diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-19 18:39:50 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-19 18:39:50 -0300 |
commit | 549d344f0fef5e5748ded69b6a037698ff55f8bc (patch) | |
tree | a22ee2a3b0d6303fe3e4348831e7f581dd8a0a07 | |
parent | 526aae62edfa31aa156d604e8b25caab512c6bff (diff) |
Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
-rw-r--r-- | core/globals.cpp | 1 | ||||
-rw-r--r-- | core/os/dir_access.cpp | 45 | ||||
-rw-r--r-- | core/os/os.cpp | 2 | ||||
-rw-r--r-- | demos/2d/particles/particles.xml | 56 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 8 | ||||
-rw-r--r-- | modules/gdscript/gd_parser.cpp | 8 | ||||
-rw-r--r-- | modules/gdscript/gd_tokenizer.cpp | 22 | ||||
-rw-r--r-- | platform/windows/os_windows.cpp | 6 | ||||
-rw-r--r-- | scene/2d/particles_2d.cpp | 8 | ||||
-rw-r--r-- | scene/2d/particles_2d.h | 3 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 20 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 8 | ||||
-rw-r--r-- | scene/3d/spatial.cpp | 12 | ||||
-rw-r--r-- | scene/3d/spatial.h | 1 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 4 | ||||
-rw-r--r-- | scene/resources/shader_graph.cpp | 289 | ||||
-rw-r--r-- | scene/resources/shader_graph.h | 121 | ||||
-rw-r--r-- | servers/physics/collision_object_sw.h | 17 | ||||
-rw-r--r-- | servers/physics/collision_solver_sw.cpp | 3 | ||||
-rw-r--r-- | tools/editor/plugins/spatial_editor_plugin.cpp | 42 | ||||
-rw-r--r-- | tools/editor/plugins/spatial_editor_plugin.h | 3 | ||||
-rw-r--r-- | tools/editor/spatial_editor_gizmos.h | 2 |
22 files changed, 503 insertions, 178 deletions
diff --git a/core/globals.cpp b/core/globals.cpp index ccda457f46..5be53fd853 100644 --- a/core/globals.cpp +++ b/core/globals.cpp @@ -1381,6 +1381,7 @@ Globals::Globals() { set("application/main_scene",""); custom_prop_info["application/main_scene"]=PropertyInfo(Variant::STRING,"application/main_scene",PROPERTY_HINT_FILE,"xml,res,scn,xscn"); set("application/disable_stdout",false); + set("application/use_shared_user_dir",true); key.key.scancode=KEY_RETURN; diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 496ebdfa27..3ab4d4bb7f 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -130,35 +130,46 @@ Error DirAccess::make_dir_recursive(String p_dir) { if (p_dir.length() < 1) { return OK; }; + + String full_dir; Globals* g = Globals::get_singleton(); - String cur = normalize_path(g->globalize_path(get_current_dir())); - if (cur[cur.length()-1] != '/') { - cur = cur + "/"; - }; - String dir = normalize_path(g->globalize_path(p_dir)); - if (dir.length() < 1) { - return OK; - }; - if (dir[dir.length()-1] != '/') { - dir = dir + "/"; - }; + if (!p_dir.is_abs_path()) { + //append current - ERR_FAIL_COND_V(dir.find(cur) != 0, FAILED); + String cur = normalize_path(g->globalize_path(get_current_dir())); + if (cur[cur.length()-1] != '/') { + cur = cur + "/"; + }; + + full_dir=(cur+"/"+p_dir).simplify_path(); + } else { + //validate and use given + String dir = normalize_path(g->globalize_path(p_dir)); + if (dir.length() < 1) { + return OK; + }; + if (dir[dir.length()-1] != '/') { + dir = dir + "/"; + }; + full_dir=dir; + } - String rel = dir.substr(cur.length(), (dir.length() - cur.length())); + int slices = full_dir.get_slice_count("/"); int pos = 0; - while (pos < rel.length()) { + while (pos < full_dir.length()) { - int n = rel.find("/", pos); + int n = full_dir.find("/", pos); if (n < 0) { - n = rel.length(); + n = full_dir.length(); }; pos = n + 1; if (pos > 1) { - Error err = make_dir(rel.substr(0, pos -1)); + String to_create = full_dir.substr(0, pos -1); + //print_line("MKDIR: "+to_create); + Error err = make_dir(to_create); if (err != OK && err != ERR_ALREADY_EXISTS) { ERR_FAIL_V(err); diff --git a/core/os/os.cpp b/core/os/os.cpp index 11290409d5..819ecd2f22 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -386,7 +386,7 @@ void OS::_ensure_data_dir() { } da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - Error err = da->make_dir(dd); + Error err = da->make_dir_recursive(dd); if (err!=OK) { ERR_EXPLAIN("Error attempting to create data dir: "+dd); } diff --git a/demos/2d/particles/particles.xml b/demos/2d/particles/particles.xml index 56cd1aba06..c8f7596b86 100644 --- a/demos/2d/particles/particles.xml +++ b/demos/2d/particles/particles.xml @@ -1,21 +1,21 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="4" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta"> - <ext_resource path="res://fire_particle.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://smoke_particle.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://spark_particle2.*" type="ImageTexture"></ext_resource> +<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> + <ext_resource path="res://fire_particle.png" type="Texture"></ext_resource> + <ext_resource path="res://smoke_particle.png" type="Texture"></ext_resource> + <ext_resource path="res://spark_particle2.png" type="Texture"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="64"> + <string_array len="68"> <string> "Node" </string> + <string> "_import_path" </string> <string> "__meta__" </string> <string> "Fire" </string> <string> "Particles2D" </string> - <string> "process/process" </string> <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> + <string> "visibility/behind_parent" </string> <string> "visibility/blend_mode" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> @@ -30,6 +30,8 @@ <string> "config/half_extents" </string> <string> "config/local_space" </string> <string> "config/explosiveness" </string> + <string> "config/flip_h" </string> + <string> "config/flip_v" </string> <string> "config/texture" </string> <string> "params/direction" </string> <string> "params/spread" </string> @@ -41,6 +43,7 @@ <string> "params/radial_accel" </string> <string> "params/tangential_accel" </string> <string> "params/damping" </string> + <string> "params/initial_angle" </string> <string> "params/initial_size" </string> <string> "params/final_size" </string> <string> "params/hue_variation" </string> @@ -54,6 +57,7 @@ <string> "randomness/radial_accel" </string> <string> "randomness/tangential_accel" </string> <string> "randomness/damping" </string> + <string> "randomness/initial_angle" </string> <string> "randomness/initial_size" </string> <string> "randomness/final_size" </string> <string> "randomness/hue_variation" </string> @@ -79,7 +83,8 @@ <string> "node_count" </string> <int> 6 </int> <string> "variants" </string> - <array len="57" shared="false"> + <array len="65" shared="false"> + <node_path> "" </node_path> <dictionary shared="false"> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> @@ -88,9 +93,13 @@ <string> "pixel_snap" </string> <bool> False </bool> <string> "zoom" </string> - <real> 0.598737 </real> + <real> 0.440127 </real> + <string> "use_snap" </string> + <bool> False </bool> <string> "ofs" </string> - <vector2> 15.9452, 2.06145 </vector2> + <vector2> -193.367, -173.288 </vector2> + <string> "snap" </string> + <int> 10 </int> </dictionary> <string> "3D" </string> <dictionary shared="false"> @@ -181,6 +190,7 @@ </dictionary> <bool> True </bool> <real> 1 </real> + <bool> False </bool> <int> 1 </int> <vector2> 165.787, 527.801 </vector2> <real> -179.790649 </real> @@ -189,13 +199,13 @@ <real> 0 </real> <vector2> 0, 0 </vector2> <vector2> 15, 15 </vector2> - <bool> False </bool> - <resource resource_type="ImageTexture" path="res://fire_particle.*"> </resource> + <resource resource_type="Texture" path="res://fire_particle.png"> </resource> <real> 20 </real> <real> 180 </real> <real> 80 </real> <real> 0.7 </real> <real> 0.3 </real> + <real> 2 </real> <int> 3 </int> <color> 1, 1, 1, 0 </color> <real> 0.1 </real> @@ -206,7 +216,7 @@ <vector2> 377.396, 543.147 </vector2> <real> 176.575912 </real> <real> 4 </real> - <resource resource_type="ImageTexture" path="res://smoke_particle.*"> </resource> + <resource resource_type="Texture" path="res://smoke_particle.png"> </resource> <real> 20.907272 </real> <real> 47.151516 </real> <real> 3 </real> @@ -214,30 +224,36 @@ <color> 1, 1, 1, 1 </color> <color> 0, 0, 0, 0 </color> <vector2> 593.848, 531.064 </vector2> - <real> 2 </real> <vector2> 40, 40 </vector2> - <resource resource_type="ImageTexture" path="res://spark_particle2.*"> </resource> + <resource resource_type="Texture" path="res://spark_particle2.png"> </resource> + <real> 0.01 </real> <real> 9.8 </real> <real> 15.515152 </real> - <color> 1, 0.477876, 0.60177, 1 </color> + <real> 45 </real> + <real> 100 </real> + <int> 4 </int> + <color> 1, 1, 1, 0.870518 </color> + <color> 1, 0.47451, 0.6, 1 </color> <real> 0.5 </real> - <color> 0.533333, 0.752212, 1, 1 </color> - <color> 0, 1, 0.699115, 0 </color> + <color> 0.529412, 0.74902, 1, 1 </color> + <color> 0, 1, 0.698039, 0 </color> <vector2> 613.467, 182.62 </vector2> <real> 0.05 </real> <real> 184.546997 </real> <real> 366.300415 </real> - <int> 4 </int> <color> 0.886275, 0.401015, 0, 1 </color> <color> 1, 0.679866, 0.432123, 0.12654 </color> <vector2> 192.975, 141.598 </vector2> <int> 170 </int> <vector2> 128, 128 </vector2> <int> 0 </int> + <color> 1, 0.477876, 0.60177, 1 </color> + <color> 0.533333, 0.752212, 1, 1 </color> + <color> 0, 1, 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10, 50, 3, 51, 10, 52, 10, 53, 10, 54, 45, 55, 10, 56, 46, 57, 22, 58, 47, 59, 48, 60, 49, 61, 3, 62, 50, 63, 26, 0, 0, 0, 4, 66, -1, 60, 1, 0, 5, 2, 6, 3, 7, 3, 8, 2, 9, 5, 10, 51, 11, 7, 12, 8, 13, 9, 14, 19, 15, 19, 16, 10, 17, 10, 18, 2, 19, 11, 20, 12, 21, 4, 22, 52, 23, 4, 24, 4, 25, 30, 26, 10, 27, 15, 28, 53, 29, 10, 30, 10, 31, 15, 32, 16, 33, 10, 34, 10, 35, 54, 36, 3, 37, 17, 38, 33, 39, 10, 40, 10, 41, 10, 42, 10, 43, 10, 44, 10, 45, 10, 46, 10, 47, 10, 48, 10, 49, 10, 50, 10, 51, 10, 52, 10, 53, 10, 54, 45, 55, 10, 56, 21, 57, 22, 58, 55, 59, 17, 60, 56, 61, 3, 62, 36, 63, 26, 0, 0, 0, 4, 67, -1, 59, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 10, 57, 11, 10, 12, 8, 13, 58, 14, 22, 15, 3, 16, 10, 17, 10, 18, 2, 19, 11, 20, 59, 21, 4, 22, 3, 23, 4, 24, 4, 25, 39, 26, 10, 27, 15, 28, 10, 29, 19, 30, 10, 31, 10, 32, 10, 33, 10, 34, 10, 35, 10, 36, 3, 37, 3, 38, 3, 39, 10, 40, 10, 41, 10, 42, 10, 43, 3, 44, 10, 45, 10, 46, 10, 47, 10, 48, 10, 49, 10, 50, 10, 51, 10, 52, 10, 53, 10, 54, 60, 55, 10, 56, 61, 57, 48, 58, 62, 59, 3, 60, 63, 61, 3, 62, 25, 63, 64, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 1af37e2a60..ef4cf644fd 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -382,9 +382,15 @@ String OS_Unix::get_data_dir() const { String an = Globals::get_singleton()->get("application/name"); if (an!="") { + + if (has_environment("HOME")) { - return get_environment("HOME")+"/."+an; + bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir"); + if (use_godot) + return get_environment("HOME")+"/.godot/app_userdata/"+an; + else + return get_environment("HOME")+"/."