summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-05-27 17:44:35 +0200
committerGitHub <noreply@github.com>2019-05-27 17:44:35 +0200
commit51d7026cbc0a3c6f1bf33dcfcde2b20e1032dec1 (patch)
treec4c0a464b25acb2cce74ce9609da47d4ae729b6b
parent7487d2f8521d895df2f16b36d21992f8fde99f75 (diff)
parent560f5cb1042b926bc70b430f0d33f2489071bec8 (diff)
Merge pull request #29227 from YeldhamDev/animplayer_bottom_pressed_fix_for_real
Actually fix animation editor's bottom panel button not being pressed on certain occasions
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp6
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
2 files changed, 2 insertions, 5 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index eabb781288..951e971615 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -703,7 +703,7 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
player = Object::cast_to<AnimationPlayer>(n);
_update_player();
- show();
+ editor->make_bottom_panel_item_visible(this);
set_process(true);
ensure_visibility();
@@ -1874,8 +1874,6 @@ void AnimationPlayerEditorPlugin::edit(Object *p_object) {
if (!p_object)
return;
anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
- // In case switching to a scene with an AnimationPlayer selected but with the animation editor closed.
- button->set_pressed(true);
}
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
@@ -1898,7 +1896,7 @@ AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_editor = memnew(AnimationPlayerEditor(editor, this));
anim_editor->set_undo_redo(editor->get_undo_redo());
- button = editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
+ editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 9b72ebac7e..b1026b5b9f 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -257,7 +257,6 @@ class AnimationPlayerEditorPlugin : public EditorPlugin {
AnimationPlayerEditor *anim_editor;
EditorNode *editor;
- Button *button;
protected:
void _notification(int p_what);