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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 09:58:05 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 09:58:05 -0300 |
commit | 4f3255d8085c8ce7789664aabda756999f28fb1e (patch) | |
tree | c41e769acd5195735b2aae69424c067ac45a6eb7 | |
parent | 202cd5bc9747e90f2299388c41c87d8a74b594cf (diff) | |
parent | 894b82a05fa82e84e994a8aac3e1893193bafbbf (diff) |
Merge pull request #636 from Drachenfels/upgrade-to-documentation
Small improvement to documentation
-rw-r--r-- | doc/base/classes.xml | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index e5330925a9..527991d147 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -14261,7 +14261,21 @@ <argument index="0" name="path" type="NodePath"> </argument> <description> - Fetch a node. "path" must be valid (or else error will occur) and can be either the name of a child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Examples ofa paths are: get_node("Sword") , get_node("../Swamp/Alligator") , get_node("/MyGame"). [br]Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]). + Fetch a node. NodePath must be valid (or else error will occur) and can be either the path to child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]). Examples. Assume your current node is Character and following tree:[br] + root/[br] + root/Character[br] + root/Character/Sword[br] + root/Character/Backpack/Dagger[br] + root/MyGame[br] + root/Swamp/Alligator[br] + root/Swamp/Mosquito[br] + root/Swamp/Goblin[br] +[br] + Possible paths are:[br] + - get_node("Sword")[br] + - get_node("Backpack/Dagger")[br] + - get_node("../Swamp/Alligator")[br] + - get_node("/root/MyGame")[br] </description> </method> <method name="get_parent" qualifiers="const" > |