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authorRémi Verschelde <rverschelde@gmail.com>2019-02-25 11:17:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-02-25 11:17:56 +0100
commit51bd516a076f959e1d63343217cd1436819504ce (patch)
tree1133ac803ef9ba20858790bfb23c3ce9f7184fcb
parentf3127d327cbacd23aba689895443843c6e2567ba (diff)
doc: Fix wrong tag
-rw-r--r--doc/classes/SceneTreeTimer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index f3a79a407e..f58c531ed5 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
- As opposed to a [class Timer], does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
+ As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
[codeblock]
func some_function():
print("start")