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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-09-05 09:15:22 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-09-05 09:15:22 +0800 |
commit | 52f290ae4d3a88c5755c4efd7595a25391ce5d97 (patch) | |
tree | ce9c989a4842572c94846e239d7d1edc95eb4872 | |
parent | e7a0a97c0bc5d86644e62d537503e3b05313a01c (diff) |
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
-rw-r--r-- | servers/rendering/dummy/storage/mesh_storage.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h index 1eb4fd854f..336049852d 100644 --- a/servers/rendering/dummy/storage/mesh_storage.h +++ b/servers/rendering/dummy/storage/mesh_storage.h @@ -81,6 +81,7 @@ public: s->vertex_count = p_surface.vertex_count; s->index_data = p_surface.index_data; s->index_count = p_surface.index_count; + s->skin_data = p_surface.skin_data; } virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; } |