diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-06-25 16:21:57 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2018-06-25 16:22:41 -0300 |
commit | 4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29 (patch) | |
tree | 17eb49e6fd511e7a9e62d7111ba72041afeb9f31 | |
parent | c45a8a574a7d7ead577a7668cc562ece75733266 (diff) |
State machine animation node
30 files changed, 3660 insertions, 13 deletions
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h index 2007c3def5..677e8e1fb2 100644 --- a/core/method_ptrcall.h +++ b/core/method_ptrcall.h @@ -214,6 +214,50 @@ struct PtrToArg<const T *> { } \ } +#define MAKE_VECARG_ALT(m_type, m_type_alt) \ + template <> \ + struct PtrToArg<Vector<m_type_alt> > { \ + _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \ + const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \ + Vector<m_type_alt> ret; \ + int len = dvs->size(); \ + ret.resize(len); \ + { \ + PoolVector<m_type>::Read r = dvs->read(); \ + for (int i = 0; i < len; i++) { \ + ret[i] = r[i]; \ + } \ + } \ + return ret; \ + } \ + _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \ + PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \ + int len = p_vec.size(); \ + dv->resize(len); \ + { \ + PoolVector<m_type>::Write w = dv->write(); \ + for (int i = 0; i < len; i++) { \ + w[i] = p_vec[i]; \ + } \ + } \ + } \ + }; \ + template <> \ + struct PtrToArg<const Vector<m_type_alt> &> { \ + _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \ + const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \ + Vector<m_type_alt> ret; \ + int len = dvs->size(); \ + ret.resize(len); \ + { \ + PoolVector<m_type>::Read r = dvs->read(); \ + for (int i = 0; i < len; i++) { \ + ret[i] = r[i]; \ + } \ + } \ + return ret; \ + } \ + } MAKE_VECARG(String); MAKE_VECARG(uint8_t); MAKE_VECARG(int); @@ -221,6 +265,7 @@ MAKE_VECARG(float); MAKE_VECARG(Vector2); MAKE_VECARG(Vector3); MAKE_VECARG(Color); +MAKE_VECARG_ALT(String, StringName); //for stuff that gets converted to Array vectors #define MAKE_VECARR(m_type) \ diff --git a/core/type_info.h b/core/type_info.h index c1af4fac69..bf497f1e5f 100644 --- a/core/type_info.h +++ b/core/type_info.h @@ -194,6 +194,7 @@ MAKE_TEMPLATE_TYPE_INFO(Vector, Color, Variant::POOL_COLOR_ARRAY) MAKE_TEMPLATE_TYPE_INFO(Vector, Variant, Variant::ARRAY) MAKE_TEMPLATE_TYPE_INFO(Vector, RID, Variant::ARRAY) MAKE_TEMPLATE_TYPE_INFO(Vector, Plane, Variant::ARRAY) +MAKE_TEMPLATE_TYPE_INFO(Vector, StringName, Variant::POOL_STRING_ARRAY) MAKE_TEMPLATE_TYPE_INFO(PoolVector, Plane, Variant::ARRAY) MAKE_TEMPLATE_TYPE_INFO(PoolVector, Face3, Variant::POOL_VECTOR3_ARRAY) diff --git a/core/variant.cpp b/core/variant.cpp index a6df95e310..c48aa57652 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -2012,6 +2012,19 @@ Variant::operator Vector<String>() const { } return to; } +Variant::operator Vector<StringName>() const { + + PoolVector<String> from = operator PoolVector<String>(); + Vector<StringName> to; + int len = from.size(); + to.resize(len); + for (int i = 0; i < len; i++) { + + to[i] = from[i]; + } + return to; +} + Variant::operator Vector<Vector3>() const { PoolVector<Vector3> from = operator PoolVector<Vector3>(); @@ -2444,6 +2457,17 @@ Variant::Variant(const Vector<String> &p_array) { *this = v; } +Variant::Variant(const Vector<StringName> &p_array) { + + type = NIL; + PoolVector<String> v; + int len = p_array.size(); + v.resize(len); + for (int i = 0; i < len; i++) + v.set(i, p_array[i]); + *this = v; +} + Variant::Variant(const Vector<Vector3> &p_array) { type = NIL; diff --git a/core/variant.h b/core/variant.h index f227e4bfdb..4b245d25e6 100644 --- a/core/variant.h +++ b/core/variant.h @@ -216,6 +216,7 @@ public: operator Vector<int>() const; operator Vector<real_t>() const; operator Vector<String>() const; + operator Vector<StringName>() const; operator Vector<Vector3>() const; operator Vector<Color>() const; operator Vector<RID>() const; @@ -280,6 +281,7 @@ public: Variant(const Vector<int> &p_int_array); Variant(const Vector<real_t> &p_real_array); Variant(const Vector<String> &p_string_array); + Variant(const Vector<StringName> &p_string_array); Variant(const Vector<Vector3> &p_vector3_array); Variant(const Vector<Color> &p_color_array); Variant(const Vector<Plane> &p_array); // helper diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 83f1cd40ba..53e5ae73cc 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -69,6 +69,7 @@ #include "editor/plugins/animation_blend_space_editor.h" #include "editor/plugins/animation_blend_tree_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" +#include "editor/plugins/animation_state_machine_editor.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/baked_lightmap_editor_plugin.h" @@ -5401,6 +5402,7 @@ EditorNode::EditorNode() { //add_editor_plugin(memnew(ShaderGraphEditorPlugin(this))); add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this))); add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this))); + add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this))); add_editor_plugin(memnew(CameraEditorPlugin(this))); add_editor_plugin(memnew(ThemeEditorPlugin(this))); diff --git a/editor/icons/icon_auto_end.svg b/editor/icons/icon_auto_end.svg new file mode 100644 index 0000000000..9e779c69f4 --- /dev/null +++ b/editor/icons/icon_auto_end.svg @@ -0,0 +1,68 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg6" + sodipodi:docname="icon_auto_end.svg" + inkscape:version="0.92.3 (2405546, 2018-03-11)"> + <metadata + id="metadata12"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + 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height="14.299023" + x="1.4618562" + y="3.1868868" + ry="1.0835251" /> +</svg> diff --git a/editor/plugins/animation_blend_space_editor.cpp b/editor/plugins/animation_blend_space_editor.cpp index 9118211bf2..96093db00d 100644 --- a/editor/plugins/animation_blend_space_editor.cpp +++ b/editor/plugins/animation_blend_space_editor.cpp @@ -203,7 +203,7 @@ void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent> blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); - blend_space->set_blend_pos(blend_pos); + blend_space->set_blend_position(blend_pos); blend_space_draw->update(); } @@ -237,7 +237,7 @@ void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent> blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); - blend_space->set_blend_pos(blend_pos); + blend_space->set_blend_position(blend_pos); blend_space_draw->update(); } } @@ -490,13 +490,13 @@ void AnimationNodeBlendSpaceEditor::_blend_space_draw() { color.a *= 0.5; } - Vector2 point = blend_space->get_blend_pos(); + Vector2 point = blend_space->get_blend_position(); point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; if (blend_space->get_triangle_count()) { - Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_pos()); + Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_position()); closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); closest *= s; closest.y = s.height - closest.y; diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 0875c93a16..fcd6a18c35 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -775,6 +775,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { add_options.push_back(AddOption("Transition", "AnimationNodeTransition")); add_options.push_back(AddOption("BlendTree", "AnimationNodeBlendTree")); add_options.push_back(AddOption("BlendSpace", "AnimationNodeBlendSpace")); + add_options.push_back(AddOption("StateMachine", "AnimationNodeStateMachine")); _update_options_menu(); error_panel = memnew(PanelContainer); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp new file mode 100644 index 0000000000..0146f41163 --- /dev/null +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -0,0 +1,1313 @@ +#include "animation_state_machine_editor.h" + +#include "core/io/resource_loader.h" +#include "core/project_settings.h" +#include "math/delaunay.h" +#include "os/input.h" +#include "os/keyboard.h" +#include "scene/animation/animation_blend_tree.h" +#include "scene/animation/animation_player.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/panel.h" +#include "scene/main/viewport.h" + +void AnimationNodeStateMachineEditor::edit(AnimationNodeStateMachine *p_state_machine) { + + if (state_machine.is_valid()) { + state_machine->disconnect("removed_from_graph", this, "_removed_from_graph"); + } + + if (p_state_machine) { + state_machine = Ref<AnimationNodeStateMachine>(p_state_machine); + } else { + state_machine.unref(); + } + + if (state_machine.is_null()) { + hide(); + } else { + state_machine->connect("removed_from_graph", this, "_removed_from_graph"); + + selected_transition_from = StringName(); + selected_transition_to = StringName(); + selected_node = StringName(); + _update_mode(); + _update_graph(); + } +} + +void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) { + + Ref<InputEventKey> k = p_event; + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) { + _erase_selected(); + accept_event(); + } + } + + Ref<InputEventMouseButton> mb = p_event; + + //Add new node + if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) { + menu->clear(); + animations_menu->clear(); + animations_to_add.clear(); + List<StringName> classes; + classes.sort_custom<StringName::AlphCompare>(); + + ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); + menu->add_submenu_item(TTR("Add Animation"), "animations"); + + AnimationGraphPlayer *gp = state_machine->get_graph_player(); + ERR_FAIL_COND(!gp); + if (gp && gp->has_node(gp->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + if (ap) { + List<StringName> names; + ap->get_animation_list(&names); + for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get()); + animations_to_add.push_back(E->get()); + } + } + } + + for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { + + String name = String(E->get()).replace_first("AnimationNode", ""); + if (name == "Animation") + continue; // nope + int idx = menu->get_item_count(); + menu->add_item(vformat("Add %s", name)); + menu->set_item_metadata(idx, E->get()); + } + + menu->set_global_position(state_machine_draw->get_global_transform().xform(mb->get_position())); + menu->popup(); + add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset(); + } + + // select node or push a field inside + if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + selected_transition_from = StringName(); + selected_transition_to = StringName(); + selected_node = StringName(); + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + + if (node_rects[i].play.has_point(mb->get_position())) { //edit name + if (play_mode->get_selected() == 1 || !state_machine->is_playing()) { + //start + state_machine->start(node_rects[i].node_name); + } else { + //travel + if (!state_machine->travel(node_rects[i].node_name)) { + + state_machine->start(node_rects[i].node_name); + //removing this due to usability.. + //error_time = 5; + //error_text = vformat(TTR("No path found from '%s' to '%s'."), state_machine->get_current_node(), node_rects[i].node_name); + } + } + state_machine_draw->update(); + return; + } + + if (node_rects[i].name.has_point(mb->get_position())) { //edit name + + Ref<StyleBox> line_sb = get_stylebox("normal", "LineEdit"); + + Rect2 edit_rect = node_rects[i].name; + edit_rect.position -= line_sb->get_offset(); + edit_rect.size += line_sb->get_minimum_size(); + + name_edit->set_global_position(state_machine_draw->get_global_transform().xform(edit_rect.position)); + name_edit->set_size(edit_rect.size); + name_edit->set_text(node_rects[i].node_name); + name_edit->show_modal(); + name_edit->grab_focus(); + name_edit->select_all(); + + prev_name = node_rects[i].node_name; + return; + } + + if (node_rects[i].edit.has_point(mb->get_position())) { //edit name + call_deferred("_open_editor", node_rects[i].node_name); + return; + } + + if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected + selected_node = node_rects[i].node_name; + + Ref<AnimationNode> anode = state_machine->get_node(selected_node); + EditorNode::get_singleton()->push_item(anode.ptr(), "", true); + state_machine_draw->update(); + dragging_selected_attempt = true; + dragging_selected = false; + drag_from = mb->get_position(); + snap_x = StringName(); + snap_y = StringName(); + _update_mode(); + return; + } + } + + //test the lines now + int closest = -1; + float closest_d = 1e20; + for (int i = 0; i < transition_lines.size(); i++) { + + Vector2 s[2] = { + transition_lines[i].from, + transition_lines[i].to + }; + Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s); + float d = cpoint.distance_to(mb->get_position()); + if (d > transition_lines[i].width) { + continue; + } + + if (d < closest_d) { + closest = i; + closest_d = d; + } + } + + if (closest >= 0) { + selected_transition_from = transition_lines[closest].from_node; + selected_transition_to = transition_lines[closest].to_node; + + Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest); + EditorNode::get_singleton()->push_item(tr.ptr(), "", true); + } + + state_machine_draw->update(); + _update_mode(); + } + + //end moving node + if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + + if (dragging_selected) { + + Ref<AnimationNode> an = state_machine->get_node(selected_node); + updating = true; + undo_redo->create_action("Move Node"); + undo_redo->add_do_method(an.ptr(), "set_position", an->get_position() + drag_ofs / EDSCALE); + undo_redo->add_undo_method(an.ptr(), "set_position", an->get_position()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + } + snap_x = StringName(); + snap_y = StringName(); + + dragging_selected_attempt = false; + dragging_selected = false; + state_machine_draw->update(); + } + + //connect nodes + if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected + connecting = true; + connecting_from = node_rects[i].node_name; + connecting_to = mb->get_position(); + connecting_to_node = StringName(); + return; + } + } + } + + //end connecting nodes + if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + + if (connecting_to_node != StringName()) { + + if (state_machine->has_transition(connecting_from, connecting_to_node)) { + EditorNode::get_singleton()->show_warning("Transition exists!"); + + } else { + + Ref<AnimationNodeStateMachineTransition> tr; + tr.instance(); + tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected())); + + updating = true; + undo_redo->create_action("Add Transition"); + undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr); + undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + selected_transition_from = connecting_from; + selected_transition_to = connecting_to_node; + + EditorNode::get_singleton()->push_item(tr.ptr(), "", true); + _update_mode(); + } + } + connecting_to_node = StringName(); + connecting = false; + state_machine_draw->update(); + } + + Ref<InputEventMouseMotion> mm = p_event; + + //pan window + if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + + h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); + v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); + } + + //move mouse while connecting + if (mm.is_valid() && connecting) { + + connecting_to = mm->get_position(); + connecting_to_node = StringName(); + state_machine_draw->update(); + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected + connecting_to_node = node_rects[i].node_name; + return; + } + } + } + + //move mouse while moving a node + if (mm.is_valid() && dragging_selected_attempt) { + + dragging_selected = true; + drag_ofs = mm->get_position() - drag_from; + snap_x = StringName(); + snap_y = StringName(); + { + //snap + Vector2 cpos = state_machine->get_node(selected_node)->get_position() + drag_ofs / EDSCALE; + List<StringName> nodes; + state_machine->get_node_list(&nodes); + + float best_d_x = 1e20; + float best_d_y = 1e20; + + for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { + if (E->get() == selected_node) + continue; + Vector2 npos = state_machine->get_node(E->get())->get_position(); + + float d_x = ABS(npos.x - cpos.x); + if (d_x < MIN(5, best_d_x)) { + drag_ofs.x -= cpos.x - npos.x; + best_d_x = d_x; + snap_x = E->get(); + } + + float d_y = ABS(npos.y - cpos.y); + if (d_y < MIN(5, best_d_y)) { + drag_ofs.y -= cpos.y - npos.y; + best_d_y = d_y; + snap_y = E->get(); + } + } + } + + state_machine_draw->update(); + } + + //put ibeam (text cursor) over names to make it clearer that they are editable + if (mm.is_valid()) { + + state_machine_draw->grab_focus(); + + bool over_text_now = false; + String new_over_node = StringName(); + int new_over_node_what = -1; + if (tool_select->is_pressed()) { + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + + if (node_rects[i].name.has_point(mm->get_position())) { + over_text_now = true; + break; + } + + if (node_rects[i].node.has_point(mm->get_position())) { + new_over_node = node_rects[i].node_name; + if (node_rects[i].play.has_point(mm->get_position())) { + new_over_node_what = 0; + } + if (node_rects[i].edit.has_point(mm->get_position())) { + new_over_node_what = 1; + } + } + } + } + + if (new_over_node != over_node || new_over_node_what != over_node_what) { + over_node = new_over_node; + over_node_what = new_over_node_what; + state_machine_draw->update(); + } + + if (over_text != over_text_now) { + + if (over_text_now) { + state_machine_draw->set_default_cursor_shape(CURSOR_IBEAM); + } else { + state_machine_draw->set_default_cursor_shape(CURSOR_ARROW); + } + + over_text = over_text_now; + } + } +} + +void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) { + + String type = menu->get_item_metadata(p_index); + + Object *obj = ClassDB::instance(type); + ERR_FAIL_COND(!obj); + AnimationNode *an = Object::cast_to<AnimationNode>(obj); + ERR_FAIL_COND(!an); + + Ref<AnimationNode> node(an); + node->set_position(add_node_pos); + + String base_name = type.replace_first("AnimationNode", ""); + int base = 1; + String name = base_name; + while (state_machine->has_node(name)) { + base++; + name = base_name + " " + itos(base); + } + + updating = true; + undo_redo->create_action("Add Node"); + undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node); + undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { + + Ref<AnimationNodeAnimation> anim; + anim.instance(); + + anim->set_animation(animations_to_add[p_index]); + + String base_name = animations_to_add[p_index]; + int base = 1; + String name = base_name; + while (state_machine->has_node(name)) { + base++; + name = base_name + " " + itos(base); + } + + anim->set_position(add_node_pos); + + updating = true; + undo_redo->create_action("Add Node"); + undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim); + undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) { + + Color linecolor = get_color("font_color", "Label"); + Color icon_color(1, 1, 1); + Color accent = get_color("accent_color", "Editor"); + + if (!p_enabled) { + linecolor.a *= 0.2; + icon_color.a *= 0.2; + accent.a *= 0.6; + } + + Ref<Texture> icons[6] = { + get_icon("TransitionImmediateBig", "EditorIcons"), + get_icon("TransitionSyncBig", "EditorIcons"), + get_icon("TransitionEndBig", "EditorIcons"), + get_icon("TransitionImmediateAutoBig", "EditorIcons"), + get_icon("TransitionSyncAutoBig", "EditorIcons"), + get_icon("TransitionEndAutoBig", "EditorIcons") + }; + + if (p_selected) { + state_machine_draw->draw_line(p_from, p_to, accent, 6, true); + } + + if (p_travel) { + linecolor = accent; + linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v()); + } + state_machine_draw->draw_line(p_from, p_to, linecolor, 2, true); + + Ref<Texture> icon = icons[p_mode + (p_auto_advance ? 