+an; } } diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp index ef9e85a8c2..143a81d48a 100644 --- a/modules/gdscript/gd_parser.cpp +++ b/modules/gdscript/gd_parser.cpp @@ -2089,6 +2089,7 @@ void GDParser::_parse_class(ClassNode *p_class) { current_export=PropertyInfo(); _set_error("Expected a string constant in enumeration hint."); + return; } String c = tokenizer->get_token_constant(); @@ -2106,6 +2107,7 @@ void GDParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token()!=GDTokenizer::TK_COMMA) { current_export=PropertyInfo(); _set_error("Expected ')' or ',' in enumeration hint."); + return; } tokenizer->advance(); @@ -2122,6 +2124,7 @@ void GDParser::_parse_class(ClassNode *p_class) { current_export=PropertyInfo(); _set_error("Expected a range in numeric hint."); + return; } //enumeration @@ -2139,6 +2142,7 @@ void GDParser::_parse_class(ClassNode *p_class) { current_export=PropertyInfo(); _set_error("Expected ',' or ')' in numeric range hint."); + return; } tokenizer->advance(); @@ -2147,6 +2151,7 @@ void GDParser::_parse_class(ClassNode *p_class) { current_export=PropertyInfo(); _set_error("Expected a number as upper bound in numeric range hint."); + return; } current_export.hint_string+=","+tokenizer->get_token_constant().operator String(); @@ -2159,6 +2164,7 @@ void GDParser::_parse_class(ClassNode *p_class) { current_export=PropertyInfo(); _set_error("Expected ',' or ')' in numeric range hint."); + return; } tokenizer->advance(); @@ -2167,6 +2173,7 @@ void GDParser::_parse_class(ClassNode *p_class) { current_export=PropertyInfo(); _set_error("Expected a number as step in numeric range hint."); + return; } current_export.hint_string+=","+tokenizer->get_token_constant().operator String(); @@ -2185,6 +2192,7 @@ void GDParser::_parse_class(ClassNode *p_class) { current_export=PropertyInfo(); _set_error("Expected a string constant in enumeration hint."); + return; } String c = tokenizer->get_token_constant(); diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp index f73c895d74..bd0beb3138 100644 --- a/modules/gdscript/gd_tokenizer.cpp +++ b/modules/gdscript/gd_tokenizer.cpp @@ -565,22 +565,21 @@ void GDTokenizerText::_advance() { case '\'': res='\''; break; case '\"': res='\"'; break; case '\\': res='\\'; break; - case 'x': { - //hexnumbarh - oct is deprecated + case '/': res='/'; break; //wtf - int read=0; + case 'u': { + //hexnumbarh - oct is deprecated + i+=1; for(int j=0;j<4;j++) { CharType c = GETCHAR(i+j); if (c==0) { _make_error("Unterminated String"); return; } - if (!_is_hex(c)) { - if (j==0 || !(j&1)) { - _make_error("Malformed hex constant in string"); - return; - } else - break; + if (!((c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F'))) { + + _make_error("Malformed hex constant in string"); + return; } CharType v; if (c>='0' && c<='9') { @@ -599,10 +598,9 @@ void GDTokenizerText::_advance() { res<<=4; res|=v; - read++; - } - i+=read-1; + } + i+=3; } break; default: { diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 7f86f3bb98..a12cd67403 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1835,7 +1835,11 @@ String OS_Windows::get_data_dir() const { if (has_environment("APPDATA")) { - return (OS::get_singleton()->get_environment("APPDATA")+"\\"+an).replace("\\","/"); // windows path to unix path to be consistent with get_resource_path + bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir"); + if (use_godot) + return (OS::get_singleton()->get_environment("APPDATA")+"/"+an).replace("\\","/"); + else + return (OS::get_singleton()->get_environment("APPDATA")+"/Godot/app_userdata/"+an).replace("\\","/"); } } diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 3d7aa58c6d..4aa6151df3 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -352,7 +352,7 @@ void Particles2D::_process_particles(float p_delta) { p.velocity*=param[PARAM_LINEAR_VELOCITY]+param[PARAM_LINEAR_VELOCITY]*_rand_from_seed(&rand_seed)*randomness[PARAM_LINEAR_VELOCITY]; p.velocity+=initial_velocity; p.active=true; - p.rot=0; + p.rot=Math::deg2rad(param[PARAM_INITIAL_ANGLE]+param[PARAM_INITIAL_ANGLE]*randomness[PARAM_INITIAL_ANGLE]*_rand_from_seed(&rand_seed)); active_count++; @@ -632,6 +632,7 @@ static const char* _particlesframe_property_names[Particles2D::PARAM_MAX]={ "params/radial_accel", "params/tangential_accel", "params/damping", + "params/initial_angle", "params/initial_size", "params/final_size", "params/hue_variation" @@ -647,7 +648,8 @@ static const char* _particlesframe_property_rnames[Particles2D::PARAM_MAX]={ "randomness/gravity_strength", "randomness/radial_accel", "randomness/tangential_accel", - "randomness/damping", + "randomness/damping", + "randomness/initial_angle", "randomness/initial_size", "randomness/final_size", "randomness/hue_variation" @@ -664,6 +666,7 @@ static const char* _particlesframe_property_ranges[Particles2D::PARAM_MAX]={ "-128,128,0.01", "-128,128,0.01", "0,1024,0.001", + "0,360,0.01", "0,1024,0.01", "0,1024,0.01", "0,1,0.01" @@ -1041,6 +1044,7 @@ Particles2D::Particles2D() { set_param(PARAM_GRAVITY_STRENGTH,9.8); set_param(PARAM_RADIAL_ACCEL,0); set_param(PARAM_TANGENTIAL_ACCEL,0); + set_param(PARAM_INITIAL_ANGLE,0.0); set_param(PARAM_INITIAL_SIZE,1.0); set_param(PARAM_FINAL_SIZE,1.0); diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index f562e826e0..47bd078a7a 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -87,7 +87,7 @@ public: enum Parameter { PARAM_DIRECTION, PARAM_SPREAD, - PARAM_LINEAR_VELOCITY, + PARAM_LINEAR_VELOCITY, PARAM_SPIN_VELOCITY, PARAM_ORBIT_VELOCITY, PARAM_GRAVITY_DIRECTION, @@ -95,6 +95,7 @@ public: PARAM_RADIAL_ACCEL, PARAM_TANGENTIAL_ACCEL, PARAM_DAMPING, + PARAM_INITIAL_ANGLE, PARAM_INITIAL_SIZE, PARAM_FINAL_SIZE, PARAM_HUE_VARIATION, diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c4879cf065..d32c6df7a4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -269,6 +269,20 @@ void TileMap::_update_dirty_quadrants() { pending_update=false; + if (quadrant_order_dirty) { + + for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + if (q.canvas_item.is_valid()) { + VS::get_singleton()->canvas_item_raise(q.canvas_item); + } + + } + + quadrant_order_dirty=false; + } + _recompute_rect_cache(); } @@ -329,6 +343,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const q.pos=Vector2(p_qk.x,p_qk.y)*quadrant_size*cell_size; rect_cache_dirty=true; + quadrant_order_dirty=true; return quadrant_map.insert(p_qk,q); } @@ -387,8 +402,9 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) { if (!E) { E=tile_map.insert(pk,Cell()); - if (!Q) + if (!Q) { Q=_create_quadrant(qk); + } Quadrant &q=Q->get(); q.cells.insert(pk); } else { @@ -510,6 +526,7 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) { // if (x<-20 || y <-20 || x>4000 || y>4000) // continue; set_cell(x,y,v,flip_h,flip_v); + } } @@ -658,6 +675,7 @@ TileMap::TileMap() { rect_cache_dirty=true; pending_update=false; + quadrant_order_dirty=false; quadrant_size=16; cell_size=64; center_x=false; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 4b4d948923..d21437e30f 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -50,12 +50,13 @@ class TileMap : public Node2D { int16_t x; int16_t y; }; - uint32_t key; - bool operator<(const PosKey& pk) const { return key<pk.key; } + + //using a more precise comparison so the regions can be sorted later + bool operator<(const PosKey& p_k) const { return (y==p_k.y) ? x < p_k.x : y < p_k.y; } PosKey(int16_t p_x, int16_t p_y) { x=p_x; y=p_y; } - PosKey() { key=0; } + PosKey() { x=0; y=0; } }; @@ -97,6 +98,7 @@ class TileMap : public Node2D { Rect2 rect_cache; bool rect_cache_dirty; + bool quadrant_order_dirty; float fp_adjust; float friction; float bounce; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 13094300d0..d304095d33 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -438,8 +438,12 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const { void Spatial::_update_gizmo() { data.gizmo_dirty=false; - if (data.gizmo.is_valid()) - data.gizmo->redraw(); + if (data.gizmo.is_valid()) { + if (is_visible()) + data.gizmo->redraw(); + else + data.gizmo->clear(); + } } @@ -511,6 +515,10 @@ void Spatial::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); _change_notify("visibility/visible"); +#ifdef TOOLS_ENABLED + if (data.gizmo.is_valid()) + _update_gizmo(); +#endif for (List<Spatial*>::Element*E=data.children.front();E;E=E->next()) { diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index f2ec26eb58..7036ef63ca 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -45,6 +45,7 @@ public: virtual void create()=0; virtual void transform()=0; + virtual void clear()=0; virtual void redraw()=0; virtual void free()=0; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 0b797e7df3..4095ddeb37 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1184,7 +1184,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { if (k.mod.shift) { for(int i=0;i<txt.length();i++) { - if (((i>0 && txt[i-1]=='\n') || (i==0 && selection.from_column==0)) && (txt[i]=='\t' || txt[i]==' ')) { + if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/)) && (txt[i]=='\t' || txt[i]==' ')) { txt.remove(i); //i--; } @@ -1193,7 +1193,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { for(int i=0;i<txt.length();i++) { - if (((i>0 && txt[i-1]=='\n') || (i==0 && selection.from_column==0))) { + if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/))) { txt=txt.insert(i,"\t"); //i--; } diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 7267746373..df5fee81a8 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -27,11 +27,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_graph.h" -#if 0 -void Shader::_set(const String& p_name, const Variant& p_value) { +# if 0 +void ShaderGraph::_set(const String& p_name, const Variant& p_value) { if (p_name.begins_with("nodes/")) { int idx=p_name.get_slice("/",1).to_int(); @@ -39,11 +39,12 @@ void Shader::_set(const String& p_name, const Variant& p_value) { ERR_FAIL_COND(!data.has("type")); String type=data["type"]; - VS::ShaderNodeType node_type=VS::NODE_TYPE_MAX; + + VS::NodeType node_type=VS::NODE_TYPE_MAX; for(int i=0;i<NODE_TYPE_MAX;i++) { - if (type==VisualServer::shader_node_get_type_info((VS::ShaderNodeType)i).name) - node_type=(VS::ShaderNodeType)i; + if (type==VisualServer::shader_node_get_type_info((VS::NodeType)i).name) + node_type=(VS::NodeType)i; } ERR_FAIL_COND(node_type==VS::NODE_TYPE_MAX); @@ -65,13 +66,14 @@ void Shader::_set(const String& p_name, const Variant& p_value) { connect(data["src_id"],data["src_slot"],data["dst_id"],data["dst_slot"]); } + return false; } -Variant Shader::_get(const String& p_name) const { +Variant ShaderGraph::_get(const String& p_name) const { if (p_name.begins_with("nodes/")) { int idx=p_name.get_slice("/",1).to_int(); Dictionary data; - data["type"]=VisualServer::shader_node_get_type_info((VS::ShaderNodeType)node_get_type(idx)).name; + data["type"]=VisualServer::shader_node_get_type_info((VS::NodeType)node_get_type(idx)).name; data["pos"]=node_get_pos(idx); data["param"]=node_get_param(idx); return