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authorAshesh3 <3626859+Ashesh3@users.noreply.github.com>2020-05-11 15:54:36 +0000
committerAshesh3 <3626859+Ashesh3@users.noreply.github.com>2020-05-11 15:54:36 +0000
commit4f055c93a52e9beeb26127ce53e4ae77569ba9dd (patch)
tree2f5213374886c4c18f7e4823b6efa794d47e2769
parentb8438a21223b931683883b7d50d173fb45729ccb (diff)
Better file naming for AppVeyor artifacts
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363 The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
-rw-r--r--.appveyor.yml12
1 files changed, 8 insertions, 4 deletions
diff --git a/.appveyor.yml b/.appveyor.yml
index e2105be6c0..6e124cb265 100644
--- a/.appveyor.yml
+++ b/.appveyor.yml
@@ -41,9 +41,13 @@ build_script:
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% %OPTIONS% %EXTRA_ARGS%
after_build:
- - 7z a godot_build.zip bin\*.exe
+ - git rev-parse --short=9 HEAD > VERSION_HASH.txt
+ - set /P VERSION_HASH= < VERSION_HASH.txt
+ - cd bin
+ - mv godot.windows.opt.tools.64.exe godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.exe
+ - 7z a -mx9 godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.zip *.exe
artifacts:
- - path: godot_build.zip
- name: Build
- type: zip
+ - path: bin/godot_${APPVEYOR_REPO_BRANCH}-${VERSION_HASH}_win64.zip
+ name: Win64 release_debug editor build
+ type: zip \ No newline at end of file