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author | EricEzaM <itsjusteza@gmail.com> | 2021-04-26 00:53:50 +1000 |
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committer | EricEzaM <itsjusteza@gmail.com> | 2021-04-26 00:55:12 +1000 |
commit | 5346bb043a3dd6a0a33d0dd0c279b10225f4a46a (patch) | |
tree | 90f08fc7b78debd6141ca5ffacaae998835cd1d4 | |
parent | 15a85fe9713668f8ba6143352fd27d419a96ba83 (diff) |
Made default tooltips (non-custom ones) disappear on mouse enter.
Matches 3.X behaviour, but does not break custom tooltips where mouse interaction is needed.
-rw-r--r-- | scene/main/viewport.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 4c9ebe016e..83caca54ab 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1563,6 +1563,9 @@ void Viewport::_gui_show_tooltip() { return; } + // Popup window which houses the tooltip content. + TooltipPanel *panel = memnew(TooltipPanel); + // Controls can implement `make_custom_tooltip` to provide their own tooltip. // This should be a Control node which will be added as child to a TooltipPanel. Control *base_tooltip = tooltip_owner->make_custom_tooltip(tooltip_text); @@ -1572,11 +1575,11 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_label = memnew(TooltipLabel); gui.tooltip_label->set_text(tooltip_text); base_tooltip = gui.tooltip_label; + panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip)); } base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_WIDE); - TooltipPanel *panel = memnew(TooltipPanel); panel->set_transient(false); panel->set_flag(Window::FLAG_NO_FOCUS, true); panel->set_wrap_controls(true); |