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author | Raul Santos <raulsntos@gmail.com> | 2021-07-28 15:23:22 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2021-08-05 17:29:55 +0200 |
commit | 5330c83690aefeeb9ed35b36e780234c81301a24 (patch) | |
tree | 5dfacb3b4a431fb49468843a55f95baeb2626547 | |
parent | dcf2a62b0540d7b06e74a13290cb569922dfd55c (diff) |
Rename RandSeed to RandFromSeed and use ref param
Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index a6f7a80d64..71d0593916 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -128,9 +128,9 @@ namespace Godot return godot_icall_GD_randi_range(from, to); } - public static uint RandSeed(ulong seed, out ulong newSeed) + public static uint RandFromSeed(ref ulong seed) { - return godot_icall_GD_rand_seed(seed, out newSeed); + return godot_icall_GD_rand_seed(seed, out seed); } public static IEnumerable<int> Range(int end) |