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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-25 11:17:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-25 11:17:56 +0100 |
commit | 51bd516a076f959e1d63343217cd1436819504ce (patch) | |
tree | 1133ac803ef9ba20858790bfb23c3ce9f7184fcb | |
parent | f3127d327cbacd23aba689895443843c6e2567ba (diff) |
doc: Fix wrong tag
-rw-r--r-- | doc/classes/SceneTreeTimer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index f3a79a407e..f58c531ed5 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -5,7 +5,7 @@ </brief_description> <description> A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. - As opposed to a [class Timer], does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: + As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("start") |