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author | MythTitans <myth_titans@msn.com> | 2022-02-16 22:23:28 +0100 |
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committer | MythTitans <myth_titans@msn.com> | 2022-02-16 22:23:28 +0100 |
commit | 509e03c82133ef55e33da25f13786d0b966945b6 (patch) | |
tree | 13edb8cfed2aed3e7289a9a00ddddbab8275829b | |
parent | 73ece5ba1962eb3c19ac529b8cb4ac18aefd5cac (diff) |
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
-rw-r--r-- | modules/csg/csg_shape.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 39e4751be3..3bb2bc3a4d 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -955,6 +955,10 @@ CSGBrush *CSGSphere3D::_build_brush() { double u0 = double(j) / radial_segments; double longitude1 = longitude_step * (j + 1); + if (j == radial_segments - 1) { + longitude1 = 0; + } + double x1 = Math::sin(longitude1); double z1 = Math::cos(longitude1); double u1 = double(j + 1) / radial_segments; @@ -1271,6 +1275,9 @@ CSGBrush *CSGCylinder3D::_build_brush() { for (int i = 0; i < sides; i++) { float inc = float(i) / sides; float inc_n = float((i + 1)) / sides; + if (i == sides - 1) { + inc_n = 0; + } float ang = inc * Math_TAU; float ang_n = inc_n * Math_TAU; |