3 : 0)]; + + Transform2D xf; + xf.elements[0] = (p_to - p_from).normalized(); + xf.elements[1] = xf.elements[0].tangent(); + xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5; + + state_machine_draw->draw_set_transform_matrix(xf); + state_machine_draw->draw_texture(icon, Vector2(), icon_color); + state_machine_draw->draw_set_transform_matrix(Transform2D()); +} + +void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) { + + if (r_to == r_from) + return; + + //this could be optimized... + Vector2 n = (r_to - r_from).normalized(); + while (p_rect.has_point(r_from)) { + r_from += n; + } +} + +void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) { + + if (r_to == r_from) + return; + + //this could be optimized... + Vector2 n = (r_to - r_from).normalized(); + while (p_rect.has_point(r_to)) { + r_to -= n; + } +} + +void AnimationNodeStateMachineEditor::_state_machine_draw() { + + Ref<StyleBox> style = get_stylebox("frame", "GraphNode"); + Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode"); + + Ref<Font> font = get_font("title_font", "GraphNode"); + Color font_color = get_color("title_color", "GraphNode"); + Ref<Texture> play = get_icon("Play", "EditorIcons"); + Ref<Texture> auto_play = get_icon("AutoPlay", "EditorIcons"); + Ref<Texture> edit = get_icon("Edit", "EditorIcons"); + Color accent = get_color("accent_color", "Editor"); + Color linecolor = get_color("font_color", "Label"); + linecolor.a *= 0.3; + Ref<StyleBox> playing_overlay = get_stylebox("position", "GraphNode"); + + bool playing = state_machine->is_playing(); + StringName current = state_machine->get_current_node(); + StringName blend_from = state_machine->get_blend_from_node(); + Vector<StringName> travel_path = state_machine->get_travel_path(); + + if (state_machine_draw->has_focus()) { + state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false); + } + int sep = 3 * EDSCALE; + + List<StringName> nodes; + state_machine->get_node_list(&nodes); + + node_rects.clear(); + Rect2 scroll_range(Point2(), state_machine_draw->get_size()); + + //snap lines + if (dragging_selected) { + + Vector2 from = (state_machine->get_node(selected_node)->get_position() * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE; + if (snap_x != StringName()) { + Vector2 to = (state_machine->get_node(snap_x)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + state_machine_draw->draw_line(from, to, linecolor, 2); + } + if (snap_y != StringName()) { + Vector2 to = (state_machine->get_node(snap_y)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + state_machine_draw->draw_line(from, to, linecolor, 2); + } + } + + //pre pass nodes so we know the rectangles + for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { + + Ref<AnimationNode> anode = state_machine->get_node(E->get()); + String name = E->get(); + bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr()); + Ref<StyleBox> sb = E->get() == selected_node ? style_selected : style; + + Size2 s = sb->get_minimum_size(); + int strsize = font->get_string_size(name).width; + s.width += strsize; + s.height += MAX(font->get_height(), play->get_height()); + s.width += sep + play->get_width(); + if (needs_editor) { + s.width += sep + edit->get_width(); + } + + Vector2 offset; + offset += anode->get_position() * EDSCALE; + if (selected_node == E->get() && dragging_selected) { + offset += drag_ofs; + } + offset -= s / 2; + offset = offset.floor(); + + //prepre rect + + NodeRect nr; + nr.node = Rect2(offset, s); + nr.node_name = E->get(); + + scroll_range = scroll_range.merge(nr.node); //merge with range + + //now scroll it to draw + nr.node.position -= state_machine->get_graph_offset() * EDSCALE; + + node_rects.push_back(nr); + } + + transition_lines.clear(); + + //draw conecting line for potential new transition + if (connecting) { + Vector2 from = (state_machine->get_node(connecting_from)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + Vector2 to; + if (connecting_to_node != StringName()) { + to = (state_machine->get_node(connecting_to_node)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + } else { + to = connecting_to; + } + + for (int i = 0; i < node_rects.size(); i++) { + if (node_rects[i].node_name == connecting_from) { + _clip_src_line_to_rect(from, to, node_rects[i].node); + } + if (node_rects[i].node_name == connecting_to_node) { + _clip_dst_line_to_rect(from, to, node_rects[i].node); + } + } + + _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false); + } + + Ref<Texture> tr_reference_icon = get_icon("TransitionImmediateBig", "EditorIcons"); + float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8); + + //draw transition lines + for (int i = 0; i < state_machine->get_transition_count(); i++) { + + TransitionLine tl; + tl.from_node = state_machine->get_transition_from(i); + Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2(); + tl.from = (state_machine->get_node(tl.from_node)->get_position() * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE; + + tl.to_node = state_machine->get_transition_to(i); + Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2(); + tl.to = (state_machine->get_node(tl.to_node)->get_position() * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE; + + Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i); + tl.disabled = tr->is_disabled(); + tl.auto_advance = tr->has_auto_advance(); + tl.mode = tr->get_switch_mode(); + tl.width = tr_bidi_offset; + + if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists + Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset; + tl.from += offset; + tl.to += offset; + } + + for (int i = 0; i < node_rects.size(); i++) { + if (node_rects[i].node_name == tl.from_node) { + _clip_src_line_to_rect(tl.from, tl.to, node_rects[i].node); + } + if (node_rects[i].node_name == tl.to_node) { + _clip_dst_line_to_rect(tl.from, tl.to, node_rects[i].node); + } + } + + bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node; + + bool travel = false; + + if (blend_from == tl.from_node && current == tl.to_node) { + travel = true; + } + + if (travel_path.size()) { + + if (current == tl.from_node && travel_path[0] == tl.to_node) { + travel = true; + } else { + for (int j = 0; j < travel_path.size() - 1; j++) { + if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) { + travel = true; + break; + } + } + } + } + _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, tl.auto_advance); + + transition_lines.push_back(tl); + } + + //draw actual nodes + for (int i = 0; i < node_rects.size(); i++) { + + String name = node_rects[i].node_name; + Ref<AnimationNode> anode = state_machine->get_node(name); + bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr()); + Ref<StyleBox> sb = name == selected_node ? style_selected : style; + int strsize = font->get_string_size(name).width; + + NodeRect &nr = node_rects[i]; + + Vector2 offset = nr.node.position; + int h = nr.node.size.height; + + //prepre rect + + //now scroll it to draw + state_machine_draw->draw_style_box(sb, nr.node); + + if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) { + state_machine_draw->draw_style_box(playing_overlay, nr.node); + } + + bool onstart = state_machine->get_start_node() == name; + if (onstart) { + state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("Start"), font_color); + } + + if (state_machine->get_end_node() == name) { + + int endofs = nr.node.size.x - font->get_string_size(TTR("End")).x; + state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("End"), font_color); + } + + offset.x += sb->get_offset().x; + + nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor(); + nr.play.size = play->get_size(); + + Ref<Texture> play_tex = onstart ? auto_play : play; + + if (over_node == name && over_node_what == 0) { + state_machine_draw->draw_texture(play_tex, nr.play.position, accent); + } else { + state_machine_draw->draw_texture(play_tex, nr.play.position); + } + offset.x += sep + play->get_width(); + + nr.name.position = offset + Vector2(0, (h - font->get_height()) / 2).floor(); + nr.name.size = Vector2(strsize, font->get_height()); + + state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent()), name, font_color); + offset.x += strsize + sep; + + if (needs_editor) { + nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor(); + nr.edit.size = edit->get_size(); + + if (over_node == name && over_node_what == 1) { + state_machine_draw->draw_texture(edit, nr.edit.position, accent); + } else { + state_machine_draw->draw_texture(edit, nr.edit.position); + } + offset.x += sep + edit->get_width(); + } + } + + scroll_range = scroll_range.grow(200 * EDSCALE); + + //adjust scrollbars + updating = true; + h_scroll->set_min(scroll_range.position.x); + h_scroll->set_max(scroll_range.position.x + scroll_range.size.x); + h_scroll->set_page(state_machine_draw->get_size().x); + h_scroll->set_value(state_machine->get_graph_offset().x); + + v_scroll->set_min(scroll_range.position.y); + v_scroll->set_max(scroll_range.position.y + scroll_range.size.y); + v_scroll->set_page(state_machine_draw->get_size().y); + v_scroll->set_value(state_machine->get_graph_offset().y); + updating = false; + + state_machine_play_pos->update(); +} + +void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { + + if (!state_machine->is_playing()) + return; + + int idx = -1; + for (int i = 0; node_rects.size(); i++) { + if (node_rects[i].node_name == state_machine->get_current_node()) { + idx = i; + break; + } + } + + if (idx == -1) + return; + + NodeRect &nr = node_rects[idx]; + + Vector2 from; + from.x = nr.play.position.x; + from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5; + + Vector2 to; + if (nr.edit.size.x) { + to.x = nr.edit.position.x + nr.edit.size.x; + } else { + to.x = nr.name.position.x + nr.name.size.x; + } + to.y = from.y; + + float len = MAX(0.0001, state_machine->get_current_length()); + + float pos = CLAMP(state_machine->get_current_play_pos(), 0, len); + float c = pos / len; + Color fg = get_color("font_color", "Label"); + Color bg = fg; + bg.a *= 0.3; + + state_machine_play_pos->draw_line(from, to, bg, 2); + + to = from.linear_interpolate(to, c); + + state_machine_play_pos->draw_line(from, to, fg, 2); +} + +void AnimationNodeStateMachineEditor::_update_graph() { + + if (updating) + return; + + updating = true; + + if (state_machine->get_parent().is_valid()) { + goto_parent_hbox->show(); + } else { + goto_parent_hbox->hide(); + } + + state_machine_draw->update(); + + updating = false; +} + +void AnimationNodeStateMachineEditor::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + error_panel->add_style_override("panel", get_stylebox("bg", "Tree")); + error_label->add_color_override("font_color", get_color("error_color", "Editor")); + panel->add_style_override("panel", get_stylebox("bg", "Tree")); + goto_parent->set_icon(get_icon("MoveUp", "EditorIcons")); + + tool_select->set_icon(get_icon("ToolSelect", "EditorIcons")); + tool_create->set_icon(get_icon("ToolAddNode", "EditorIcons")); + tool_connect->set_icon(get_icon("ToolConnect", "EditorIcons")); + + transition_mode->clear(); + transition_mode->add_icon_item(get_icon("TransitionImmediate", "EditorIcons"), TTR("Immediate")); + transition_mode->add_icon_item(get_icon("TransitionSync", "EditorIcons"), TTR("Sync")); + transition_mode->add_icon_item(get_icon("TransitionEnd", "EditorIcons"), TTR("At End")); + + //force filter on those, so they deform better + get_icon("TransitionImmediateBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionEndBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionSyncBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionImmediateAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionEndAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionSyncAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + + tool_erase->set_icon(get_icon("Remove", "EditorIcons")); + tool_autoplay->set_icon(get_icon("AutoPlay", "EditorIcons")); + tool_end->set_icon(get_icon("AutoEnd", "EditorIcons")); + + play_mode->clear(); + play_mode->add_icon_item(get_icon("PlayTravel", "EditorIcons"), TTR("Travel")); + play_mode->add_icon_item(get_icon("Play", "EditorIcons"), TTR("Immediate")); + } + + if (p_what == NOTIFICATION_PROCESS) { + + String error; + + if (error_time > 0) { + error = error_text; + error_time -= get_process_delta_time(); + } else if (!state_machine->get_graph_player()) { + error = TTR("StateMachine does not belong to an AnimationGraphPlayer node."); + } else if (!state_machine->get_graph_player()->is_active()) { + error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails."); + } else if (state_machine->get_graph_player()->is_state_invalid()) { + error = state_machine->get_graph_player()->get_invalid_state_reason(); + } else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) { + if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) { + error = TTR("Start and end nodes are needed for a sub-transition."); + } + } + + if (error != error_label->get_text()) { + error_label->set_text(error); + if (error != String()) { + error_panel->show(); + } else { + error_panel->hide(); + } + } + + for (int i = 0; i < transition_lines.size(); i++) { + int tidx = -1; + for (int j = 0; j < state_machine->get_transition_count(); j++) { + if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) { + tidx = j; + break; + } + } + + if (tidx == -1) { //missing transition, should redraw + state_machine_draw->update(); + break; + } + + if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) { + state_machine_draw->update(); + break; + } + + if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) { + state_machine_draw->update(); + break; + } + + if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) { + state_machine_draw->update(); + break; + } + } + + bool same_travel_path = true; + Vector<StringName> tp = state_machine->get_travel_path(); + + { + + if (last_travel_path.size() != tp.size()) { + same_travel_path = false; + } else { + for (int i = 0; i < last_travel_path.size(); i++) { + if (last_travel_path[i] != tp[i]) { + same_travel_path = false; + break; + } + } + } + } + + //update if travel state changed + if (!same_travel_path || last_active != state_machine->is_playing() || last_current_node != state_machine->get_current_node() || last_blend_from_node != state_machine->get_blend_from_node()) { + + state_machine_draw->update(); + last_travel_path = tp; + last_current_node = state_machine->get_current_node(); + last_active = state_machine->is_playing(); + last_blend_from_node = state_machine->get_blend_from_node(); + state_machine_play_pos->update(); + } + + if (last_play_pos != state_machine->get_current_play_pos()) { + + last_play_pos = state_machine->get_current_play_pos(); + state_machine_play_pos->update(); + } + } + + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + over_node = StringName(); + } +} + +void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) { + Ref<AnimationNode> an = state_machine->get_node(p_name); + ERR_FAIL_COND(!an.is_valid()); + EditorNode::get_singleton()->edit_item(an.ptr()); +} + +void AnimationNodeStateMachineEditor::_goto_parent() { + + EditorNode::get_singleton()->edit_item(state_machine->get_parent().ptr()); +} + +void AnimationNodeStateMachineEditor::_removed_from_graph() { + EditorNode::get_singleton()->edit_item(NULL); +} + +void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) { + + String new_name = p_text; + + ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1) + + ERR_FAIL_COND(new_name == prev_name); + + String base_name = new_name; + int base = 1; + String name = base_name; + while (state_machine->has_node(name)) { + base++; + name = base_name + " " + itos(base); + } + + updating = true; + undo_redo->create_action("Node Renamed"); + undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name); + undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + state_machine_draw->update(); + + name_edit->hide(); +} + +void AnimationNodeStateMachineEditor::_scroll_changed(double) { + if (updating) + return; + + state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value())); + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_erase_selected() { + + if (selected_node != StringName() && state_machine->has_node(selected_node)) { + updating = true; + undo_redo->create_action("Node Removed"); + undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node); + undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node)); + for (int i = 0; i < state_machine->get_transition_count(); i++) { + String from = state_machine->get_transition_from(i); + String to = state_machine->get_transition_to(i); + if (from == selected_node || to == selected_node) { + undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i)); + } + } + if (String(state_machine->get_start_node()) == selected_node) { + undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node); + } + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + selected_node = StringName(); + } + + if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) { + + Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to)); + updating = true; + undo_redo->create_action("Transition Removed"); + undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to); + undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + selected_transition_from = StringName(); + selected_transition_to = StringName(); + } + + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_autoplay_selected() { + + if (selected_node != StringName() && state_machine->has_node(selected_node)) { + + StringName new_start_node; + if (state_machine->get_start_node() == selected_node) { //toggle it + new_start_node = StringName(); + } else { + new_start_node = selected_node; + } + + updating = true; + undo_redo->create_action("Set Start Node (Autoplay)"); + undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node); + undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + state_machine_draw->update(); + } +} + +void AnimationNodeStateMachineEditor::_end_selected() { + + if (selected_node != StringName() && state_machine->has_node(selected_node)) { + + StringName new_end_node; + if (state_machine->get_end_node() == selected_node) { //toggle it + new_end_node = StringName(); + } else { + new_end_node = selected_node; + } + + updating = true; + undo_redo->create_action("Set Start Node (Autoplay)"); + undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node); + undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + state_machine_draw->update(); + } +} +void AnimationNodeStateMachineEditor::_update_mode() { + + if (tool_select->is_pressed()) { + tool_erase_hb->show(); + tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName()); + tool_autoplay->set_disabled(selected_node == StringName()); + tool_end->set_disabled(selected_node == StringName()); + } else { + tool_erase_hb->hide(); + } +} + +void