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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-18 16:44:36 +0100
committerGitHub <noreply@github.com>2019-11-18 16:44:36 +0100
commit4f10d47f19f40e6cf1d85e9462b5417991dbced2 (patch)
tree696f2a89afd69f87158d214c3fe3492612926723
parentab813531556dfce4177b5bedec866c23fadbd612 (diff)
parent14b06fc2076257c9511cc8b301e8a67e35002d09 (diff)
Merge pull request #33693 from clayjohn/GLES2-fix_negative_lights_popping
Fix negative light flickering
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 6bcda62e7f..1deecbf3cc 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2342,9 +2342,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (accum_pass) { //accum pass force pass
blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_ADD;
- if (rebind_light && light && light->light_ptr->negative) {
- glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ if (light && light->light_ptr->negative) {
blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_SUB;
}
}