
+ Map<int,Node> node_map;
+ List<Connection> connections;
+ } shader[3];
+ uint64_t version;
+
+protected:
- virtual RID get_rid() const { return shader; }
+/* bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;*/
+
+ static void _bind_methods();
+
+ Array _get_connections_helper() const;
+
+public:
+
+
+ void node_add(ShaderType p_which, NodeType p_type,int p_id);
+ void node_remove(ShaderType p_which,int p_id);
+ void node_set_param(ShaderType p_which, int p_id, const Variant& p_value);
+ void node_set_pos(ShaderType p_which,int p_id,const Point2& p_pos);
+ void node_change_type(ShaderType p_which,int p_id, NodeType p_type);
+ Point2 node_get_pos(ShaderType p_which,int p_id) const;
+
+ void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
+ NodeType node_get_type(ShaderType p_which,int p_id) const;
+ Variant node_get_param(ShaderType p_which,int p_id) const;
+
+ Error connect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
+ bool is_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
+ void disconnect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
+
+ void get_connections(ShaderType p_which,List<Connection> *p_connections) const;
+
+ void clear();
uint64_t get_version() const { return version; }
- Shader();
- ~Shader();
-};
+ static void get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs);
+ static void get_default_output_nodes(Mode p_type,List<PropertyInfo> *p_outputs);
-enum ShaderType {
- SHADER_VERTEX,
- SHADER_FRAGMENT,
- SHADER_POST_PROCESS
+ static PropertyInfo node_get_type_info(NodeType p_type);
+ static int get_input_count(NodeType p_type);
+ static int get_output_count(NodeType p_type);
+ static String get_input_name(NodeType p_type,int p_input);
+ static String get_output_name(NodeType p_type,int p_output);
+ static bool is_input_vector(NodeType p_type,int p_input);
+ static bool is_output_vector(NodeType p_type,int p_input);
+
+
+ ShaderGraph();
+ ~ShaderGraph();
};
-//helper functions
-static void shader_get_default_input_nodes(ShaderType p_type,List<PropertyInfo> *p_inputs);
-static void shader_get_default_output_nodes(ShaderType p_type,List<PropertyInfo> *p_outputs);
+//helper functions
-static PropertyInfo shader_node_get_type_info(ShaderNodeType p_type);
-static int shader_get_input_count(ShaderNodeType p_type);
-static int shader_get_output_count(ShaderNodeType p_type);
-static String shader_get_input_name(ShaderNodeType p_type,int p_input);
-static String shader_get_output_name(ShaderNodeType p_type,int p_output);
-static bool shader_is_input_vector(ShaderNodeType p_type,int p_input);
-static bool shader_is_output_vector(ShaderNodeType p_type,int p_input);
-VARIANT_ENUM_CAST( Shader::NodeType );
+VARIANT_ENUM_CAST( ShaderGraph::NodeType );
#endif
-
#endif // SHADER_GRAPH_H
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 558a48f6fd..e717cc257c 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -34,6 +34,9 @@
#include "self_list.h"
#include "broad_phase_sw.h"
+#define MAX_OBJECT_DISTANCE 10000000
+#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE*MAX_OBJECT_DISTANCE)
+
class SpaceSW;
class CollisionObjectSW : public ShapeOwnerSW {
@@ -72,7 +75,19 @@ protected:
void _update_shapes_with_motion(const Vector3& p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform& p_transform,bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) _update_shapes(); }
+ _FORCE_INLINE_ void _set_transform(const Transform& p_transform,bool p_update_shapes=true) {
+
+#ifdef DEBUG_ENABLED
+
+ if (p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2) {
+ ERR_EXPLAIN("Object went too far away (more than "+itos(MAX_OBJECT_DISTANCE)+"mts from origin).");
+ ERR_FAIL();
+ }
+#endif
+
+ transform=p_transform; if (p_update_shapes) _update_shapes();
+
+ }
_FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; }
void _set_static(bool p_static);
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 673f2d4385..56f2784145 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -180,6 +180,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform&
}
concave_B->cull(local_aabb,concave_callback,&cinfo);
+ //print_line("COL AABB TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
@@ -346,6 +347,8 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
}
+ //print_line("DIST AABB TESTS: "+itos(cinfo.aabb_tests));
+
return !cinfo.collided;
} else {
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp
index 95622f72f3..a5cddc20e6 100644
--- a/tools/editor/plugins/spatial_editor_plugin.cpp
+++ b/tools/editor/plugins/spatial_editor_plugin.cpp
@@ -2086,7 +2086,19 @@ void SpatialEditorViewport::_bind_methods(){
}
+void SpatialEditorViewport::reset() {
+ orthogonal=false;
+ message_time=0;
+ message="";
+ last_message="";
+
+ cursor.x_rot=0;
+ cursor.y_rot=0;
+ cursor.distance=4;
+ cursor.region_select=false;
+
+}
SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
@@ -3272,6 +3284,34 @@ void SpatialEditor::_bind_methods() {
}
+void SpatialEditor::clear() {
+
+ settings_fov->set_text(EDITOR_DEF("3d_editor/default_fov",60.0));
+ settings_znear->set_text(EDITOR_DEF("3d_editor/default_z_near",0.1));
+ settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0));
+
+ for(int i=0;i<4;i++) {
+ viewports[i]->reset();
+ }
+
+ _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
+ _menu_item_pressed(MENU_VIEW_DISPLAY_NORMAL);
+
+
+ VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance,VS::INSTANCE_FLAG_VISIBLE,true);
+ view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
+ for(int i=0;i<3;++i) {
+ if (grid_enable[i]) {
+ VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_VISIBLE,true);
+ grid_visible[i]=true;
+ }
+ }
+
+ view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true );
+
+
+}
+
SpatialEditor::SpatialEditor(EditorNode *p_editor) {
@@ -3501,7 +3541,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_zfar->set_anchor( MARGIN_RIGHT, ANCHOR_END );
settings_zfar->set_begin( Point2(15,102) );
settings_zfar->set_end( Point2(15,115) );
- settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",500.0));
+ settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0));
settings_dialog->add_child(settings_zfar);
//settings_dialog->get_cancel()->hide();
diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h
index bdeac2e4ef..4bbddbac58 100644
--- a/tools/editor/plugins/spatial_editor_plugin.h
+++ b/tools/editor/plugins/spatial_editor_plugin.h
@@ -222,6 +222,7 @@ public:
void set_can_preview(Camera* p_preview);
void set_state(const Dictionary& p_state);
Dictionary get_state() const;
+ void reset();
@@ -477,6 +478,7 @@ public:
Camera *get_camera() { return NULL; }
void edit(Spatial *p_spatial);
+ void clear();
SpatialEditor(EditorNode *p_editor);
~SpatialEditor();
};
@@ -502,6 +504,7 @@ public:
virtual Dictionary get_state() const;
virtual void set_state(const Dictionary& p_state);
+ virtual void clear() { spatial_editor->clear(); }
SpatialEditorPlugin(EditorNode *p_node);
diff --git a/tools/editor/spatial_editor_gizmos.h b/tools/editor/spatial_editor_gizmos.h
index ac31eb19e9..55e40c7b7c 100644
--- a/tools/editor/spatial_editor_gizmos.h
+++ b/tools/editor/spatial_editor_gizmos.h
@@ -94,7 +94,6 @@ class SpatialGizmoTool : public SpatialEditorGizmo {
Vector<Instance> instances;
Spatial *spatial_node;
protected:
- void clear();
void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false);
void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
@@ -110,6 +109,7 @@ public:
virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
+ void clear();
void create();
void transform();
//void redraw();