AnimationNodeStateMachineEditor::_bind_methods() { + + ClassDB::bind_method("_state_machine_gui_input", &AnimationNodeStateMachineEditor::_state_machine_gui_input); + ClassDB::bind_method("_state_machine_draw", &AnimationNodeStateMachineEditor::_state_machine_draw); + ClassDB::bind_method("_state_machine_pos_draw", &AnimationNodeStateMachineEditor::_state_machine_pos_draw); + ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph); + + ClassDB::bind_method("_add_menu_type", &AnimationNodeStateMachineEditor::_add_menu_type); + ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type); + + ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited); + + ClassDB::bind_method("_goto_parent", &AnimationNodeStateMachineEditor::_goto_parent); + ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph); + + ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor); + ClassDB::bind_method("_scroll_changed", &AnimationNodeStateMachineEditor::_scroll_changed); + + ClassDB::bind_method("_erase_selected", &AnimationNodeStateMachineEditor::_erase_selected); + ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected); + ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected); + ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode); +} + +AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL; + +AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { + + singleton = this; + updating = false; + + HBoxContainer *top_hb = memnew(HBoxContainer); + add_child(top_hb); + + goto_parent_hbox = memnew(HBoxContainer); + goto_parent = memnew(ToolButton); + goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED); + goto_parent_hbox->add_child(goto_parent); + goto_parent_hbox->add_child(memnew(VSeparator)); + top_hb->add_child(goto_parent_hbox); + + Ref<ButtonGroup> bg; + bg.instance(); + + tool_select = memnew(ToolButton); + top_hb->add_child(tool_select); + tool_select->set_toggle_mode(true); + tool_select->set_button_group(bg); + tool_select->set_pressed(true); + tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections.")); + tool_select->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + + tool_create = memnew(ToolButton); + top_hb->add_child(tool_create); + tool_create->set_toggle_mode(true); + tool_create->set_button_group(bg); + tool_create->set_tooltip(TTR("Create new nodes.")); + tool_create->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + + tool_connect = memnew(ToolButton); + top_hb->add_child(tool_connect); + tool_connect->set_toggle_mode(true); + tool_connect->set_button_group(bg); + tool_connect->set_tooltip(TTR("Connect nodes.")); + tool_connect->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + + tool_erase_hb = memnew(HBoxContainer); + top_hb->add_child(tool_erase_hb); + tool_erase_hb->add_child(memnew(VSeparator)); + tool_erase = memnew(ToolButton); + tool_erase->set_tooltip(TTR("Remove selected node or transition")); + tool_erase_hb->add_child(tool_erase); + tool_erase->connect("pressed", this, "_erase_selected"); + tool_erase->set_disabled(true); + + tool_erase_hb->add_child(memnew(VSeparator)); + + tool_autoplay = memnew(ToolButton); + tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero.")); + tool_erase_hb->add_child(tool_autoplay); + tool_autoplay->connect("pressed", this, "_autoplay_selected"); + tool_autoplay->set_disabled(true); + + tool_end = memnew(ToolButton); + tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions.")); + tool_erase_hb->add_child(tool_end); + tool_end->connect("pressed", this, "_end_selected"); + tool_end->set_disabled(true); + + top_hb->add_child(memnew(VSeparator)); + top_hb->add_child(memnew(Label(TTR("Transition: ")))); + transition_mode = memnew(OptionButton); + top_hb->add_child(transition_mode); + + top_hb->add_spacer(); + + top_hb->add_child(memnew(Label("Play Mode:"))); + play_mode = memnew(OptionButton); + top_hb->add_child(play_mode); + + GridContainer *main_grid = memnew(GridContainer); + main_grid->set_columns(2); + add_child(main_grid); + main_grid->set_v_size_flags(SIZE_EXPAND_FILL); + + panel = memnew(PanelContainer); + panel->set_clip_contents(true); + main_grid->add_child(panel); + panel->set_h_size_flags(SIZE_EXPAND_FILL); + + state_machine_draw = memnew(Control); + state_machine_draw->connect("gui_input", this, "_state_machine_gui_input"); + state_machine_draw->connect("draw", this, "_state_machine_draw"); + state_machine_draw->set_focus_mode(FOCUS_ALL); + + state_machine_play_pos = memnew(Control); + state_machine_draw->add_child(state_machine_play_pos); + state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent + state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE); + state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw"); + + panel->add_child(state_machine_draw); + panel->set_v_size_flags(SIZE_EXPAND_FILL); + + v_scroll = memnew(VScrollBar); + main_grid->add_child(v_scroll); + v_scroll->connect("value_changed", this, "_scroll_changed"); + + h_scroll = memnew(HScrollBar); + main_grid->add_child(h_scroll); + h_scroll->connect("value_changed", this, "_scroll_changed"); + + main_grid->add_child(memnew(Control)); //empty bottom right + + error_panel = memnew(PanelContainer); + add_child(error_panel); + error_label = memnew(Label); + error_panel->add_child(error_label); + error_label->set_text("eh"); + + undo_redo = EditorNode::get_singleton()->get_undo_redo(); + + set_custom_minimum_size(Size2(0, 300 * EDSCALE)); + + menu = memnew(PopupMenu); + add_child(menu); + menu->connect("index_pressed", this, "_add_menu_type"); + + animations_menu = memnew(PopupMenu); + menu->add_child(animations_menu); + animations_menu->set_name("animations"); + animations_menu->connect("index_pressed", this, "_add_animation_type"); + + name_edit = memnew(LineEdit); + state_machine_draw->add_child(name_edit); + name_edit->hide(); + name_edit->connect("text_entered", this, "_name_edited"); + name_edit->set_as_toplevel(true); + + over_text = false; + + over_node_what = -1; + dragging_selected_attempt = false; + connecting = false; + + last_active = false; + + error_time = 0; +} + +void AnimationNodeStateMachineEditorPlugin::edit(Object *p_object) { + + anim_tree_editor->edit(Object::cast_to<AnimationNodeStateMachine>(p_object)); +} + +bool AnimationNodeStateMachineEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("AnimationNodeStateMachine"); +} + +void AnimationNodeStateMachineEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + //editor->hide_animation_player_editors(); + //editor->animation_panel_make_visible(true); + button->show(); + editor->make_bottom_panel_item_visible(anim_tree_editor); + anim_tree_editor->set_process(true); + } else { + + if (anim_tree_editor->is_visible_in_tree()) + editor->hide_bottom_panel(); + button->hide(); + anim_tree_editor->set_process(false); + } +} + +AnimationNodeStateMachineEditorPlugin::AnimationNodeStateMachineEditorPlugin(EditorNode *p_node) { + + editor = p_node; + anim_tree_editor = memnew(AnimationNodeStateMachineEditor); + anim_tree_editor->set_custom_minimum_size(Size2(0, 300)); + + button = editor->add_bottom_panel_item(TTR("StateMachine"), anim_tree_editor); + button->hide(); +} + +AnimationNodeStateMachineEditorPlugin::~AnimationNodeStateMachineEditorPlugin() { +} diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h new file mode 100644 index 0000000000..efd3de7415 --- /dev/null +++ b/editor/plugins/animation_state_machine_editor.h @@ -0,0 +1,167 @@ +#ifndef ANIMATION_STATE_MACHINE_EDITOR_H +#define ANIMATION_STATE_MACHINE_EDITOR_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" +#include "scene/animation/animation_node_state_machine.h" +#include "scene/gui/button.h" +#include "scene/gui/graph_edit.h" +#include "scene/gui/popup.h" +#include "scene/gui/tree.h" + +class AnimationNodeStateMachineEditor : public VBoxContainer { + + GDCLASS(AnimationNodeStateMachineEditor, VBoxContainer); + + Ref<AnimationNodeStateMachine> state_machine; + + ToolButton *tool_select; + ToolButton *tool_create; + ToolButton *tool_connect; + LineEdit *name_edit; + + HBoxContainer *tool_erase_hb; + ToolButton *tool_erase; + ToolButton *tool_autoplay; + ToolButton *tool_end; + + OptionButton *transition_mode; + OptionButton *play_mode; + + HBoxContainer *goto_parent_hbox; + ToolButton *goto_parent; + + PanelContainer *panel; + + StringName selected_node; + + HScrollBar *h_scroll; + VScrollBar *v_scroll; + + Control *state_machine_draw; + Control *state_machine_play_pos; + + PanelContainer *error_panel; + Label *error_label; + + bool updating; + + UndoRedo *undo_redo; + + static AnimationNodeStateMachineEditor *singleton; + + void _state_machine_gui_input(const Ref<InputEvent> &p_event); + void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance); + void _state_machine_draw(); + void _state_machine_pos_draw(); + + void _update_graph(); + + PopupMenu *menu; + PopupMenu *animations_menu; + Vector<String> animations_to_add; + + Vector2 add_node_pos; + + bool dragging_selected_attempt; + bool dragging_selected; + Vector2 drag_from; + Vector2 drag_ofs; + StringName snap_x; + StringName snap_y; + + bool connecting; + StringName connecting_from; + Vector2 connecting_to; + StringName connecting_to_node; + + void _add_menu_type(int p_index); + void _add_animation_type(int p_index); + + void _goto_parent(); + + void _removed_from_graph(); + + struct NodeRect { + StringName node_name; + Rect2 node; + Rect2 play; + Rect2 name; + Rect2 edit; + }; + + Vector<NodeRect> node_rects; + + struct TransitionLine { + StringName from_node; + StringName to_node; + Vector2 from; + Vector2 to; + AnimationNodeStateMachineTransition::SwitchMode mode; + bool disabled; + bool auto_advance; + float width; + }; + + Vector<TransitionLine> transition_lines; + + StringName