data; @@ -94,7 +96,7 @@ Variant Shader::_get(const String& p_name) const { return Variant(); } -void Shader::_get_property_list( List<PropertyInfo> *p_list) const { +void ShaderGraph::_get_property_list( List<PropertyInfo> *p_list) const { List<int> nodes; get_node_list(&nodes); @@ -114,7 +116,9 @@ void Shader::_get_property_list( List<PropertyInfo> *p_list) const { } -Array Shader::_get_connections_helper() const { +#endif +#if 0 +Array ShaderGraph::_get_connections_helper() const { Array connections_ret; List<Connection> connections; @@ -136,23 +140,23 @@ Array Shader::_get_connections_helper() const { return connections_ret; } -void Shader::_bind_methods() { +void ShaderGraph::_bind_methods() { - ObjectTypeDB::bind_method(_MD("node_add"),&Shader::node_add ); - ObjectTypeDB::bind_method(_MD("node_remove"),&Shader::node_remove ); - ObjectTypeDB::bind_method(_MD("node_set_param"),&Shader::node_set_param ); - ObjectTypeDB::bind_method(_MD("node_set_pos"),&Shader::node_set_pos ); + ObjectTypeDB::bind_method(_MD("node_add"),&ShaderGraph::node_add ); + ObjectTypeDB::bind_method(_MD("node_remove"),&ShaderGraph::node_remove ); + ObjectTypeDB::bind_method(_MD("node_set_param"),&ShaderGraph::node_set_param ); + ObjectTypeDB::bind_method(_MD("node_set_pos"),&ShaderGraph::node_set_pos ); - ObjectTypeDB::bind_method(_MD("node_get_pos"),&Shader::node_get_pos ); - ObjectTypeDB::bind_method(_MD("node_get_param"),&Shader::node_get_type); - ObjectTypeDB::bind_method(_MD("node_get_type"),&Shader::node_get_param); + ObjectTypeDB::bind_method(_MD("node_get_pos"),&ShaderGraph::node_get_pos ); + ObjectTypeDB::bind_method(_MD("node_get_param"),&ShaderGraph::node_get_type); + ObjectTypeDB::bind_method(_MD("node_get_type"),&ShaderGraph::node_get_param); - ObjectTypeDB::bind_method(_MD("connect"),&Shader::connect ); - ObjectTypeDB::bind_method(_MD("disconnect"),&Shader::disconnect ); + ObjectTypeDB::bind_method(_MD("connect"),&ShaderGraph::connect ); + ObjectTypeDB::bind_method(_MD("disconnect"),&ShaderGraph::disconnect ); - ObjectTypeDB::bind_method(_MD("get_connections"),&Shader::_get_connections_helper ); + ObjectTypeDB::bind_method(_MD("get_connections"),&ShaderGraph::_get_connections_helper ); - ObjectTypeDB::bind_method(_MD("clear"),&Shader::clear ); + ObjectTypeDB::bind_method(_MD("clear"),&ShaderGraph::clear ); BIND_CONSTANT( NODE_IN ); ///< param 0: name BIND_CONSTANT( NODE_OUT ); ///< param 0: name @@ -210,57 +214,221 @@ void Shader::_bind_methods() { BIND_CONSTANT( NODE_TYPE_MAX ); } -void Shader::node_add(NodeType p_type,int p_id) { +void ShaderGraph::node_add(NodeType p_type,int p_id) { - VisualServer::get_singleton()->shader_node_add(shader,(VS::ShaderNodeType)p_type,p_id); -#ifdef TOOLS_ENABLED - positions[p_id]=Point2(); -#endif + + ERR_FAIL_COND( node_map.has(p_id ) ); + ERR_FAIL_INDEX( p_type, NODE_TYPE_MAX ); + Node node; + + node.type=p_type; + node.id=p_id; + node.x=0; + node.y=0; + + node_map[p_id]=node; + +} + +void ShaderGraph::node_set_pos(int p_id, const Vector2& p_pos) { + + ERR_FAIL_COND(!node_map.has(p_id)); + node_map[p_id].x=p_pos.x; + node_map[p_id].y=p_pos.y; +} +Vector2 ShaderGraph::node_get_pos(int p_id) const { + + ERR_FAIL_COND_V(!node_map.has(p_id),Vector2()); + return Vector2(node_map[p_id].x,node_map[p_id].y); +} + + +void ShaderGraph::node_remove(int p_id) { + + ERR_FAIL_COND(!node_map.has(p_id)); + + //erase connections associated with node + List<Connection>::Element *N,*E=connections.front(); + while(E) { + N=E->next(); + const Connection &c = E->get(); + if (c.src_id==p_id || c.dst_id==p_id) { + + connections.erase(E); + } + E=N; + } + + node_map.erase(p_id); +} + +void ShaderGraph::node_change_type(int p_id, NodeType p_type) { + + ERR_FAIL_COND(!node_map.has(p_id)); + node_map[p_id].type=p_type; + node_map[p_id].param=Variant(); + +} + +void ShaderGraph::node_set_param(int p_id, const Variant& p_value) { + + ERR_FAIL_COND(!node_map.has(p_id)); + node_map[p_id].param=p_value; +} + +void ShaderGraph::get_node_list(List<int> *p_node_list) const { + + Map<int,Node>::Element *E = node_map.front(); + + while(E) { + + p_node_list->push_back(E->key()); + E=E->next(); + } +} + + +ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const { + + ERR_FAIL_COND_V(!node_map.has(p_id),NODE_TYPE_MAX); + return node_map[p_id].type; +} + +Variant ShaderGraph::node_get_param(int p_id) const { + + ERR_FAIL_COND_V(!node_map.has(p_id),Variant()); + return node_map[p_id].param; +} + + +Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { + + ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!node_map.has(p_src_id), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!node_map.has(p_dst_id), ERR_INVALID_PARAMETER); + NodeType type_src=node_map[p_src_id].type; + NodeType type_dst=node_map[p_dst_id].type; + //ERR_FAIL_INDEX_V( p_src_slot, VisualServer::shader_get_output_count(type_src), ERR_INVALID_PARAMETER ); + //ERR_FAIL_INDEX_V( p_dst_slot, VisualServer::shader_get_input_count(type_dst), ERR_INVALID_PARAMETER ); + //ERR_FAIL_COND_V(VisualServer::shader_is_output_vector(type_src,p_src_slot) != VisualServer::shader_is_input_vector(type_dst,p_dst_slot), ERR_INVALID_PARAMETER ); + + + List<Connection>::Element *E=connections.front(); + while(E) { + const Connection &c = E->get(); + ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS); + + E=E->next(); + } + + Connection