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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-03 11:16:44 +0100
committerGitHub <noreply@github.com>2020-01-03 11:16:44 +0100
commit529f710ec0540b9d3f61a6d75559f13af2f069d2 (patch)
treeaf1483d1a65770bc667555040fb45d45d711fd18
parentda625654e53bb10dce46204621ccfe0e619a38cc (diff)
parent0b3f1cc70a409c5d83a558f4e66d6c02819f1bd9 (diff)
Merge pull request #34456 from aaronfranke/its-a-sign
[Mono] Make Sign methods consistent with GDScript and System.Math
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 54821fe790..ddfed180b5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -266,12 +266,14 @@ namespace Godot
public static int Sign(int s)
{
+ if (s == 0) return 0;
return s < 0 ? -1 : 1;
}
- public static real_t Sign(real_t s)
+ public static int Sign(real_t s)
{
- return s < 0f ? -1f : 1f;
+ if (s == 0) return 0;
+ return s < 0 ? -1 : 1;
}
public static real_t Sin(real_t s)