selected_transition_from; + StringName selected_transition_to; + + bool over_text; + StringName over_node; + int over_node_what; + + String prev_name; + void _name_edited(const String &p_text); + void _open_editor(const String &p_name); + void _scroll_changed(double); + + void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); + void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); + + void _erase_selected(); + void _update_mode(); + void _autoplay_selected(); + void _end_selected(); + + bool last_active; + StringName last_blend_from_node; + StringName last_current_node; + Vector<StringName> last_travel_path; + float last_play_pos; + + float error_time; + String error_text; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + static AnimationNodeStateMachineEditor *get_singleton() { return singleton; } + void edit(AnimationNodeStateMachine *p_state_machine); + AnimationNodeStateMachineEditor(); +}; + +class AnimationNodeStateMachineEditorPlugin : public EditorPlugin { + + GDCLASS(AnimationNodeStateMachineEditorPlugin, EditorPlugin); + + AnimationNodeStateMachineEditor *anim_tree_editor; + EditorNode *editor; + Button *button; + +public: + virtual String get_name() const { return "StateMachine"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + AnimationNodeStateMachineEditorPlugin(EditorNode *p_node); + ~AnimationNodeStateMachineEditorPlugin(); +}; + +#endif // ANIMATION_STATE_MACHINE_EDITOR_H diff --git a/scene/animation/animation_blend_space.cpp b/scene/animation/animation_blend_space.cpp index 44b2d980e2..c2d76a9fb4 100644 --- a/scene/animation/animation_blend_space.cpp +++ b/scene/animation/animation_blend_space.cpp @@ -209,10 +209,10 @@ Vector2 AnimationNodeBlendSpace::get_snap() const { return snap; } -void AnimationNodeBlendSpace::set_blend_pos(const Vector2 &p_pos) { +void AnimationNodeBlendSpace::set_blend_position(const Vector2 &p_pos) { blend_pos = p_pos; } -Vector2 AnimationNodeBlendSpace::get_blend_pos() const { +Vector2 AnimationNodeBlendSpace::get_blend_position() const { return blend_pos; } @@ -503,8 +503,8 @@ void AnimationNodeBlendSpace::_bind_methods() { ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap); ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap); - ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace::set_blend_pos); - ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace::get_blend_pos); + ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace::set_blend_position); + ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace::get_blend_position); ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label); ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label); @@ -532,7 +532,7 @@ void AnimationNodeBlendSpace::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_position", "get_blend_position"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label"); } diff --git a/scene/animation/animation_blend_space.h b/scene/animation/animation_blend_space.h index 3eda3d2d39..921ad40981 100644 --- a/scene/animation/animation_blend_space.h +++ b/scene/animation/animation_blend_space.h @@ -70,8 +70,8 @@ public: void set_snap(const Vector2 &p_snap); Vector2 get_snap() const; - void set_blend_pos(const Vector2 &p_pos); - Vector2 get_blend_pos() const; + void set_blend_position(const Vector2 &p_pos); + Vector2 get_blend_position() const; void set_x_label(const String &p_label); String get_x_label() const; @@ -79,8 +79,8 @@ public: void set_y_label(const String &p_label); String get_y_label() const; - float process(float p_time, bool p_seek); - String get_caption() const; + virtual float process(float p_time, bool p_seek); + virtual String get_caption() const; Vector2 get_closest_point(const Vector2 &p_point); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp new file mode 100644 index 0000000000..bd27d9118e --- /dev/null +++ b/scene/animation/animation_node_state_machine.cpp @@ -0,0 +1,794 @@ +#include "animation_node_state_machine.h" + +///////////////////////////////////////////////// + +void AnimationNodeStateMachineTransition::set_switch_mode(SwitchMode p_mode) { + + switch_mode = p_mode; +} + +AnimationNodeStateMachineTransition::SwitchMode AnimationNodeStateMachineTransition::get_switch_mode() const { + + return switch_mode; +} + +void AnimationNodeStateMachineTransition::set_auto_advance(bool p_enable) { + auto_advance = p_enable; +} + +bool AnimationNodeStateMachineTransition::has_auto_advance() const { + return auto_advance; +} + +void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) { + + ERR_FAIL_COND(p_xfade < 0); + xfade = p_xfade; + emit_changed(); +} + +float AnimationNodeStateMachineTransition::get_xfade_time() const { + return xfade; +} + +void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) { + disabled = p_disabled; + emit_changed(); +} + +bool AnimationNodeStateMachineTransition::is_disabled() const { + return disabled; +} + +void AnimationNodeStateMachineTransition::set_priority(int p_priority) { + priority = p_priority; + emit_changed(); +} + +int AnimationNodeStateMachineTransition::get_priority() const { + return priority; +} + +void AnimationNodeStateMachineTransition::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_switch_mode", "mode"), &AnimationNodeStateMachineTransition::set_switch_mode); + ClassDB::bind_method(D_METHOD("get_switch_mode"), &AnimationNodeStateMachineTransition::get_switch_mode); + + ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance); + ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance); + + ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time); + ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time); + + ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled); + ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled); + + ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority); + ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); + + BIND_CONSTANT(SWITCH_MODE_IMMEDIATE); + BIND_CONSTANT(SWITCH_MODE_SYNC); + BIND_CONSTANT(SWITCH_MODE_AT_END); +} + +AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() { + + switch_mode = SWITCH_MODE_IMMEDIATE; + auto_advance = false; + xfade = 0; + disabled = false; + priority = 1; +} + +/////////////////////////////////////////////////////// +void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node) { + + ERR_FAIL_COND(states.has(p_name)); + ERR_FAIL_COND(p_node.is_null()); + ERR_FAIL_COND(p_node->get_parent().is_valid()); + ERR_FAIL_COND(p_node->get_graph_player() != NULL); + ERR_FAIL_COND(String(p_name).find("/") != -1); + states[p_name] = p_node; + + p_node->set_parent(this); + p_node->set_graph_player(get_graph_player()); + + emit_changed(); +} + +Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const { + + ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>()); + + return states[p_name]; +} + +StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const { + for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) { + if (E->get() == p_node) { + return E->key(); + } + } + + ERR_FAIL_V(StringName()); +} + +bool AnimationNodeStateMachine::has_node(const StringName &p_name) const { + return states.has(p_name); +} +void AnimationNodeStateMachine::remove_node(const StringName &p_name) { + + ERR_FAIL_COND(!states.has(p_name)); + + { + //erase node connections + Ref<AnimationNode> node = states[p_name]; + for (int i = 0; i < node->get_input_count(); i++) { + node->set_input_connection(i, StringName()); + } + node->set_parent(NULL); + node->set_graph_player(NULL); + } + + states.erase(p_name); + path.erase(p_name); + + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == p_name || transitions[i].to == p_name) { + transitions.remove(i); + i--; + } + } + + if (start_node == p_name) { + start_node = StringName(); + } + + if (end_node == p_name) { + end_node = StringName(); + } + + if (playing && current == p_name) { + stop(); + } + emit_changed(); +} + +void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) { + + ERR_FAIL_COND(!states.has(p_name)); + ERR_FAIL_COND(states.has(p_new_name)); + + states[p_new_name] = states[p_name]; + states.erase(p_name); + + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == p_name) { + transitions[i].from = p_new_name; + } + + if (transitions[i].to == p_name) { + transitions[i].to = p_new_name; + } + } + + if (start_node == p_name) { + start_node = p_new_name; + } + + if (end_node == p_name) { + end_node = p_new_name; + } + + if (playing && current == p_name) { + current = p_new_name; + } + + path.clear(); //clear path +} + +void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { + + List<StringName> nodes; + for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) { + nodes.push_back(E->key()); + } + nodes.sort_custom<StringName::AlphCompare>(); + + for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { + r_nodes->push_back(E->get()); + } +} + +bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const { + + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == p_from && transitions[i].to == p_to) + return true; + } + return false; +} + +int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const { + + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == p_from && transitions[i].to == p_to) + return i; + } + return -1; +} + +void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) { + + ERR_FAIL_COND(p_from == p_to); + ERR_FAIL_COND(!states.has(p_from)); + ERR_FAIL_COND(!states.has(p_to)); + ERR_FAIL_COND(p_transition.is_null()); + + for (int i = 0; i < transitions.size(); i++) { + ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to); + } + + Transition