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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-22 22:23:02 +0100
committerGitHub <noreply@github.com>2018-01-22 22:23:02 +0100
commit511742eb68790345abf594b42b6c25b38360c3df (patch)
tree5bff86b0ef854351fdc45f8badcbf70e83a9a5e8
parentd3c43edcbc557efd5bbc5ef35daac89e19a7fd5e (diff)
parente48ccc235f87207b7621601c5c4b794c7c4a4fab (diff)
Merge pull request #15972 from akien-mga/mono-warning
Mono: Display opt-out warning in editor about WIP status
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp86
-rw-r--r--modules/mono/editor/godotsharp_editor.h8
2 files changed, 93 insertions, 1 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 9e48da68c1..0ef3adfdd0 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -112,6 +112,21 @@ void GodotSharpEditor::_remove_create_sln_menu_option() {
bottom_panel_btn->show();
}
+void GodotSharpEditor::_show_about_dialog() {
+
+ bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
+ about_dialog_checkbox->set_pressed(show_on_start);
+ about_dialog->popup_centered_minsize();
+}
+
+void GodotSharpEditor::_toggle_about_dialog_on_start(bool p_enabled) {
+
+ bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
+ if (show_on_start != p_enabled) {
+ EditorSettings::get_singleton()->set_setting("mono/editor/show_info_on_start", p_enabled);
+ }
+}
+
void GodotSharpEditor::_menu_option_pressed(int p_id) {
switch (p_id) {
@@ -119,15 +134,37 @@ void GodotSharpEditor::_menu_option_pressed(int p_id) {
_create_project_solution();
} break;
+ case MENU_ABOUT_CSHARP: {
+
+ _show_about_dialog();
+ } break;
default:
ERR_FAIL();
}
}
+void GodotSharpEditor::_notification(int p_notification) {
+
+ switch (p_notification) {
+
+ case NOTIFICATION_READY: {
+
+ bool show_info_dialog = EDITOR_GET("mono/editor/show_info_on_start");
+ if (show_info_dialog) {
+ about_dialog->set_exclusive(true);
+ _show_about_dialog();
+ // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive then.
+ about_dialog->set_exclusive(false);
+ }
+ }
+ }
+}
+
void GodotSharpEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_create_project_solution"), &GodotSharpEditor::_create_project_solution);
ClassDB::bind_method(D_METHOD("_remove_create_sln_menu_option"), &GodotSharpEditor::_remove_create_sln_menu_option);
+ ClassDB::bind_method(D_METHOD("_toggle_about_dialog_on_start"), &GodotSharpEditor::_toggle_about_dialog_on_start);
ClassDB::bind_method(D_METHOD("_menu_option_pressed", "id"), &GodotSharpEditor::_menu_option_pressed);
}
@@ -210,6 +247,55 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
menu_button->set_text(TTR("Mono"));
menu_popup = menu_button->get_popup();
+ // TODO: Remove or edit this info dialog once Mono support is no longer in alpha
+ {
+ menu_popup->add_item(TTR("About C# support"), MENU_ABOUT_CSHARP);
+ about_dialog = memnew(AcceptDialog);
+ editor->get_gui_base()->add_child(about_dialog);
+ about_dialog->set_title("Important: C# support is not feature-complete");
+
+ // We don't use set_text() as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
+ // we'll add. Instead we add containers and a new autowrapped Label inside.
+
+ // Main VBoxContainer (icon + label on top, checkbox at bottom)
+ VBoxContainer *about_vbc = memnew(VBoxContainer);
+ about_dialog->add_child(about_vbc);
+
+ // HBoxContainer for icon + label
+ HBoxContainer *about_hbc = memnew(HBoxContainer);
+ about_vbc->add_child(about_hbc);
+
+ TextureRect *about_icon = memnew(TextureRect);
+ about_hbc->add_child(about_icon);
+ Ref<Texture> about_icon_tex = about_icon->get_icon("NodeWarning", "EditorIcons");
+ about_icon->set_texture(about_icon_tex);
+
+ Label *about_label = memnew(Label);
+ about_hbc->add_child(about_label);
+ about_label->set_custom_minimum_size(Size2(600, 150) * EDSCALE);
+ about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ about_label->set_autowrap(true);
+ String about_text =
+ String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
+ "It is at the alpha stage and thus not suitable for use in production.\n\n" +
+ "As of Godot 3.0, C# support is not feature-complete and can crash in some situations. " +
+ "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases.\n" +
+ "The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
+ "but not to share them as standalone binaries. This feature is of course high on the priority list and should be available in 3.0.1.\n\n" +
+ "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
+ " https://github.com/godotengine/godot/issues\n\n" +
+ "Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
+ about_label->set_text(about_text);
+
+ EDITOR_DEF("mono/editor/show_info_on_start", true);
+
+ // CheckBox in main container
+ about_dialog_checkbox = memnew(CheckBox);
+ about_vbc->add_child(about_dialog_checkbox);
+ about_dialog_checkbox->set_text("Show this warning when starting the editor");
+ about_dialog_checkbox->connect("toggled", this, "_toggle_about_dialog_on_start");
+ }
+
String sln_path = GodotSharpDirs::get_project_sln_path();
String csproj_path = GodotSharpDirs::get_project_csproj_path();
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 1b83bae1cd..81c49aec30 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -44,6 +44,8 @@ class GodotSharpEditor : public Node {
PopupMenu *menu_popup;
AcceptDialog *error_dialog;
+ AcceptDialog *about_dialog;
+ CheckBox *about_dialog_checkbox;
ToolButton *bottom_panel_btn;
@@ -54,17 +56,21 @@ class GodotSharpEditor : public Node {
bool _create_project_solution();
void _remove_create_sln_menu_option();
+ void _show_about_dialog();
+ void _toggle_about_dialog_on_start(bool p_enabled);
void _menu_option_pressed(int p_id);
static GodotSharpEditor *singleton;
protected:
+ void _notification(int p_notification);
static void _bind_methods();
public:
enum MenuOptions {
- MENU_CREATE_SLN
+ MENU_CREATE_SLN,
+ MENU_ABOUT_CSHARP,
};
enum ExternalEditor {