c; + c.src_slot=p_src_slot; + c.src_id=p_src_id; + c.dst_slot=p_dst_slot; + c.dst_id=p_dst_id; + + connections.push_back(c); + + return OK; +} + +bool ShaderGraph::is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const { + + const List<Connection>::Element *E=connections.front(); + while(E) { + const Connection &c = E->get(); + if (c.dst_slot==p_dst_slot && c.dst_id == p_dst_id && c.src_slot==p_src_slot && c.src_id == p_src_id) + return true; + + E=E->next(); + } + + return false; +} + +void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { + + List<Connection>::Element *N,*E=connections.front(); + while(E) { + N=E->next(); + const Connection &c = E->get(); + if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) { + + connections.erase(E); + } + E=N; + } + + +} + +void ShaderGraph::get_connections(List<Connection> *p_connections) const { + + const List<Connection>::Element*E=connections.front(); + while(E) { + p_connections->push_back(E->get()); + E=E->next(); + } + + +} + + +void ShaderGraph::clear() { + + connections.clear(); + node_map.clear(); +} + + +#if 0 +void ShaderGraph::node_add(NodeType p_type,int p_id) { + + ShaderNode sn; + sn.type=p_type; + nodes[p_id]=sn; version++; } -void Shader::node_remove(int p_id) { +void ShaderGraph::node_remove(int p_id) { - VisualServer::get_singleton()->shader_node_remove(shader,p_id); -#ifdef TOOLS_ENABLED - positions.erase(p_id); -#endif + nodes.erase(p_id); } -void Shader::node_set_param( int p_id, const Variant& p_value) { +void ShaderGraph::node_set_param( int p_id, const Variant& p_value) { VisualServer::get_singleton()->shader_node_set_param(shader,p_id,p_value); version++; } -void Shader::get_node_list(List<int> *p_node_list) const { +void ShaderGraph::get_node_list(List<int> *p_node_list) const { VisualServer::get_singleton()->shader_get_node_list(shader,p_node_list); } -Shader::NodeType Shader::node_get_type(int p_id) const { +ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const { return (NodeType)VisualServer::get_singleton()->shader_node_get_type(shader,p_id); } -Variant Shader::node_get_param(int p_id) const { +Variant ShaderGraph::node_get_param(int p_id) const { return VisualServer::get_singleton()->shader_node_get_param(shader,p_id); } -void Shader::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { +void ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { VisualServer::get_singleton()->shader_connect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot); version++; } -void Shader::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { +void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { VisualServer::get_singleton()->shader_disconnect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot); version++; } -void Shader::get_connections(List<Connection> *p_connections) const { +void ShaderGraph::get_connections(List<Connection> *p_connections) const { - List<VS::ShaderConnection> connections; + List<VS::ShaderGraphConnection> connections; VisualServer::get_singleton()->shader_get_connections(shader,&connections); - for( List<VS::ShaderConnection>::Element *E=connections.front();E;E=E->next()) { + for( List<VS::ShaderGraphConnection>::Element *E=connections.front();E;E=E->next()) { Connection c; c.src_id=E->get().src_id; @@ -271,7 +439,7 @@ void Shader::get_connections(List<Connection> *p_connections) const { } } -void Shader::node_set_pos(int p_id,const Point2& p_pos) { +void ShaderGraph::node_set_pos(int p_id,const Point2& p_pos) { #ifdef TOOLS_ENABLED ERR_FAIL_COND(!positions.has(p_id)); @@ -279,36 +447,33 @@ void Shader::node_set_pos(int p_id,const Point2& p_pos) { #endif } -Point2 Shader::node_get_pos(int p_id) const { +Point2 ShaderGraph::node_get_pos(int p_id) const { #ifdef TOOLS_ENABLED ERR_FAIL_COND_V(!positions.has(p_id),Point2()); return positions[p_id]; #endif } -void Shader::clear() { +void ShaderGraph::clear() { VisualServer::get_singleton()->shader_clear(shader); version++; } +#endif -Shader::Shader() { +ShaderGraph::ShaderGraph() { - shader = VisualServer::get_singleton()->shader_create(); + //shader = VisualServer::get_singleton()->shader_create(); version = 1; } -Shader::~Shader() { +ShaderGraph::~ShaderGraph() { - VisualServer::get_singleton()->free(shader); + //VisualServer::get_singleton()->free(shader); } -ShaderGraph::ShaderGraph() -{ -} - - -void VisualServer::shader_get_default_input_nodes(ShaderType p_type,List<PropertyInfo> *p_inputs) { +#if 0 +void ShaderGraph::shader_get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs) { switch(p_type) { @@ -341,7 +506,7 @@ void VisualServer::shader_get_default_input_nodes(ShaderType p_type,List<Propert } } -void VisualServer::shader_get_default_output_nodes(ShaderType p_type,List<PropertyInfo> *p_outputs) { +void ShaderGraph::shader_get_default_output_nodes(ShaderGraphType p_type,List<PropertyInfo> *p_outputs) { switch(p_type) { @@ -377,7 +542,7 @@ void VisualServer::shader_get_default_output_nodes(ShaderType p_type,List<Proper } -PropertyInfo VisualServer::shader_node_get_type_info(ShaderNodeType p_type) { +PropertyInfo ShaderGraph::shader_node_get_type_info(NodeType p_type) { switch(p_type) { @@ -446,7 +611,7 @@ PropertyInfo VisualServer::shader_node_get_type_info(ShaderNodeType p_type) { ERR_FAIL_V( PropertyInfo(Variant::NIL,"error") ); } -int VisualServer::shader_get_input_count(ShaderNodeType p_type) { +int ShaderGraph::shader_get_input_count(NodeType p_type) { switch(p_type) { case NODE_IN: return 0; @@ -511,7 +676,7 @@ int VisualServer::shader_get_input_count(ShaderNodeType p_type) { } ERR_FAIL_V( 0 ); } -int VisualServer::shader_get_output_count(ShaderNodeType p_type) { +int ShaderGraph::shader_get_output_count(NodeType p_type) { switch(p_type) { case NODE_IN: return 1; @@ -585,7 +750,7 @@ int VisualServer::shader_get_output_count(ShaderNodeType p_type) { #define RET5(m_a,m_b,m_c,m_d,m_e) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else if (p_idx==3) return m_d; else if (p_idx==4) return m_e; else return ""; -String VisualServer::shader_get_input_name(ShaderNodeType p_type,int p_idx) { +String ShaderGraph::shader_get_input_name(NodeType p_type,int p_idx) { switch(p_type) { @@ -653,7 +818,7 @@ String VisualServer::shader_get_input_name(ShaderNodeType p_type,int p_idx) { ERR_FAIL_V(""); } -String VisualServer::shader_get_output_name(ShaderNodeType p_type,int p_idx) { +String ShaderGraph::shader_get_output_name(NodeType p_type,int p_idx) { switch(p_type) { @@ -721,7 +886,7 @@ String VisualServer::shader_get_output_name(ShaderNodeType p_type,int p_idx) { ERR_FAIL_V(""); } -bool VisualServer::shader_is_input_vector(ShaderNodeType p_type,int p_input) { +bool ShaderGraph::shader_is_input_vector(NodeType p_type,int p_input) { switch(p_type) { @@ -789,7 +954,7 @@ bool VisualServer::shader_is_input_vector(ShaderNodeType p_type,int p_input) { ERR_FAIL_V(false); } -bool VisualServer::shader_is_output_vector(ShaderNodeType p_type,int p_input) { +bool ShaderGraph::shader_is_output_vector(NodeType p_type,int p_input) { switch(p_type) { @@ -858,5 +1023,5 @@ bool VisualServer::shader_is_output_vector(ShaderNodeType p_type,int p_input) { ERR_FAIL_V(""); } - +#endif #endif diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index 57c6ea94f0..e20e010c6b 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -29,28 +29,15 @@ #ifndef SHADER_GRAPH_H #define SHADER_GRAPH_H +#if 0 #include "map.h" +#include "scene/resources/shader.h" -#if 0 - -class Shader : public Resource { +class ShaderGraph : public Resource { - OBJ_TYPE( Shader, Resource ); + OBJ_TYPE( ShaderGraph, Resource ); RES_BASE_EXTENSION("sgp"); - RID shader; - Map<int,Point2> positions; - uint64_t version; - -protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - - static void _bind_methods(); - - Array _get_connections_helper() const; public: @@ -116,18 +103,13 @@ public: NODE_TYPE_MAX }; - void node_add(NodeType p_type,int p_id); - void node_remove(int p_id); - void node_set_param( int p_id, const Variant& p_value); - void node_set_pos(int p_id,const Point2& p_pos); - Point2 node_get_pos(int p_id) const; - - void get_node_list(List<int> *p_node_list) const; - NodeType node_get_type(int p_id) const; - Variant node_get_param(int p_id) const; + enum ShaderType { + SHADER_VERTEX, + SHADER_FRAGMENT, + SHADER_LIGHT + }; - void connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); - void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); +private: struct Connection { @@ -137,40 +119,79 @@ public: int dst_slot; }; - void get_connections(List<Connection> *p_connections) const; + struct Node { - void clear(); + int16_t x,y; + NodeType type; + Variant param; + int id; + mutable int order; // used for sorting + mutable bool out_valid; + mutable bool in_valid; + }; + + struct ShaderData { + Map<int,Node> node_map; + List<Connection> connections; + } shader[3]; + uint64_t version; + +protected: - virtual RID get_rid() const { return shader; } +/* bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const;*/ + + static void _bind_methods(); + + Array _get_connections_helper() const; + +public: + + + void node_add(ShaderType p_which, NodeType p_type,int p_id); + void node_remove(ShaderType p_which,int p_id); + void node_set_param(ShaderType p_which, int p_id, const Variant& p_value); + void node_set_pos(ShaderType p_which,int p_id,const Point2& p_pos); + void node_change_type(ShaderType p_which,int p_id, NodeType p_type); + Point2 node_get_pos(ShaderType p_which,int p_id) const; + + void get_node_list(ShaderType p_which,List<int> *p_node_list) const; + NodeType node_get_type(ShaderType p_which,int p_id) const; + Variant node_get_param(ShaderType p_which,int p_id) const; + + Error connect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + bool is_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const; + void disconnect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + + void get_connections(ShaderType p_which,List<Connection> *p_connections) const; + + void clear(); uint64_t get_version() const { return version; } - Shader(); - ~Shader(); -}; + static void get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs); + static void get_default_output_nodes(Mode p_type,List<PropertyInfo> *p_outputs); -enum ShaderType { - SHADER_VERTEX, - SHADER_FRAGMENT, - SHADER_POST_PROCESS + static PropertyInfo node_get_type_info(NodeType p_type); + static int get_input_count(NodeType p_type); + static int get_output_count(NodeType p_type); + static String get_input_name(NodeType p_type,int p_input); + static String get_output_name(NodeType p_type,int p_output); + static bool is_input_vector(NodeType p_type,int p_input); + static bool is_output_vector(NodeType p_type,int p_input); + + + ShaderGraph(); + ~ShaderGraph(); }; -//helper functions -static void shader_get_default_input_nodes(ShaderType p_type,List<PropertyInfo> *p_inputs); -static void shader_get_default_output_nodes(ShaderType p_type,List<PropertyInfo> *p_outputs); +//helper