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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-21 09:00:40 +0100
committerGitHub <noreply@github.com>2018-02-21 09:00:40 +0100
commit53a2b0a5cec83628474b5f95312fd008e7c213ef (patch)
tree59739c28e19298ee54b2911ebb754dedcd443c2a
parent5109f2ca67dfe6f55f745a6ccc1d41d700f146ff (diff)
parent39fb83630dff7b6f6c3544dcc9ed70ed459aaf43 (diff)
Merge pull request #16876 from AndreaCatania/patch-1
Added forgotten infinite_inertia to bindings
-rw-r--r--scene/2d/physics_body_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index e5d1b99a18..feb11089d0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -887,7 +887,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody2D::_body_enter_tree);