tr; + tr.from = p_from; + tr.to = p_to; + tr.transition = p_transition; + + transitions.push_back(tr); +} + +Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const { + ERR_FAIL_INDEX_V(p_transition, transitions.size(), Ref<AnimationNodeStateMachineTransition>()); + return transitions[p_transition].transition; +} +StringName AnimationNodeStateMachine::get_transition_from(int p_transition) const { + + ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName()); + return transitions[p_transition].from; +} +StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const { + + ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName()); + return transitions[p_transition].to; +} + +int AnimationNodeStateMachine::get_transition_count() const { + + return transitions.size(); +} +void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) { + + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == p_from && transitions[i].to == p_to) { + transitions.remove(i); + return; + } + } + + if (playing) { + path.clear(); + } +} + +void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) { + + transitions.remove(p_transition); + if (playing) { + path.clear(); + } +} + +void AnimationNodeStateMachine::set_start_node(const StringName &p_node) { + + ERR_FAIL_COND(p_node != StringName() && !states.has(p_node)); + start_node = p_node; +} + +String AnimationNodeStateMachine::get_start_node() const { + + return start_node; +} + +void AnimationNodeStateMachine::set_end_node(const StringName &p_node) { + + ERR_FAIL_COND(p_node != StringName() && !states.has(p_node)); + end_node = p_node; +} + +String AnimationNodeStateMachine::get_end_node() const { + + return end_node; +} + +void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) { + graph_offset = p_offset; +} + +Vector2 AnimationNodeStateMachine::get_graph_offset() const { + return graph_offset; +} + +float AnimationNodeStateMachine::process(float p_time, bool p_seek) { + + //if not playing and it can restart, then restart + if (!playing) { + if (start_node) { + start(start_node); + } else { + return 0; + } + } + + bool do_start = (p_seek && p_time == 0) || play_start || current == StringName(); + + if (do_start) { + + if (start_node != StringName() && p_seek && p_time == 0) { + current = start_node; + } + + len_current = blend_node(states[current], 0, true, 1.0, FILTER_IGNORE, false); + pos_current = 0; + loops_current = 0; + play_start = false; + } + + float fade_blend = 1.0; + + if (fading_from != StringName()) { + + if (!p_seek) { + fading_pos += p_time; + } + fade_blend = MIN(1.0, fading_pos / fading_time); + if (fade_blend >= 1.0) { + fading_from = StringName(); + } + } + + float rem = blend_node(states[current], p_time, p_seek, fade_blend, FILTER_IGNORE, false); + + if (fading_from != StringName()) { + + blend_node(states[fading_from], p_time, p_seek, 1.0 - fade_blend, FILTER_IGNORE, false); + } + + //guess playback position + if (rem > len_current) { // weird but ok + len_current = rem; + } + + { //advance and loop check + + float next_pos = len_current - rem; + + if (next_pos < pos_current) { + loops_current++; + } + pos_current = next_pos; //looped + } + + //find next + StringName next; + float next_xfade = 0; + AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE; + + if (path.size()) { + + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == current && transitions[i].to == path[0]) { + next_xfade = transitions[i].transition->get_xfade_time(); + switch_mode = transitions[i].transition->get_switch_mode(); + next = path[0]; + } + } + } else { + float priority_best = 1e20; + int auto_advance_to = -1; + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == current && transitions[i].transition->has_auto_advance()) { + + if (transitions[i].transition->get_priority() < priority_best) { + auto_advance_to = i; + } + } + } + + if (auto_advance_to != -1) { + next = transitions[auto_advance_to].to; + next_xfade = transitions[auto_advance_to].transition->get_xfade_time(); + switch_mode = transitions[auto_advance_to].transition->get_switch_mode(); + } + } + + //if next, see when to transition + if (next != StringName()) { + + bool goto_next = false; + + if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) { + goto_next = fading_from == StringName(); + } else { + goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0; + if (loops_current > 0) { + next_xfade = 0; + } + } + + if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped + + if (next_xfade) { + //time to fade, baby + fading_from = current; + fading_time = next_xfade; + fading_pos = 0; + } else { + fading_from = StringName(); + fading_pos = 0; + } + + if (path.size()) { //if it came from path, remove path + path.remove(0); + } + current = next; + if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { + len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false); + pos_current = MIN(pos_current, len_current); + blend_node(states[current], pos_current, true, 0, FILTER_IGNORE, false); + + } else { + len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false); + pos_current = 0; + } + + rem = len_current; //so it does not show 0 on transition + loops_current = 0; + } + } + + //compute time left for transitions by using the end node + + if (end_node != StringName() && end_node != current) { + + rem = blend_node(states[end_node], 0, true, 0, FILTER_IGNORE, false); + } + + if (get_parent().is_valid() && get_parent()->is_class("AnimationNodeStateMachine")) { + print_line("rem: " + rtos(rem)); + } + + return rem; +} + +bool AnimationNodeStateMachine::travel(const StringName &p_state) { + ERR_FAIL_COND_V(!playing, false); + ERR_FAIL_COND_V(!states.has(p_state), false); + ERR_FAIL_COND_V(!states.has(current), false); + + path.clear(); //a new one will be needed + + if (current == p_state) + return true; //nothing to do + + loops_current = 0; // reset loops, so fade does not happen immediately + + Vector2 current_pos = states[current]->get_position(); + Vector2 target_pos = states[p_state]->get_position(); + + Map<StringName, AStarCost> cost_map; + + List<int> open_list; + + //build open list + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from == current) { + open_list.push_back(i); + float cost = states[transitions[i].to]->get_position().distance_to(current_pos); + cost *= transitions[i].transition->get_priority(); + AStarCost ap; + ap.prev = current; + ap.distance = cost; + cost_map[transitions[i].to] = ap; + + if (transitions[i].to == p_state) { //prematurely found it! :D + path.push_back(p_state); + return true; + } + } + } + + //begin astar + bool found_route = false; + while (!found_route) { + + if (open_list.size() == 0) { + return false; //no path found + } + + //find the last cost transition + List<int>::Element *least_cost_transition = NULL; + float least_cost = 1e20; + + for (List<int>::Element *E = open_list.front(); E; E = E->next()) { + + float cost = cost_map[transitions[E->get()].to].distance; + cost += states[transitions[E->get()].to]->get_position().distance_to(target_pos); + + if (cost < least_cost) { + least_cost_transition = E; + } + } + + StringName transition_prev = transitions[least_cost_transition->get()].from; + StringName transition = transitions[least_cost_transition->get()].to; + + for (int i = 0; i < transitions.size(); i++) { + if (transitions[i].from != transition || transitions[i].to == transition_prev) { + continue; //not interested on those + } + + float distance = states[transitions[i].from]->get_position().distance_to(states[transitions[i].to]->get_position()); + distance *= transitions[i].transition->get_priority(); + distance += cost_map[transitions[i].from].distance; + + if (cost_map.has(transitions[i].to)) { + //oh this was visited already, can we win the cost? + if (distance < cost_map[transitions[i].to].distance) { + cost_map[transitions[i].to].distance = distance; + cost_map[transitions[i].to].prev = transitions[i].from; + } + } else { + //add to open list + AStarCost ac; + ac.prev = transitions[i].from; + ac.distance = distance; + cost_map[transitions[i].to] = ac; + + open_list.push_back(i); + + if (transitions[i].to == p_state) { + found_route = true; + break; + } + } + } + + if (found_route) { + break; + } + + open_list.erase(least_cost_transition); + } + + //make path + StringName at = p_state; + while (at != current) { + path.push_back(at); + at = cost_map[at].prev; + } + + path.invert(); + + return true; +} + +void AnimationNodeStateMachine::start(const StringName &p_state) { + + ERR_FAIL_COND(!states.has(p_state)); + path.clear(); + current = p_state; + playing = true; + play_start = true; +} +void AnimationNodeStateMachine::stop() { + playing = false; + play_start = false; + current = StringName(); +} +bool AnimationNodeStateMachine::is_playing() const { + + return playing; +} +StringName AnimationNodeStateMachine::get_current_node() const { + if (!playing) { + return StringName(); + } + + return current; +} + +StringName AnimationNodeStateMachine::get_blend_from_node() const { + if (!playing) { + return StringName(); + } + + return fading_from; +} + +float AnimationNodeStateMachine::get_current_play_pos() const { + return pos_current; +} +float AnimationNodeStateMachine::get_current_length() const { + return len_current; +} + +Vector<StringName> AnimationNodeStateMachine::get_travel_path() const { + return path; +} +String AnimationNodeStateMachine::get_caption() const { + return "StateMachine"; +} + +void AnimationNodeStateMachine::_notification(int p_what) { +} + +void AnimationNodeStateMachine::set_graph_player(AnimationGraphPlayer *p_player) { + + AnimationNode::set_graph_player(p_player); + + for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) { + Ref<AnimationRootNode> node = E->get(); + node->set_graph_player(p_player); + } +} + +bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_value) { + + String name = p_name; + if (name.begins_with("states/")) { + String node_name = name.get_slicec('/', 1); + String what = name.get_slicec('/', 2); + + if (what == "node") { + Ref<AnimationNode> anode = p_value; + if (anode.is_valid()) { + add_node(node_name, p_value); + } + return true; + } + + if (what == "position") { + + if (states.has(node_name)) { + states[node_name]->set_position(p_value); + } + return true; + } + } else if (name == "transitions") { + + Array trans = p_value; + ERR_FAIL_COND_V(trans.size() % 3 != 0, false); + + for (int i = 0; i < trans.size(); i += 3) { + add_transition(trans[i], trans[i + 1], trans[i + 2]); + } + return true; + } else if (name == "start_node") { + set_start_node(p_value); + return true; + } else if (name == "end_node") { + set_end_node(p_value); + return true; + } else if (name == "graph_offset") { + set_graph_offset(p_value); + return true; + } + + return false; +} + +bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) const { + + String name = p_name; + if (name.begins_with("states/")) { + String node_name = name.get_slicec('/', 1); + String what = name.get_slicec('/', 2); + + if (what == "node") { + if (states.has(node_name)) { + r_ret = states[node_name]; + return true; + } + } + + if (what == "position") { + + if (states.has(node_name)) { + r_ret = states[node_name]->get_position(); + return true; + } + } + } else if (name == "transitions") { + Array trans; + trans.resize(transitions.size() * 3); + + for (int i = 0; i < transitions.size(); i++) { + trans[i * 3 + 0] = transitions[i].from; + trans[i * 3 + 1] = transitions[i].to; + trans[i * 3 + 2] = transitions[i].transition; + } + + r_ret = trans; + return true; + } else if (name == "start_node") { + r_ret = get_start_node(); + return true; + } else if (name == "end_node") { + r_ret = get_end_node(); + return true; + } else if (name == "graph_offset") { + r_ret = get_graph_offset(); + return true; + } + + return false; +} +void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const { + + List<StringName> names; + for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) { + names.push_back(E->key()); + } + names.sort_custom<StringName::AlphCompare>(); + + for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + String name = E->get(); + p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } + + p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); +} + +void AnimationNodeStateMachine::_bind_methods() { + + ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeStateMachine::add_node); + ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node); + ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node); + ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node); + ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeStateMachine::has_node); + ClassDB::bind_method(D_METHOD("get_node_name", "node"), &AnimationNodeStateMachine::get_node_name); + + ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::add_transition); + ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition); + ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition); + ClassDB::bind_method(D_METHOD("get_transition_from", "idx"), &AnimationNodeStateMachine::get_transition_from); + ClassDB::bind_method(D_METHOD("get_transition_to", "idx"), &AnimationNodeStateMachine::get_transition_to); + ClassDB::bind_method(D_METHOD("get_transition_count"), &AnimationNodeStateMachine::get_transition_count); + ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index); + ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition); + + ClassDB::bind_method(D_METHOD("set_start_node", "name"), &AnimationNodeStateMachine::set_start_node); + ClassDB::bind_method(D_METHOD("get_start_node"), &AnimationNodeStateMachine::get_start_node); + + ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node); + ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node); + + ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset); + ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset); + + ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachine::travel); + ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachine::start); + ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachine::stop); + ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachine::is_playing); + ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachine::get_current_node); + ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachine::get_travel_path); +} + +AnimationNodeStateMachine::AnimationNodeStateMachine() { + + play_start = false; + + playing = false; + len_current = 0; + + fading_time = 0; +} diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h new file mode 100644 index 0000000000..438a2f1855 --- /dev/null +++ b/scene/animation/animation_node_state_machine.h @@ -0,0 +1,142 @@ +#ifndef ANIMATION_NODE_STATE_MACHINE_H +#define ANIMATION_NODE_STATE_MACHINE_H + +#include "scene/animation/animation_graph_player.h" + +class AnimationNodeStateMachineTransition : public Resource { + GDCLASS(AnimationNodeStateMachineTransition, Resource) +public: + enum SwitchMode { + SWITCH_MODE_IMMEDIATE, + SWITCH_MODE_SYNC, + SWITCH_MODE_AT_END, + }; + +private: + SwitchMode switch_mode; + bool auto_advance; + float xfade; + bool disabled; + int priority; + +protected: + static void _bind_methods(); + +public: + void set_switch_mode(SwitchMode p_mode); + SwitchMode get_switch_mode() const; + + void set_auto_advance(bool p_enable); + bool has_auto_advance() const; + + void set_xfade_time(float p_xfade); + float get_xfade_time() const; + + void set_disabled(bool p_disabled); + bool is_disabled() const; + + void set_priority(int p_priority); + int get_priority() const; + + AnimationNodeStateMachineTransition(); +}; + +VARIANT_ENUM_CAST(AnimationNodeStateMachineTransition::SwitchMode) + +class AnimationNodeStateMachine : public AnimationRootNode { + + GDCLASS(AnimationNodeStateMachine, AnimationRootNode); + +private: + Map<StringName, Ref<AnimationRootNode> > states; + + struct Transition { + + StringName from; + StringName to; + Ref<AnimationNodeStateMachineTransition> transition; + }; + + struct AStarCost { + float distance; + StringName prev; + }; + + Vector<Transition> transitions; + + float len_total; + + float len_current; + float pos_current; + int loops_current; + + bool play_start; + StringName start_node; + StringName end_node; + + Vector2 graph_offset; + + StringName current; + + StringName fading_from; + float fading_time; + float fading_pos; + + Vector<StringName> path; + bool playing; + +protected: + void _notification(int p_what); + static void _bind_methods(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + void add_node(const StringName &p_name, Ref<AnimationNode> p_node); + Ref<AnimationNode> get_node(const StringName &p_name) const; + void remove_node(const StringName &p_name); + void rename_node(const StringName &p_name, const StringName &p_new_name); + bool has_node(const StringName &p_name) const; + StringName get_node_name(const Ref<AnimationNode> &p_node) const; + void get_node_list(List<StringName> *r_nodes) const; + + bool has_transition(const StringName &p_from, const StringName &p_to) const; + int find_transition(const StringName &p_from, const StringName &p_to) const; + void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition); + Ref<AnimationNodeStateMachineTransition> get_transition(int p_transition) const; + StringName get_transition_from(int p_transition) const; + StringName get_transition_to(int p_transition) const; + int get_transition_count() const; + void remove_transition_by_index(int p_transition); + void remove_transition(const StringName &p_from, const StringName &p_to); + + void set_start_node(const StringName &p_node); + String get_start_node() const; + + void set_end_node(const StringName &p_node); + String get_end_node() const; + + void set_graph_offset(const Vector2 &p_offset); + Vector2 get_graph_offset() const; + + virtual float process(float p_time, bool p_seek); + virtual String get_caption() const; + + bool travel(const StringName &p_state); + void start(const StringName &p_state); + void stop(); + bool is_playing() const; + StringName get_current_node() const; + StringName get_blend_from_node() const; + Vector<StringName> get_travel_path() const; + float get_current_play_pos() const; + float get_current_length() const; + + virtual void set_graph_player(AnimationGraphPlayer *p_player); + + AnimationNodeStateMachine(); +}; + +#endif // ANIMATION_NODE_STATE_MACHINE_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 244d95d9c7..5708d3fb4a 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -66,6 +66,7 @@ #include "scene/animation/animation_blend_space.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_graph_player.h" +#include "scene/animation/animation_node_state_machine.h" #include "scene/animation/animation_player.h" #include "scene/animation/animation_tree_player.h" #include "scene/animation/tween.h" @@ -390,6 +391,8 @@ void register_scene_types() { ClassDB::register_class<AnimationRootNode>(); ClassDB::register_class<AnimationNodeBlendTree>(); ClassDB::register_class<AnimationNodeBlendSpace>(); + ClassDB::register_class<AnimationNodeStateMachine>(); + ClassDB::register_class<AnimationNodeStateMachineTransition>(); ClassDB::register_class<AnimationNodeOutput>(); ClassDB::register_class<AnimationNodeOneShot>(); ClassDB::register_class<AnimationNodeAnimation>(); |