functions -static PropertyInfo shader_node_get_type_info(ShaderNodeType p_type); -static int shader_get_input_count(ShaderNodeType p_type); -static int shader_get_output_count(ShaderNodeType p_type); -static String shader_get_input_name(ShaderNodeType p_type,int p_input); -static String shader_get_output_name(ShaderNodeType p_type,int p_output); -static bool shader_is_input_vector(ShaderNodeType p_type,int p_input); -static bool shader_is_output_vector(ShaderNodeType p_type,int p_input); -VARIANT_ENUM_CAST( Shader::NodeType ); +VARIANT_ENUM_CAST( ShaderGraph::NodeType ); #endif - #endif // SHADER_GRAPH_H diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index 558a48f6fd..e717cc257c 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -34,6 +34,9 @@ #include "self_list.h" #include "broad_phase_sw.h" +#define MAX_OBJECT_DISTANCE 10000000 +#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE*MAX_OBJECT_DISTANCE) + class SpaceSW; class CollisionObjectSW : public ShapeOwnerSW { @@ -72,7 +75,19 @@ protected: void _update_shapes_with_motion(const Vector3& p_motion); void _unregister_shapes(); - _FORCE_INLINE_ void _set_transform(const Transform& p_transform,bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) _update_shapes(); } + _FORCE_INLINE_ void _set_transform(const Transform& p_transform,bool p_update_shapes=true) { + +#ifdef DEBUG_ENABLED + + if (p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2) { + ERR_EXPLAIN("Object went too far away (more than "+itos(MAX_OBJECT_DISTANCE)+"mts from origin)."); + ERR_FAIL(); + } +#endif + + transform=p_transform; if (p_update_shapes) _update_shapes(); + + } _FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; } void _set_static(bool p_static); diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 673f2d4385..56f2784145 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -180,6 +180,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& } concave_B->cull(local_aabb,concave_callback,&cinfo); + //print_line("COL AABB TESTS: "+itos(cinfo.aabb_tests)); return cinfo.collided; } @@ -346,6 +347,8 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& } + //print_line("DIST AABB TESTS: "+itos(cinfo.aabb_tests)); + return !cinfo.collided; } else { diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 95622f72f3..a5cddc20e6 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -2086,7 +2086,19 @@ void SpatialEditorViewport::_bind_methods(){ } +void SpatialEditorViewport::reset() { + orthogonal=false; + message_time=0; + message=""; + last_message=""; + + cursor.x_rot=0; + cursor.y_rot=0; + cursor.distance=4; + cursor.region_select=false; + +} SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) { @@ -3272,6 +3284,34 @@ void SpatialEditor::_bind_methods() { } +void SpatialEditor::clear() { + + settings_fov->set_text(EDITOR_DEF("3d_editor/default_fov",60.0)); + settings_znear->set_text(EDITOR_DEF("3d_editor/default_z_near",0.1)); + settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0)); + + for(int i=0;i<4;i++) { + viewports[i]->reset(); + } + + _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT); + _menu_item_pressed(MENU_VIEW_DISPLAY_NORMAL); + + + VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance,VS::INSTANCE_FLAG_VISIBLE,true); + view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true); + for(int i=0;i<3;++i) { + if (grid_enable[i]) { + VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_VISIBLE,true); + grid_visible[i]=true; + } + } + + view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true ); + + +} + SpatialEditor::SpatialEditor(EditorNode *p_editor) { @@ -3501,7 +3541,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { settings_zfar->set_anchor( MARGIN_RIGHT, ANCHOR_END ); settings_zfar->set_begin( Point2(15,102) ); settings_zfar->set_end( Point2(15,115) ); - settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",500.0)); + settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0)); settings_dialog->add_child(settings_zfar); //settings_dialog->get_cancel()->hide(); diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h index bdeac2e4ef..4bbddbac58 100644 --- a/tools/editor/plugins/spatial_editor_plugin.h +++ b/tools/editor/plugins/spatial_editor_plugin.h @@ -222,6 +222,7 @@ public: void set_can_preview(Camera* p_preview); void set_state(const Dictionary& p_state); Dictionary get_state() const; + void reset(); @@ -477,6 +478,7 @@ public: Camera *get_camera() { return NULL; } void edit(Spatial *p_spatial); + void clear(); SpatialEditor(EditorNode *p_editor); ~SpatialEditor(); }; @@ -502,6 +504,7 @@ public: virtual Dictionary get_state() const; virtual void set_state(const Dictionary& p_state); + virtual void clear() { spatial_editor->clear(); } SpatialEditorPlugin(EditorNode *p_node); diff --git a/tools/editor/spatial_editor_gizmos.h b/tools/editor/spatial_editor_gizmos.h index ac31eb19e9..55e40c7b7c 100644 --- a/tools/editor/spatial_editor_gizmos.h +++ b/tools/editor/spatial_editor_gizmos.h @@ -94,7 +94,6 @@ class SpatialGizmoTool : public SpatialEditorGizmo { Vector<Instance> instances;
Spatial *spatial_node;
protected:
- void clear();
void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false);
void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
@@ -110,6 +109,7 @@ public: virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
+ void clear();
void create();
void transform();
//void redraw();
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