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author | JFonS <joan.fonssanchez@gmail.com> | 2019-02-07 15:58:36 +0100 |
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committer | JFonS <joan.fonssanchez@gmail.com> | 2019-02-07 15:58:36 +0100 |
commit | 5186d4f3ad2e6db4ff68f4afd9f288bdc9cde1fd (patch) | |
tree | 48ba1507bd7095937ae37264d7309afd4de58566 | |
parent | 3736a65f24d5e2d015f951fd8b93d9f0514f4d6a (diff) |
Fix canvas light shaders on GLES2
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index c4a8c8b990..198e25aeb0 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -316,9 +316,35 @@ FRAGMENT_SHADER_GLOBALS /* clang-format on */ +void light_compute( + inout vec4 light, + inout vec2 light_vec, + inout float light_height, + inout vec4 light_color, + vec2 light_uv, + inout vec4 shadow_color, + vec3 normal, + vec2 uv, +#if defined(SCREEN_UV_USED) + vec2 screen_uv, +#endif + vec4 color) { + +#if defined(USE_LIGHT_SHADER_CODE) + + /* clang-format off */ + +LIGHT_SHADER_CODE + + /* clang-format on */ + +#endif +} + void main() { vec4 color = color_interp; + vec2 uv = uv_interp; #if !defined(COLOR_USED) //default behavior, texture by color |