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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-06-30 11:53:13 +0200
committerGitHub <noreply@github.com>2020-06-30 11:53:13 +0200
commit50e79134b8dc6ba192d01ebd1afcb39fb60bf0ec (patch)
tree946ae78549076639ee99e4588f31a8d7133da341
parentbccb323396377eafc4d51fe4ea70705144006033 (diff)
parent63f4e9219585200c380189b765bff01dd79214c1 (diff)
Merge pull request #39956 from madmiraal/fix-39919
Fix CSG Visual Bug.
-rw-r--r--modules/csg/csg.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index d0c9bf5d38..6c0a3a4ca3 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -523,7 +523,7 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
// Check if distance exists.
for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
- if (Math::abs(**E - p_distance) < vertex_snap) {
+ if (Math::is_equal_approx(**E, p_distance)) {
return;
}
}
@@ -1068,15 +1068,6 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
break;
}
- // Don't create degenerate triangles.
- Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
- Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
- Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
- if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
- are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
- break;
- }
-
// If opposite point is on the segemnt, add its index to segment indices too.
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {