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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-26 19:09:28 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-26 19:13:55 +0100 |
commit | 4f14a1f59cb876300411669fa2310d10fbf3584e (patch) | |
tree | 7d9cf18e04ea31fb8ee0ef3821140cd3a2e6d625 | |
parent | ef1008e53a1409ea34911c293c7fb8ac2b96245e (diff) |
Remove type hint from the @GDScript class documentation
The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 10eb719235..a22d18b970 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -1365,17 +1365,17 @@ If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments. You can also use [code]yield[/code] to wait for a function to finish: [codeblock] - func _ready -> void: + func _ready(): yield(do_something(), "completed") yield(do_something_else(), "completed") print("All functions are done!") func do_something(): print("Something is done!") - + func do_something_else(): print("Something else is done!") - + # prints: # Something is done! # Something else is done! |